Augmented and Mixed Reality for Communities
Herausgeber: Fisher, Joshua A.
Augmented and Mixed Reality for Communities
Herausgeber: Fisher, Joshua A.
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Augmented and Mixed Reality for Communities charts the emerging, innovative work of scholars and professionals implementing augmented and mixed reality in their cities. Both theoretical and practical, the book will provide students and practitioners with an overview of a rapidly developing field.
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Augmented and Mixed Reality for Communities charts the emerging, innovative work of scholars and professionals implementing augmented and mixed reality in their cities. Both theoretical and practical, the book will provide students and practitioners with an overview of a rapidly developing field.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 290
- Erscheinungstermin: 24. Juli 2023
- Englisch
- Abmessung: 155mm x 235mm x 18mm
- Gewicht: 552g
- ISBN-13: 9780367512095
- ISBN-10: 0367512092
- Artikelnr.: 69119751
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 290
- Erscheinungstermin: 24. Juli 2023
- Englisch
- Abmessung: 155mm x 235mm x 18mm
- Gewicht: 552g
- ISBN-13: 9780367512095
- ISBN-10: 0367512092
- Artikelnr.: 69119751
Joshua A. Fisher, Ph.D., is the Assistant Professor of Immersive Media at Columbia College Chicago. His research focuses on the ethics and design of augmented, mixed, and virtual reality experiences concerning communities. Fisher's research has been published in the Journal of Virtual Creativity and the proceedings of the International Conference on Interactive Digital Storytelling, International Symposium on Mixed and Augmented Reality, and IEEE VR. Currently, he is leading the development of a humanist immersive media degree program.
PART 1: THE BODY IN THE XR COMMUNITY. Against the Instrumentalization of
Empathy: Immersive Technologies and Social Change. The Body and the Eye-the
I and the Other: Critical Reflections on the Promise of Extended Empathy in
Extended Reality Configurations. The Civic Media Machine: Moving from a VR
Use of Empathy Toward A Sustainable and Participatory Immersive Experience
with and for the Community. The Philosopher's Stone as a Design Framework
for Defending Truth and Empowering Communities. PART 2: SITUATING XR IN THE
CITY. Designing Lived Space: Community Engagement Practices in Rooted AR.
The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality.
Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech
and Municipal Tranquility. Reconceptualizing Video Games for Community
Spaces. PART 3: THE AUGMENTED CITY FOR EDUCATION. Reflecting in Space on
Time: Augmented Reality Interactive Digital Narratives to Explore Complex
Histories. Augmented Reality, Aura, and the Design of Cultural Spaces.
Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A
Community of Practice-Based Project. PART 4: PREPARING THE AUGMENTED
CITIZEN. XR Content Authoring Challenges: The Creator-Developer Divide.
Motivation Enhancement Methods for Community Building in Extended Reality.
Empathy: Immersive Technologies and Social Change. The Body and the Eye-the
I and the Other: Critical Reflections on the Promise of Extended Empathy in
Extended Reality Configurations. The Civic Media Machine: Moving from a VR
Use of Empathy Toward A Sustainable and Participatory Immersive Experience
with and for the Community. The Philosopher's Stone as a Design Framework
for Defending Truth and Empowering Communities. PART 2: SITUATING XR IN THE
CITY. Designing Lived Space: Community Engagement Practices in Rooted AR.
The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality.
Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech
and Municipal Tranquility. Reconceptualizing Video Games for Community
Spaces. PART 3: THE AUGMENTED CITY FOR EDUCATION. Reflecting in Space on
Time: Augmented Reality Interactive Digital Narratives to Explore Complex
Histories. Augmented Reality, Aura, and the Design of Cultural Spaces.
Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A
Community of Practice-Based Project. PART 4: PREPARING THE AUGMENTED
CITIZEN. XR Content Authoring Challenges: The Creator-Developer Divide.
Motivation Enhancement Methods for Community Building in Extended Reality.
PART 1: THE BODY IN THE XR COMMUNITY. Against the Instrumentalization of
Empathy: Immersive Technologies and Social Change. The Body and the Eye-the
I and the Other: Critical Reflections on the Promise of Extended Empathy in
Extended Reality Configurations. The Civic Media Machine: Moving from a VR
Use of Empathy Toward A Sustainable and Participatory Immersive Experience
with and for the Community. The Philosopher's Stone as a Design Framework
for Defending Truth and Empowering Communities. PART 2: SITUATING XR IN THE
CITY. Designing Lived Space: Community Engagement Practices in Rooted AR.
The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality.
Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech
and Municipal Tranquility. Reconceptualizing Video Games for Community
Spaces. PART 3: THE AUGMENTED CITY FOR EDUCATION. Reflecting in Space on
Time: Augmented Reality Interactive Digital Narratives to Explore Complex
Histories. Augmented Reality, Aura, and the Design of Cultural Spaces.
Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A
Community of Practice-Based Project. PART 4: PREPARING THE AUGMENTED
CITIZEN. XR Content Authoring Challenges: The Creator-Developer Divide.
Motivation Enhancement Methods for Community Building in Extended Reality.
Empathy: Immersive Technologies and Social Change. The Body and the Eye-the
I and the Other: Critical Reflections on the Promise of Extended Empathy in
Extended Reality Configurations. The Civic Media Machine: Moving from a VR
Use of Empathy Toward A Sustainable and Participatory Immersive Experience
with and for the Community. The Philosopher's Stone as a Design Framework
for Defending Truth and Empowering Communities. PART 2: SITUATING XR IN THE
CITY. Designing Lived Space: Community Engagement Practices in Rooted AR.
The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality.
Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech
and Municipal Tranquility. Reconceptualizing Video Games for Community
Spaces. PART 3: THE AUGMENTED CITY FOR EDUCATION. Reflecting in Space on
Time: Augmented Reality Interactive Digital Narratives to Explore Complex
Histories. Augmented Reality, Aura, and the Design of Cultural Spaces.
Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A
Community of Practice-Based Project. PART 4: PREPARING THE AUGMENTED
CITIZEN. XR Content Authoring Challenges: The Creator-Developer Divide.
Motivation Enhancement Methods for Community Building in Extended Reality.