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This study examines animation as the end product of a complicated relationship between conscious social exchanges and intelligent cultural management. By employing an ethnographic approach, the researcher investigated how animation, as a form of cultural product, was and is, produced and consumed in the global age, as transnational capital has reorganized the world economy toward a more globally integrated, task-segmented system. Taiwan was, and still is, one of the largest producers of animation in the world. However, the industry was founded in a dependent position within the subcontracting…mehr

Produktbeschreibung
This study examines animation as the end product of a
complicated relationship between conscious social
exchanges and intelligent cultural management. By
employing an ethnographic approach, the researcher
investigated how animation, as a form of cultural
product, was and is, produced and consumed in the
global age, as transnational capital has reorganized
the world economy toward a more globally integrated,
task-segmented system.
Taiwan was, and still is, one of the largest
producers of animation in the world. However, the
industry was founded in a dependent position within
the subcontracting environment. It relied heavily on
the pre and post-production skills of the client
countries
in the first world, such as the United States
(Hollywood) and Japan. In the digital age, the
animation industry attempts to move upwards along the
value chain, creating full-length features, to adapt
a live-action film to animation, and hopefully to
spur a burgeoning video game industry. Despite a
number of government-led projects, the brain-drain in
narrative planning, storytelling and global marketing
remains in the way of its quest.