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As games have evolved throughout the years so have their public. The improvement of the technology paved the way for new forms of expression in the medium. With it also came new ways to play. Some requiring higher precision and skills. In midst all this rapid growth, smaller audiences started being pushed aside. People with motor, visual, hearing and cognitive impairment are some of those. Options like controller configuration, closed captions and audio settings play an important role. Accessibility is about giving more choices. It is about making your project broader so it reaches a wider…mehr

Produktbeschreibung
As games have evolved throughout the years so have their public. The improvement of the technology paved the way for new forms of expression in the medium. With it also came new ways to play. Some requiring higher precision and skills. In midst all this rapid growth, smaller audiences started being pushed aside. People with motor, visual, hearing and cognitive impairment are some of those. Options like controller configuration, closed captions and audio settings play an important role. Accessibility is about giving more choices. It is about making your project broader so it reaches a wider audience. This book will address the problems impaired people face and why accessibility is important. Also, how is accessibility done today and how we can approach it for our own projects.
Autorenporträt
Silvio Carréra is a game developer from Brazil who has worked for more than 5 years in the industry. He also develops games independently as Is Future Bright where he just released his first game called Ladra. Passionate about games since an early age, he continues to pursue his love for the medium.