60,99 €
inkl. MwSt.
Versandkostenfrei*
Versandfertig in 6-10 Tagen
payback
30 °P sammeln
  • Broschiertes Buch

How can we understand the depth and base of an Educational Game when we keep highlighting the Higher level problems? We need to understand how the modelling strategies influence the development process and which Educational Game domain should be involved in the development process. When we speak about an interactive, collaborative, and objective oriented game, we need to understand game-play aspects, the environment it is built in, the involvement of teacher/students and the subject itself, and also the theoretical aspects (learning theories) that can interrelate. Therefore, you need to…mehr

Produktbeschreibung
How can we understand the depth and base of an Educational Game when we keep highlighting the Higher level problems? We need to understand how the modelling strategies influence the development process and which Educational Game domain should be involved in the development process. When we speak about an interactive, collaborative, and objective oriented game, we need to understand game-play aspects, the environment it is built in, the involvement of teacher/students and the subject itself, and also the theoretical aspects (learning theories) that can interrelate. Therefore, you need to explicitly provide relationship among all the aspects to achieve an acceptable product.
Autorenporträt
Mifrah Ahmad was born in Pakistan, but she has been living in Malaysia for over 13 years now. After completing her high school education in Ipoh, Malaysia, she entered the Universiti Teknologi Petronas (UTP), Tronoh, Malaysia for her Bachelors of Honours in 2009. In 2013, she pursued her MSc in IT at the UTP and currently has 9 publications.