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Everyday life is escaping us. No, I'm sorry, we're the ones trying to escape our everyday lives. The images that surround us let us dream of a life of luxury and adventure. So when the chance to lead that life seems remote, the escape offered by a video game, a book or a play is welcome. Our passive consumption of theatre is a thing of the past. The immersive genre now unveils new notions of interaction, sharing, risk-taking and emotion. By communicating with our senses before our reason, it blurs our perception and leaves us uncertain. Immersion blurs the boundaries of theatre and questions…mehr

Produktbeschreibung
Everyday life is escaping us. No, I'm sorry, we're the ones trying to escape our everyday lives. The images that surround us let us dream of a life of luxury and adventure. So when the chance to lead that life seems remote, the escape offered by a video game, a book or a play is welcome. Our passive consumption of theatre is a thing of the past. The immersive genre now unveils new notions of interaction, sharing, risk-taking and emotion. By communicating with our senses before our reason, it blurs our perception and leaves us uncertain. Immersion blurs the boundaries of theatre and questions its impact on reality. Virtuality, fiction and reality intermingle. In a context where screens are omnipresent, does fiction take precedence over reality? Studying the immersive medium will enable us to address the notion of the game space: a privileged place of interaction between fiction and reality. By mapping this imagined space, we will determine how our fictional lives enrich our real lives.
Autorenporträt
Born in France in 1991, Mélanie Watrin is currently studying for a DESS in Event Design at the Université du Québec à Montréal (UQAM). Working as a freelance designer and graphic artist, she is part of a dynamic nomadic lifestyle, involved in international projects.