Virtual Humans are becoming more and more popular and used in manyapplications such as the entertainment industry (in both film andgames) and medical applications. This comprehensive book covers allareas of this growing industry including face and body motion, bodymodelling, hair simulation, expressive speech simulation and facialcommunication, interaction with 3D objects, rendering skin andclothes and the standards for Virtual Humans. Written by a team of current and former researchers atMIRALab, University of Geneva or VRlab, EPFL, this book is thedefinitive guide to the area. * Explains the concept of avatars and autonomous virtual actorsand the main techniques to create and animate them (body andface). * Presents the concepts of behavioural animation, crowdsimulation, intercommunication between virtual humans, andinteraction between real humans and autonomous virtual humans * Addresses the advanced topics of hair representation and clothanimation with applications in fashion design * Discusses the standards for Virtual Humans, such as MPEG-4 FaceAnimation and MPEG-4 Body Animation.
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