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  • Format: PDF


Virtual Humans are becoming more and more popular and used in manyapplications such as the entertainment industry (in both film andgames) and medical applications. This comprehensive book covers allareas of this growing industry including face and body motion, bodymodelling, hair simulation, expressive speech simulation and facialcommunication, interaction with 3D objects, rendering skin andclothes and the standards for Virtual Humans. Written by a team of current and former researchers atMIRALab, University of Geneva or VRlab, EPFL, this book is thedefinitive guide to the area. * Explains the…mehr

Produktbeschreibung
Virtual Humans are becoming more and more popular and used in manyapplications such as the entertainment industry (in both film andgames) and medical applications. This comprehensive book covers allareas of this growing industry including face and body motion, bodymodelling, hair simulation, expressive speech simulation and facialcommunication, interaction with 3D objects, rendering skin andclothes and the standards for Virtual Humans. Written by a team of current and former researchers atMIRALab, University of Geneva or VRlab, EPFL, this book is thedefinitive guide to the area. * Explains the concept of avatars and autonomous virtual actorsand the main techniques to create and animate them (body andface). * Presents the concepts of behavioural animation, crowdsimulation, intercommunication between virtual humans, andinteraction between real humans and autonomous virtual humans * Addresses the advanced topics of hair representation and clothanimation with applications in fashion design * Discusses the standards for Virtual Humans, such as MPEG-4 FaceAnimation and MPEG-4 Body Animation.

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  • Produktdetails
  • Verlag: John Wiley & Sons
  • Seitenzahl: 468
  • Erscheinungstermin: 31. Oktober 2005
  • Englisch
  • ISBN-13: 9780470023174
  • Artikelnr.: 37289816
Inhaltsangabe
Foreword. Preface. 1 An Overview of Virtual Humans (Nadia Magnenat Thalmann and Daniel Thalmann). 2 Face Cloning and Face Motion Capture (Wonsook Lee
Taro Goto
Sumedha Kshirsagar
Tom Molet). 3 Body Cloning and Body Motion Capture (Pascal Fua
Ralf Plaenkers
WonSook Lee
Tom Molet). 4 Anthropometric Body Modeling (Hyewon Seo). 5 Body Motion Control (Ronan Boulic
Paolo Baerlocher). 6 Facial Deformation Models (Prem Kalra
Stephane Garchery
Sumedha Kshirsagar). 7 Body Deformations (Amaury Aubel). 8 Hair Simulation (Sunil Hadap). 9 Cloth Simulation (Pascal Volino
Frédéric Cordier). 10 Expressive Speech Animation and Facial Communication (Sumedha Kshirsagar
Arjan Egges
Stéphane Garchery). 11 Behavioral Animation (Jean-Sébastien Monzani
Anthony Guye-Vuilleme
Etienne de Sevin). 12 Body Gesture Recognition and Action Response (Luc Emering
Bruno Herbelin). 13 Interaction with 3-D Objects (Marcello Kallmann). 14 Groups and Crowd Simulation (Soraia Raupp Musse
Branislav Ulicny
Amaury Aubel). 15 Rendering of Skin and Clothes (Neeharika Adabala). 16 Standards for Virtual Humans (Stéphane Garchery
Ronan Boulic
Tolga Capin
Prem Kalra). Appendix A: Damped Least Square Pseudo-Inverse J+. Appendix B: H-Anim Joint and Segment Topology. Appendix C: Facial Animation Parameter Set . References. Index.