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Learn to program an array of customized devices and solutions As a compact, highly efficient, scalable operating system, Windows Embedded Compact 7 (WEC7) is one of the best options for developing a new generation of network-enabled, media-rich, and service-oriented devices. This in-depth resource takes you through the benefits and capabilities of WEC7 so that you can start using this performance development platform today. Divided into several major sections, the book begins with an introduction and then moves on to coverage of OS design, application development, advanced application…mehr
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- eBook Hilfe
Learn to program an array of customized devices and solutions As a compact, highly efficient, scalable operating system, Windows Embedded Compact 7 (WEC7) is one of the best options for developing a new generation of network-enabled, media-rich, and service-oriented devices. This in-depth resource takes you through the benefits and capabilities of WEC7 so that you can start using this performance development platform today. Divided into several major sections, the book begins with an introduction and then moves on to coverage of OS design, application development, advanced application development, how to deploy WEC7 devices, and more. * Examines the benefits of Windows Embedded Compact 7 (WEC7) * Reviews the various elements of OS design, including configuring and building a customized OS runtime image, using debugging and remote tools, and more * Explains how to develop native code applications with Visual Studio 2010, develop database applications with SQL server compact, and use the application deployment option * Discusses how to deploy a WEC device, use the boot loader, launch WEC using BIOSLoader, and deploy a WEC power toy If you're interested in learning more about embedded development or you're seeking a higher performance development platform, then this is the book for you.
Produktdetails
- Produktdetails
- Verlag: John Wiley & Sons
- Seitenzahl: 744
- Erscheinungstermin: 15. August 2011
- Englisch
- ISBN-13: 9781118167502
- Artikelnr.: 37486686
- Verlag: John Wiley & Sons
- Seitenzahl: 744
- Erscheinungstermin: 15. August 2011
- Englisch
- ISBN-13: 9781118167502
- Artikelnr.: 37486686
Samuel Phung has more than 25 years of technology and Windows Embedded experience and has been a Windows Embedded MVP since 2005. David Jones has more than 20 years of Embedded Systems and computing technologies experience and is a certified Windows Embedded trainer. Thierry Joubert has been a Windows Embedded MVP since 2007 and is the CTO and co-founder of THEORIS, a French company offering embedded technologies.
FOREWORD xxxv INTRODUCTION xxxvii PART I: INTRODUCING EMBEDDED DEVELOPMENT. CHAPTER 1: EMBEDDED DEVELOPMENT 3 CHAPTER 2: WINDOWS EMBEDDED COMPACT 7 11 CHAPTER 3: DEVELOPMENT STATION PREPARATION 19 CHAPTER 4: DEVELOPMENT PROCESS 29 CHAPTER 5: DEVELOPMENT ENVIRONMENT AND TOOLS 35 PART II: PLATFORM BUILDER AND OS DESIGN. CHAPTER 6: BSP INTRODUCTION 53 CHAPTER 7: OS DESIGN 69 CHAPTER 8: TARGET DEVICE CONNECTIVITY AND DOWNLOAD 87 CHAPTER 9: DEBUG AND REMOTE TOOLS 97 CHAPTER 10: THE REGISTRY 125 CHAPTER 11: THE BUILD SYSTEM 137 CHAPTER 12: REMOTE DISPLAY APPLICATION 151 CHAPTER 13: TESTING WITH COMPACT TEST KIT 157 PART III: APPLICATION DEVELOPMENT. CHAPTER 14: APPLICATION DEVELOPMENT 173 CHAPTER 15: .NET COMPACT FRAMEWORK 181 CHAPTER 16: CORECON CONNECTIVITY 187 CHAPTER 17: VISUAL STUDIO NATIVE CODE APPLICATION EXAMPLE 195 CHAPTER 18: MANAGED CODE APPLICATION EXAMPLE 207 CHAPTER 19: PLATFORM BUILDER NATIVE CODE APPLICATION EXAMPLE 219 CHAPTER 20: DEVELOPING EMBEDDED DATABASE APPLICATIONS 233 CHAPTER 21: SILVERLIGHT FOR WINDOWS EMBEDDED 267 CHAPTER 22: SILVERLIGHT FOR WINDOWS EMBEDDED APPLICATION EXAMPLES 275 CHAPTER 23: AUTO LAUNCHING APPLICATIONS 289 CHAPTER 24: APPLICATION DEPLOYMENT OPTIONS 297 PART IV: DEPLOY WINDOWS EMBEDDED COMPACT 7 DEVICES. CHAPTER 25: DEPLOY OS RUN-TIME IMAGES 305 CHAPTER 26: BOOTLOADERS 313 CHAPTER 27: BIOSLOADER 321 CHAPTER 28: THE DISKPREP POWER TOY 327 PART V: DEVICE DRIVERS, BOOT LOADER, BSP, AND OAL DEVELOPMENT. CHAPTER 29: AN OVERVIEW OF DEVICE DRIVERS 339 CHAPTER 30: DEVICE DRIVER ARCHITECTURES 349 CHAPTER 31: INTERRUPTS 367 CHAPTER 32: STREAM INTERFACE DRIVERS 393 CHAPTER 33: DEVELOPING A STREAM INTERFACE DRIVER 417 CHAPTER 34: STREAM DRIVER API AND DEVICE DRIVER TESTING 449 CHAPTER 35: THE TARGET SYSTEM 467 PART VI: ADVANCED APPLICATION DEVELOPMENT. CHAPTER 36: INTRODUCTION TO REAL-TIME APPLICATIONS 487 CHAPTER 37: A SIMPLE REAL-TIME APPLICATION 497 CHAPTER 38: EXTENDING LOW-LEVEL ACCESS TO MANAGED CODE 509 CHAPTER 39: EXTENDING LOW-LEVEL ACCESS TO MANAGED CODE WITH MESSAGES 531 CHAPTER 40: A WEB SERVER APPLICATION 545 CHAPTER 41: A USB CAMERA APPLICATION 563 PART VII: SAMPLE PROJECTS. CHAPTER 42: DEVELOP A WINDOWS NETWORK PROJECTOR 577 CHAPTER 43: PHIDGETS DEVICES 585 CHAPTER 44: FTDI DEVICES 601 CHAPTER 45: INTEGRATING MANAGED CODE PROJECTS 629 APPENDIX A: VIRTUAL PC CONNECTIVITY 639 APPENDIX B: MICROSOFT RESOURCES 645 APPENDIX C: COMMUNITY RESOURCES 649 APPENDIX D: EMBEDDED HARDWARE 655 INDEX 659
FOREWORD xxxv INTRODUCTION xxxvii PART I: INTRODUCING EMBEDDED DEVELOPMENT.
CHAPTER 1: EMBEDDED DEVELOPMENT 3 CHAPTER 2: WINDOWS EMBEDDED COMPACT 7 11
CHAPTER 3: DEVELOPMENT STATION PREPARATION 19 CHAPTER 4: DEVELOPMENT
PROCESS 29 CHAPTER 5: DEVELOPMENT ENVIRONMENT AND TOOLS 35 PART II:
PLATFORM BUILDER AND OS DESIGN. CHAPTER 6: BSP INTRODUCTION 53 CHAPTER 7:
OS DESIGN 69 CHAPTER 8: TARGET DEVICE CONNECTIVITY AND DOWNLOAD 87 CHAPTER
9: DEBUG AND REMOTE TOOLS 97 CHAPTER 10: THE REGISTRY 125 CHAPTER 11: THE
BUILD SYSTEM 137 CHAPTER 12: REMOTE DISPLAY APPLICATION 151 CHAPTER 13:
TESTING WITH COMPACT TEST KIT 157 PART III: APPLICATION DEVELOPMENT.
CHAPTER 14: APPLICATION DEVELOPMENT 173 CHAPTER 15: .NET COMPACT FRAMEWORK
181 CHAPTER 16: CORECON CONNECTIVITY 187 CHAPTER 17: VISUAL STUDIO NATIVE
CODE APPLICATION EXAMPLE 195 CHAPTER 18: MANAGED CODE APPLICATION EXAMPLE
207 CHAPTER 19: PLATFORM BUILDER NATIVE CODE APPLICATION EXAMPLE 219
CHAPTER 20: DEVELOPING EMBEDDED DATABASE APPLICATIONS 233 CHAPTER 21:
SILVERLIGHT FOR WINDOWS EMBEDDED 267 CHAPTER 22: SILVERLIGHT FOR WINDOWS
EMBEDDED APPLICATION EXAMPLES 275 CHAPTER 23: AUTO LAUNCHING APPLICATIONS
289 CHAPTER 24: APPLICATION DEPLOYMENT OPTIONS 297 PART IV: DEPLOY WINDOWS
EMBEDDED COMPACT 7 DEVICES. CHAPTER 25: DEPLOY OS RUN-TIME IMAGES 305
CHAPTER 26: BOOTLOADERS 313 CHAPTER 27: BIOSLOADER 321 CHAPTER 28: THE
DISKPREP POWER TOY 327 PART V: DEVICE DRIVERS, BOOT LOADER, BSP, AND OAL
DEVELOPMENT. CHAPTER 29: AN OVERVIEW OF DEVICE DRIVERS 339 CHAPTER 30:
DEVICE DRIVER ARCHITECTURES 349 CHAPTER 31: INTERRUPTS 367 CHAPTER 32:
STREAM INTERFACE DRIVERS 393 CHAPTER 33: DEVELOPING A STREAM INTERFACE
DRIVER 417 CHAPTER 34: STREAM DRIVER API AND DEVICE DRIVER TESTING 449
CHAPTER 35: THE TARGET SYSTEM 467 PART VI: ADVANCED APPLICATION
DEVELOPMENT. CHAPTER 36: INTRODUCTION TO REAL-TIME APPLICATIONS 487 CHAPTER
37: A SIMPLE REAL-TIME APPLICATION 497 CHAPTER 38: EXTENDING LOW-LEVEL
ACCESS TO MANAGED CODE 509 CHAPTER 39: EXTENDING LOW-LEVEL ACCESS TO
MANAGED CODE WITH MESSAGES 531 CHAPTER 40: A WEB SERVER APPLICATION 545
CHAPTER 41: A USB CAMERA APPLICATION 563 PART VII: SAMPLE PROJECTS. CHAPTER
42: DEVELOP A WINDOWS NETWORK PROJECTOR 577 CHAPTER 43: PHIDGETS DEVICES
585 CHAPTER 44: FTDI DEVICES 601 CHAPTER 45: INTEGRATING MANAGED CODE
PROJECTS 629 APPENDIX A: VIRTUAL PC CONNECTIVITY 639 APPENDIX B: MICROSOFT
RESOURCES 645 APPENDIX C: COMMUNITY RESOURCES 649 APPENDIX D: EMBEDDED
HARDWARE 655 INDEX 659
CHAPTER 1: EMBEDDED DEVELOPMENT 3 CHAPTER 2: WINDOWS EMBEDDED COMPACT 7 11
CHAPTER 3: DEVELOPMENT STATION PREPARATION 19 CHAPTER 4: DEVELOPMENT
PROCESS 29 CHAPTER 5: DEVELOPMENT ENVIRONMENT AND TOOLS 35 PART II:
PLATFORM BUILDER AND OS DESIGN. CHAPTER 6: BSP INTRODUCTION 53 CHAPTER 7:
OS DESIGN 69 CHAPTER 8: TARGET DEVICE CONNECTIVITY AND DOWNLOAD 87 CHAPTER
9: DEBUG AND REMOTE TOOLS 97 CHAPTER 10: THE REGISTRY 125 CHAPTER 11: THE
BUILD SYSTEM 137 CHAPTER 12: REMOTE DISPLAY APPLICATION 151 CHAPTER 13:
TESTING WITH COMPACT TEST KIT 157 PART III: APPLICATION DEVELOPMENT.
CHAPTER 14: APPLICATION DEVELOPMENT 173 CHAPTER 15: .NET COMPACT FRAMEWORK
181 CHAPTER 16: CORECON CONNECTIVITY 187 CHAPTER 17: VISUAL STUDIO NATIVE
CODE APPLICATION EXAMPLE 195 CHAPTER 18: MANAGED CODE APPLICATION EXAMPLE
207 CHAPTER 19: PLATFORM BUILDER NATIVE CODE APPLICATION EXAMPLE 219
CHAPTER 20: DEVELOPING EMBEDDED DATABASE APPLICATIONS 233 CHAPTER 21:
SILVERLIGHT FOR WINDOWS EMBEDDED 267 CHAPTER 22: SILVERLIGHT FOR WINDOWS
EMBEDDED APPLICATION EXAMPLES 275 CHAPTER 23: AUTO LAUNCHING APPLICATIONS
289 CHAPTER 24: APPLICATION DEPLOYMENT OPTIONS 297 PART IV: DEPLOY WINDOWS
EMBEDDED COMPACT 7 DEVICES. CHAPTER 25: DEPLOY OS RUN-TIME IMAGES 305
CHAPTER 26: BOOTLOADERS 313 CHAPTER 27: BIOSLOADER 321 CHAPTER 28: THE
DISKPREP POWER TOY 327 PART V: DEVICE DRIVERS, BOOT LOADER, BSP, AND OAL
DEVELOPMENT. CHAPTER 29: AN OVERVIEW OF DEVICE DRIVERS 339 CHAPTER 30:
DEVICE DRIVER ARCHITECTURES 349 CHAPTER 31: INTERRUPTS 367 CHAPTER 32:
STREAM INTERFACE DRIVERS 393 CHAPTER 33: DEVELOPING A STREAM INTERFACE
DRIVER 417 CHAPTER 34: STREAM DRIVER API AND DEVICE DRIVER TESTING 449
CHAPTER 35: THE TARGET SYSTEM 467 PART VI: ADVANCED APPLICATION
DEVELOPMENT. CHAPTER 36: INTRODUCTION TO REAL-TIME APPLICATIONS 487 CHAPTER
37: A SIMPLE REAL-TIME APPLICATION 497 CHAPTER 38: EXTENDING LOW-LEVEL
ACCESS TO MANAGED CODE 509 CHAPTER 39: EXTENDING LOW-LEVEL ACCESS TO
MANAGED CODE WITH MESSAGES 531 CHAPTER 40: A WEB SERVER APPLICATION 545
CHAPTER 41: A USB CAMERA APPLICATION 563 PART VII: SAMPLE PROJECTS. CHAPTER
42: DEVELOP A WINDOWS NETWORK PROJECTOR 577 CHAPTER 43: PHIDGETS DEVICES
585 CHAPTER 44: FTDI DEVICES 601 CHAPTER 45: INTEGRATING MANAGED CODE
PROJECTS 629 APPENDIX A: VIRTUAL PC CONNECTIVITY 639 APPENDIX B: MICROSOFT
RESOURCES 645 APPENDIX C: COMMUNITY RESOURCES 649 APPENDIX D: EMBEDDED
HARDWARE 655 INDEX 659
FOREWORD xxxv INTRODUCTION xxxvii PART I: INTRODUCING EMBEDDED DEVELOPMENT. CHAPTER 1: EMBEDDED DEVELOPMENT 3 CHAPTER 2: WINDOWS EMBEDDED COMPACT 7 11 CHAPTER 3: DEVELOPMENT STATION PREPARATION 19 CHAPTER 4: DEVELOPMENT PROCESS 29 CHAPTER 5: DEVELOPMENT ENVIRONMENT AND TOOLS 35 PART II: PLATFORM BUILDER AND OS DESIGN. CHAPTER 6: BSP INTRODUCTION 53 CHAPTER 7: OS DESIGN 69 CHAPTER 8: TARGET DEVICE CONNECTIVITY AND DOWNLOAD 87 CHAPTER 9: DEBUG AND REMOTE TOOLS 97 CHAPTER 10: THE REGISTRY 125 CHAPTER 11: THE BUILD SYSTEM 137 CHAPTER 12: REMOTE DISPLAY APPLICATION 151 CHAPTER 13: TESTING WITH COMPACT TEST KIT 157 PART III: APPLICATION DEVELOPMENT. CHAPTER 14: APPLICATION DEVELOPMENT 173 CHAPTER 15: .NET COMPACT FRAMEWORK 181 CHAPTER 16: CORECON CONNECTIVITY 187 CHAPTER 17: VISUAL STUDIO NATIVE CODE APPLICATION EXAMPLE 195 CHAPTER 18: MANAGED CODE APPLICATION EXAMPLE 207 CHAPTER 19: PLATFORM BUILDER NATIVE CODE APPLICATION EXAMPLE 219 CHAPTER 20: DEVELOPING EMBEDDED DATABASE APPLICATIONS 233 CHAPTER 21: SILVERLIGHT FOR WINDOWS EMBEDDED 267 CHAPTER 22: SILVERLIGHT FOR WINDOWS EMBEDDED APPLICATION EXAMPLES 275 CHAPTER 23: AUTO LAUNCHING APPLICATIONS 289 CHAPTER 24: APPLICATION DEPLOYMENT OPTIONS 297 PART IV: DEPLOY WINDOWS EMBEDDED COMPACT 7 DEVICES. CHAPTER 25: DEPLOY OS RUN-TIME IMAGES 305 CHAPTER 26: BOOTLOADERS 313 CHAPTER 27: BIOSLOADER 321 CHAPTER 28: THE DISKPREP POWER TOY 327 PART V: DEVICE DRIVERS, BOOT LOADER, BSP, AND OAL DEVELOPMENT. CHAPTER 29: AN OVERVIEW OF DEVICE DRIVERS 339 CHAPTER 30: DEVICE DRIVER ARCHITECTURES 349 CHAPTER 31: INTERRUPTS 367 CHAPTER 32: STREAM INTERFACE DRIVERS 393 CHAPTER 33: DEVELOPING A STREAM INTERFACE DRIVER 417 CHAPTER 34: STREAM DRIVER API AND DEVICE DRIVER TESTING 449 CHAPTER 35: THE TARGET SYSTEM 467 PART VI: ADVANCED APPLICATION DEVELOPMENT. CHAPTER 36: INTRODUCTION TO REAL-TIME APPLICATIONS 487 CHAPTER 37: A SIMPLE REAL-TIME APPLICATION 497 CHAPTER 38: EXTENDING LOW-LEVEL ACCESS TO MANAGED CODE 509 CHAPTER 39: EXTENDING LOW-LEVEL ACCESS TO MANAGED CODE WITH MESSAGES 531 CHAPTER 40: A WEB SERVER APPLICATION 545 CHAPTER 41: A USB CAMERA APPLICATION 563 PART VII: SAMPLE PROJECTS. CHAPTER 42: DEVELOP A WINDOWS NETWORK PROJECTOR 577 CHAPTER 43: PHIDGETS DEVICES 585 CHAPTER 44: FTDI DEVICES 601 CHAPTER 45: INTEGRATING MANAGED CODE PROJECTS 629 APPENDIX A: VIRTUAL PC CONNECTIVITY 639 APPENDIX B: MICROSOFT RESOURCES 645 APPENDIX C: COMMUNITY RESOURCES 649 APPENDIX D: EMBEDDED HARDWARE 655 INDEX 659
FOREWORD xxxv INTRODUCTION xxxvii PART I: INTRODUCING EMBEDDED DEVELOPMENT.
CHAPTER 1: EMBEDDED DEVELOPMENT 3 CHAPTER 2: WINDOWS EMBEDDED COMPACT 7 11
CHAPTER 3: DEVELOPMENT STATION PREPARATION 19 CHAPTER 4: DEVELOPMENT
PROCESS 29 CHAPTER 5: DEVELOPMENT ENVIRONMENT AND TOOLS 35 PART II:
PLATFORM BUILDER AND OS DESIGN. CHAPTER 6: BSP INTRODUCTION 53 CHAPTER 7:
OS DESIGN 69 CHAPTER 8: TARGET DEVICE CONNECTIVITY AND DOWNLOAD 87 CHAPTER
9: DEBUG AND REMOTE TOOLS 97 CHAPTER 10: THE REGISTRY 125 CHAPTER 11: THE
BUILD SYSTEM 137 CHAPTER 12: REMOTE DISPLAY APPLICATION 151 CHAPTER 13:
TESTING WITH COMPACT TEST KIT 157 PART III: APPLICATION DEVELOPMENT.
CHAPTER 14: APPLICATION DEVELOPMENT 173 CHAPTER 15: .NET COMPACT FRAMEWORK
181 CHAPTER 16: CORECON CONNECTIVITY 187 CHAPTER 17: VISUAL STUDIO NATIVE
CODE APPLICATION EXAMPLE 195 CHAPTER 18: MANAGED CODE APPLICATION EXAMPLE
207 CHAPTER 19: PLATFORM BUILDER NATIVE CODE APPLICATION EXAMPLE 219
CHAPTER 20: DEVELOPING EMBEDDED DATABASE APPLICATIONS 233 CHAPTER 21:
SILVERLIGHT FOR WINDOWS EMBEDDED 267 CHAPTER 22: SILVERLIGHT FOR WINDOWS
EMBEDDED APPLICATION EXAMPLES 275 CHAPTER 23: AUTO LAUNCHING APPLICATIONS
289 CHAPTER 24: APPLICATION DEPLOYMENT OPTIONS 297 PART IV: DEPLOY WINDOWS
EMBEDDED COMPACT 7 DEVICES. CHAPTER 25: DEPLOY OS RUN-TIME IMAGES 305
CHAPTER 26: BOOTLOADERS 313 CHAPTER 27: BIOSLOADER 321 CHAPTER 28: THE
DISKPREP POWER TOY 327 PART V: DEVICE DRIVERS, BOOT LOADER, BSP, AND OAL
DEVELOPMENT. CHAPTER 29: AN OVERVIEW OF DEVICE DRIVERS 339 CHAPTER 30:
DEVICE DRIVER ARCHITECTURES 349 CHAPTER 31: INTERRUPTS 367 CHAPTER 32:
STREAM INTERFACE DRIVERS 393 CHAPTER 33: DEVELOPING A STREAM INTERFACE
DRIVER 417 CHAPTER 34: STREAM DRIVER API AND DEVICE DRIVER TESTING 449
CHAPTER 35: THE TARGET SYSTEM 467 PART VI: ADVANCED APPLICATION
DEVELOPMENT. CHAPTER 36: INTRODUCTION TO REAL-TIME APPLICATIONS 487 CHAPTER
37: A SIMPLE REAL-TIME APPLICATION 497 CHAPTER 38: EXTENDING LOW-LEVEL
ACCESS TO MANAGED CODE 509 CHAPTER 39: EXTENDING LOW-LEVEL ACCESS TO
MANAGED CODE WITH MESSAGES 531 CHAPTER 40: A WEB SERVER APPLICATION 545
CHAPTER 41: A USB CAMERA APPLICATION 563 PART VII: SAMPLE PROJECTS. CHAPTER
42: DEVELOP A WINDOWS NETWORK PROJECTOR 577 CHAPTER 43: PHIDGETS DEVICES
585 CHAPTER 44: FTDI DEVICES 601 CHAPTER 45: INTEGRATING MANAGED CODE
PROJECTS 629 APPENDIX A: VIRTUAL PC CONNECTIVITY 639 APPENDIX B: MICROSOFT
RESOURCES 645 APPENDIX C: COMMUNITY RESOURCES 649 APPENDIX D: EMBEDDED
HARDWARE 655 INDEX 659
CHAPTER 1: EMBEDDED DEVELOPMENT 3 CHAPTER 2: WINDOWS EMBEDDED COMPACT 7 11
CHAPTER 3: DEVELOPMENT STATION PREPARATION 19 CHAPTER 4: DEVELOPMENT
PROCESS 29 CHAPTER 5: DEVELOPMENT ENVIRONMENT AND TOOLS 35 PART II:
PLATFORM BUILDER AND OS DESIGN. CHAPTER 6: BSP INTRODUCTION 53 CHAPTER 7:
OS DESIGN 69 CHAPTER 8: TARGET DEVICE CONNECTIVITY AND DOWNLOAD 87 CHAPTER
9: DEBUG AND REMOTE TOOLS 97 CHAPTER 10: THE REGISTRY 125 CHAPTER 11: THE
BUILD SYSTEM 137 CHAPTER 12: REMOTE DISPLAY APPLICATION 151 CHAPTER 13:
TESTING WITH COMPACT TEST KIT 157 PART III: APPLICATION DEVELOPMENT.
CHAPTER 14: APPLICATION DEVELOPMENT 173 CHAPTER 15: .NET COMPACT FRAMEWORK
181 CHAPTER 16: CORECON CONNECTIVITY 187 CHAPTER 17: VISUAL STUDIO NATIVE
CODE APPLICATION EXAMPLE 195 CHAPTER 18: MANAGED CODE APPLICATION EXAMPLE
207 CHAPTER 19: PLATFORM BUILDER NATIVE CODE APPLICATION EXAMPLE 219
CHAPTER 20: DEVELOPING EMBEDDED DATABASE APPLICATIONS 233 CHAPTER 21:
SILVERLIGHT FOR WINDOWS EMBEDDED 267 CHAPTER 22: SILVERLIGHT FOR WINDOWS
EMBEDDED APPLICATION EXAMPLES 275 CHAPTER 23: AUTO LAUNCHING APPLICATIONS
289 CHAPTER 24: APPLICATION DEPLOYMENT OPTIONS 297 PART IV: DEPLOY WINDOWS
EMBEDDED COMPACT 7 DEVICES. CHAPTER 25: DEPLOY OS RUN-TIME IMAGES 305
CHAPTER 26: BOOTLOADERS 313 CHAPTER 27: BIOSLOADER 321 CHAPTER 28: THE
DISKPREP POWER TOY 327 PART V: DEVICE DRIVERS, BOOT LOADER, BSP, AND OAL
DEVELOPMENT. CHAPTER 29: AN OVERVIEW OF DEVICE DRIVERS 339 CHAPTER 30:
DEVICE DRIVER ARCHITECTURES 349 CHAPTER 31: INTERRUPTS 367 CHAPTER 32:
STREAM INTERFACE DRIVERS 393 CHAPTER 33: DEVELOPING A STREAM INTERFACE
DRIVER 417 CHAPTER 34: STREAM DRIVER API AND DEVICE DRIVER TESTING 449
CHAPTER 35: THE TARGET SYSTEM 467 PART VI: ADVANCED APPLICATION
DEVELOPMENT. CHAPTER 36: INTRODUCTION TO REAL-TIME APPLICATIONS 487 CHAPTER
37: A SIMPLE REAL-TIME APPLICATION 497 CHAPTER 38: EXTENDING LOW-LEVEL
ACCESS TO MANAGED CODE 509 CHAPTER 39: EXTENDING LOW-LEVEL ACCESS TO
MANAGED CODE WITH MESSAGES 531 CHAPTER 40: A WEB SERVER APPLICATION 545
CHAPTER 41: A USB CAMERA APPLICATION 563 PART VII: SAMPLE PROJECTS. CHAPTER
42: DEVELOP A WINDOWS NETWORK PROJECTOR 577 CHAPTER 43: PHIDGETS DEVICES
585 CHAPTER 44: FTDI DEVICES 601 CHAPTER 45: INTEGRATING MANAGED CODE
PROJECTS 629 APPENDIX A: VIRTUAL PC CONNECTIVITY 639 APPENDIX B: MICROSOFT
RESOURCES 645 APPENDIX C: COMMUNITY RESOURCES 649 APPENDIX D: EMBEDDED
HARDWARE 655 INDEX 659