BlitzMax for Absolute Beginners - Kelly, Sloan
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  • Broschiertes Buch

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.
What You'll Learn
Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the
…mehr

Produktbeschreibung
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.

What You'll Learn

Program computer games from scratch with BlitzMax
Produce high-quality arcade games with sound and graphics
Utilize the power of OpenGL to create fantastic 3D effects

Who This Book Is For

Those new to game programming and those new to BlitzMax.

  • Produktdetails
  • Verlag: Apress / Springer, Berlin
  • Artikelnr. des Verlages: 978-1-4842-2522-6
  • 1st ed.
  • Seitenzahl: 304
  • Erscheinungstermin: 14. Dezember 2016
  • Englisch
  • Abmessung: 254mm x 178mm x 16mm
  • Gewicht: 574g
  • ISBN-13: 9781484225226
  • ISBN-10: 1484225228
  • Artikelnr.: 46431003
Autorenporträt
Sloan Kelly is an experienced software developer with over 18 years of progressive experience. Hands-on professional with a proven record of success and delivery. Skills include C#, C/C++, Unity3D, Windows Presentation Foundation (WPF/MVVM), Windows Communication Foundation (WCF), Managed Extensibility Framework (MEF), DirectX, XNA, Collada, Java, HTML, CSS, JavaScript, XML.
Inhaltsangabe
1. Computer Systems 2. How BlitzMax Works 3. BlitzMax IDE 4. Programming 101 5. The Great Escape 6. Reusing Code with Functions 7. Using the File System 8. Tank Attack: The Second Game 9. OOP 10. Project File Management 11. Graphics 12. User Input 13. Keyboard Input 14. Joystick 15. Common Input Routine 16. Collision Detection 17. OpenGL Special Effects 18. Paratrooper: Retro Involved 19. Sound Effects and Audio 20. Putting it All Together 21. Game Design 22. Storyboarding 23. Project Management. A. Appendices