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Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related…mehr

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Produktbeschreibung
Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

  • Produktdetails
  • Verlag: Springer-Verlag GmbH
  • Seitenzahl: 408
  • Erscheinungstermin: 26. Mai 2008
  • Englisch
  • ISBN-13: 9780387326689
  • Artikelnr.: 37286310
Autorenporträt
Heung-Yeung Shum, Microsoft Research Asia, Beijing, China / Shing-Chow Chan, University of Hong Kong, Hong Kong SAR, China / Sing Bing Kang, Microsoft Corporation, Redmond, WA, USA
Inhaltsangabe
Representations and Rendering Techniques.- Static Scene Representations.- Rendering Dynamic Scenes.- Rendering Techniques.- Sampling.- Plenoptic Sampling.- Geometric Analysis of Light Field Rendering.- Optical Analysis of Light Field Rendering.- Optimizing Rendering Performance using Sampling Analysis.- Compression.- to Compression.- Image Compression Techniques.- Video Compression Techniques.- Compression of Static Image-based Representations.- Compression of Dynamic Image-based Representations.- Systems and Applications.- Rendering by Manifold Hopping.- Large Environment Rendering using Plenoptic Primitives.- Pop-Up Light Field: An Interactive Image-Based Modeling and Rendering System.- Feature-Based Light Field Morphing.