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  • Broschiertes Buch

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design - including 3D graphics, sound, physical interaction, computer vision, and geolocation - and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the…mehr

Produktbeschreibung
Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design - including 3D graphics, sound, physical interaction, computer vision, and geolocation - and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary.
You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You'll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user's gestures and movements into meaningful input, using Open CV
  • Produktdetails
  • Verlag: O'Reilly Media
  • 2nd ed.
  • Seitenzahl: 728
  • Erscheinungstermin: Februar 2012
  • Englisch
  • Abmessung: 235mm x 177mm x 43mm
  • Gewicht: 1146g
  • ISBN-13: 9781449311445
  • ISBN-10: 144931144X
  • Artikelnr.: 34197707
Autorenporträt
Joshua Noble is a consultant, freelance developer and Rich Internet Application designer, based in New York City. He has taught at Tufts University, and has worked as a consultant with Disney, Adobe, ABC, Schematic, Cynergy, Aspen Ski Resorts, New England Journal of Medicine, and Howcast.
Inhaltsangabe
Preface
What Is-and Isn't-in This Book
Conventions Used in This Book
Companion Website
Using Code Examples
Safari® Books Online
How to Contact Us
Acknowledgments
Chapter 1: Introducing Interaction Design
1.1 What This Book Is For
1.2 Programming for Interactivity
1.3 Design and Interaction
1.4 Art and Interaction
1.5 Data Exchange and Exploration
1.6 Working Process
Chapter 2: Programming Basics
2.1 Why You'll Read This Chapter More Than Once
2.2 The Nature of Code
2.3 Variables
2.4 Control Statements
2.5 Functions
2.6 Objects and Properties
2.7 Scope
2.8 Review
Chapter 3: Processing
3.1 Downloading and Installing Processing
3.2 Exploring the Processing IDE
3.3 The Basics of a Processing Application
3.4 The Basics of Drawing with Processing
3.5 Capturing Simple User Interaction
3.6 Importing Libraries
3.7 Loading External Data into Processing
3.8 Running and Debugging Applications
3.9 Exporting Processing Applications
3.10 Conclusion
3.11 Review
Chapter 4: Arduino
4.1 Starting with Arduino
4.2 Touring an Arduino Board
4.3 Touring the Arduino IDE
4.4 The Basics of an Arduino Application
4.5 Features of the Arduino Language
4.6 How to Connect Things to Your Board
4.7 Hello World
4.8 Debugging Your Application
4.9 Importing Libraries
4.10 Running Your Code
4.11 Review
Chapter 5: Programming Revisited
5.1 Object-Oriented Programming
5.2 Classes
5.3 Public and Private Properties
5.4 Inheritance
5.5 Processing: Classes and Files
5.6 C++: Classes and Files
5.7 Pointers and References
5.8 Review
Chapter 6: openFrameworks
6.1 Your IDE and Computer
6.2 Taking Another Quick Tour of C++
6.3 Getting Started with oF
6.4 Touring an oF Application
6.5 Creating "Hello, World"
6.6 Drawing in 2-D
6.7 Displaying Video Files and Images
6.8 Compiling an oF Program
6.9 Debugging an oF Application
6.10 Importing Libraries
6.11 Review
Chapter 7: Physical Input
7.1 Interacting with Physical Controls
7.2 Thinking About Kinetics
7.3 Getting Gear for This Chapter
7.4 Controlling Controls
7.5 Turning Knobs
7.6 Using Lights
7.7 Detecting Touch and Vibration
7.8 Detecting Proximity
7.9 Detecting Motion
7.10 Reading Distance
7.11 Understanding Binary Numbers
7.12 Communicating with Other Applications
7.13 Sending Messages from the Arduino
7.14 Detecting Forces and Tilt
7.15 Introducing I2C
7.16 What's Next
7.17 Review
Chapter 8: Programming Graphics
8.1 The Screen and Graphics
8.2 Seeing Is Thinking, Looking Is Reading
8.3 Math, Graphics, and Coordinate Systems
8.4 Drawing Strategies
8.5 Transformation Matrices
8.6 Creating Motion
8.7 Using Vectors
8.8 Using Graphical Controls
8.9 Importing and Exporting Graphics
8.10 What's Next
8.11 Review
Chapter 9: Bitmaps and Pixels
9.1 Using Pixels As Data
9.2 Using Pixels and Bitmaps As Input
9.3 Providing Feedback with Bitmaps
9.4 Looping Through Pixels
9.5 Manipulating Bitmaps
9.6 Analyzing Bitmaps in oF
9.7 Using Edge Detection
9.8 Using Pixel Data
9.9 Using Textures
9.10 Saving a Bitmap
9.11 What's Next
9.12 Review
Chapter 10: Sound and Audio
10.1 Sound As Feedback
10.2 Sound and Interaction
10.3 How Sound Works on a Computer
10.4 Audio in Processing
10.5 Sound in openFrameworks
10.6 openFrameworks and the FMOD Ex Library
10.7 Maximilian
10.8 Physical Manipulation of Sound with Arduino
10.9 A Quick Note on PWM
10.10 Creating Interactions with Sound
10.11 Further Resources
10.12 Review
Chapter 11: Arduino and Feedback
11.1 Using Motors
11.2 Smart Feedback
11.3 Using Servos
11.4 Using Household Currents
11.5 Working with Appliances
11.6 Introducing the LilyPad Board
11.7 Using Vibration
11.8 Using an LED Matrix
11.9 Using the SPI Protocol
11.10 Serial LED Matrix
11.11 Using LCDs
11.12 Using Solenoids for Movement
11.13 What's Next
11.14 Review
Chapter 12: Protocols and Communication
12.1 Communicating over Networks
12.2 Using XML
12.3 Understanding Networks and the Internet
12.4 Handling Network Communication in Processing
12.5 Understanding Protocols in Networking
12.6 Using the ofxNetwork Add-on
12.7 Creating Networks with the Arduino
12.8 Wireless Internet on the Arduino
12.9 Communicating with Bluetooth
12.10 Communicating Using MIDI
12.11 Review
Chapter 13: Graphics and OpenGL
13.1 What Does 3-D Have to Do with Interaction?
13.2 Understanding 3-D
13.3 What Is OpenGL?
13.4 Working with 3-D in Processing
13.5 Making Custom Shapes in Processing
13.6 Using Coordinates and Transforms in Processing
13.7 3-D in openFrameworks
13.8 Lighting in OpenGL
13.9 Blending Modes in OpenGL
13.10 Creating 3-D Objects in oF
13.11 Using Textures and Shading in Processing
13.12 Using Another Way of Shading
13.13 Using ofShader
13.14 Using Shaders in Processing
13.15 What to Do Next
13.16 Review
Chapter 14: Motion and Gestures
14.1 Computer Vision
14.2 OpenCV
14.3 Using Blobs and Tracking
14.4 Detecting Features with oF
14.5 Using OpenCV in Processing
14.6 Feature Tracking in Processing
14.7 Using Blob Tracking with Physics
14.8 Exploring Further in OpenCV
14.9 Detecting Gestures
14.10 Capturing iOS gestures with oF
14.11 Touch with oF
14.12 What's Next
14.13 Using the Microsoft Kinect
14.14 Review
Chapter 15: Movement and Location
15.1 Using Movement As and In Interaction
15.2 Using Software-Based Serial Ports
15.3 Understanding and Using GPS
15.4 Storing Data
15.5 Logging GPS Data to an Arduino
15.6 Sending GPS Data
15.7 Getting Location on a Mobile Device
15.8 What to Do Next
15.9 Review
Chapter 16: Spaces and Environments
16.1 Using Architecture and Space
16.2 Sensing Environmental Data
16.3 Using an XBee with Arduino
16.4 Placing Objects in 2-D
16.5 Using the X10 Protocol
16.6 Setting Up an RFID Sensor
16.7 Reading Heat and Humidity
16.8 Determine Position of an Object
16.9 What's Next
16.10 Review
Chapter 17: Further Resources
17.1 What's Next?
17.2 Bibliography
17.3 Conclusion
Colophon
Rezensionen
"vielversprechend für Einsteiger aus der Welt des Designs" -- weave, September 2009