A full-colour accessible guide to Python programming, it helps to put you in control of your own learning, and empowers you to build unique programs to solve problems you care about. Suitable for beginners and those who have used the program before.
A full-colour accessible guide to Python programming, it helps to put you in control of your own learning, and empowers you to build unique programs to solve problems you care about. Suitable for beginners and those who have used the program before.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Rob Miles has taught computer programming for over 30 years. A Microsoft MVP for Windows Development, Rob enjoys inspiring programmers at all levels. He writes his own games, programs, and poetry, has consulted on many commercial software projects, and is the author of Begin to Code with C#.
Inhaltsangabe
Part 1: Programming fundamentals Chapter 1 Starting with Python Chapter 2 Python and Programming Chapter 3 Python program structure Chapter 4 Working with variables Chapter 5 Making decisions in programs Chapter 6 Repeating actions with loops Chapter 7 Using functions to simplify programs Chapter 8 Storing collections of data Part 2: Advanced programming Chapter 9 Use classes to store data Chapter 10 Use classes to create active objects Chapter 11 Object-based solution design Chapter 12 Python applications Part 3: Useful Python (Digital-only) Chapter 13 Python and Graphical User Interfaces Chapter 14 Python programs as network clients Chapter 15 Python programs as network servers Chapter 16 Create games with pygame
Part 1: Programming fundamentals Chapter 1 Starting with Python Chapter 2 Python and Programming Chapter 3 Python program structure Chapter 4 Working with variables Chapter 5 Making decisions in programs Chapter 6 Repeating actions with loops Chapter 7 Using functions to simplify programs Chapter 8 Storing collections of data Part 2: Advanced programming Chapter 9 Use classes to store data Chapter 10 Use classes to create active objects Chapter 11 Object-based solution design Chapter 12 Python applications Part 3: Useful Python (Digital-only) Chapter 13 Python and Graphical User Interfaces Chapter 14 Python programs as network clients Chapter 15 Python programs as network servers Chapter 16 Create games with pygame
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