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From Sharon L. Bowman, the author of the best-selling Ten-Minute Trainer, comes the dynamic new book, Training from the BACK of the Room! This innovative resource introduces 65 training strategies that are guaranteed to deliver outstanding training results no matter what the topic, group, or learning environment. Now, trainers can replace the traditional "Trainers talk; learners listen" paradigm with a radical new model for designing and delivering instruction: "When learners talk and teach, they learn."
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From Sharon L. Bowman, the author of the best-selling Ten-Minute Trainer, comes the dynamic new book, Training from the BACK of the Room! This innovative resource introduces 65 training strategies that are guaranteed to deliver outstanding training results no matter what the topic, group, or learning environment. Now, trainers can replace the traditional "Trainers talk; learners listen" paradigm with a radical new model for designing and delivering instruction: "When learners talk and teach, they learn."
Produktdetails
- Produktdetails
- Pfeiffer
- Verlag: John Wiley & Sons Inc
- Seitenzahl: 320
- Erscheinungstermin: 9. Januar 2009
- Englisch
- Abmessung: 233mm x 207mm x 22mm
- Gewicht: 648g
- ISBN-13: 9780787996628
- ISBN-10: 0787996629
- Artikelnr.: 25431243
- Pfeiffer
- Verlag: John Wiley & Sons Inc
- Seitenzahl: 320
- Erscheinungstermin: 9. Januar 2009
- Englisch
- Abmessung: 233mm x 207mm x 22mm
- Gewicht: 648g
- ISBN-13: 9780787996628
- ISBN-10: 0787996629
- Artikelnr.: 25431243
Sharon L. Bowman has been a professional speaker, author, teacher, and trainer for over thirty years. She is the author of six popular books on training including The Ten-Minute Trainer from Pfeiffer, and is a regular speaker at many national conferences.
Foreword. NNED TO KNOW INFORMATION FROM THE FRONT OF THE BOOK. Warm-Ups for
Training from the BACK of the Room. The 4 Cs Reference Guide . What's In It
For You? An Introduction to Training from the BACK of the Room.
Brain-Friendly Training: Learning About Learning. The 4 Cs: A Quick and
Remarkably Effective Instructional Design Process. PART ONE: CONNECTIONS.
What You Need to Know About Connections. Five Warm-Up (Pre-Training)
Activities. Interview an Expert. Web Hunt. Scavenger Hunt. People and
Personal Surveys. Pop Quiz. Five Fast Pass Activities. Dot Voting. Think
It, Then Ink It. Post It. Turn and Talk. Take a Guess. Five Start-Up
Activities. Standing Survey. Wall Writing. Table Talk. Where Do You Stand?.
Card Carousel. PART TWO: CONCEPTS. What You Need to Know About Concepts.
Five Concept Maps . Basic Map. Flow Chart Map. Burger Map. Free Flow Map.
Timeline Map. Five Interactive Lecture Strategies. Rapid Response. Pass
That Card. Stand, Stretch, and Speak. Beat the Clock. Bend, Breathe, and
Write. Five Jigsaw Activities. One-Person Experts. Table Group Experts.
Concept Card Experts. Concept Clinic. Jigsaw Choices. Five Concept Center
Activities. Table Centers. Wall Centers. Discussion Centers. Computer
Centers. Learner-Created Centers. PART THREE: CONCRETE PRACTICE. What You
Need to Know About Concrete Practice. Five Teach-Back Strategies. Paired
Teach-Back. Table Teach-Back. One-Legged Teach-Back. Improv Teach-Back.
Circle Teach-Back. Five Skills-Based Activities. In-Room Mentoring. Each
Teach. Rounds and Repetition. Table Demonstrations. Skills-Based Game
Shows. Five Learner-Created Games. Card Games. Grab and Gab. Cooperative
Jeopardy. Ball Toss. Group Scavenger Hunts. PART FOUR: CONCLUSIONS. What
You Need to Know About Conclusions. Five Learner-Led Summaries. Learning
Logs. Stand and Deliver. Table Talk. Card Exchange. Round Robin. Five
Evaluation Strategies. Where Do You Stand?. Four-Square Feedback.
Four-Square Levels of Learning. May We Quote You?. Email Blast. Five
Celebration Activities. Make and Take. Certificate Car Wash. Circle
Celebration. I Like My Neighbor . Walk and Talk. NICE-TO-KNOW INFORMATION
FROM THE BACK OF THE BOOK. The Secret of Adult Learning Theory: It's NOT
About Age! . Begin with the End: A Fresh Approach to Learning Outcomes. The
World Cafe: An Innovative Process with Conversations That Matter . Wake 'Em
Up! Ten Tips for Interactive e-Learning . The Author's Epilogue. Great
Resources. A Word of Thanks. About the Author.
Training from the BACK of the Room. The 4 Cs Reference Guide . What's In It
For You? An Introduction to Training from the BACK of the Room.
Brain-Friendly Training: Learning About Learning. The 4 Cs: A Quick and
Remarkably Effective Instructional Design Process. PART ONE: CONNECTIONS.
What You Need to Know About Connections. Five Warm-Up (Pre-Training)
Activities. Interview an Expert. Web Hunt. Scavenger Hunt. People and
Personal Surveys. Pop Quiz. Five Fast Pass Activities. Dot Voting. Think
It, Then Ink It. Post It. Turn and Talk. Take a Guess. Five Start-Up
Activities. Standing Survey. Wall Writing. Table Talk. Where Do You Stand?.
Card Carousel. PART TWO: CONCEPTS. What You Need to Know About Concepts.
Five Concept Maps . Basic Map. Flow Chart Map. Burger Map. Free Flow Map.
Timeline Map. Five Interactive Lecture Strategies. Rapid Response. Pass
That Card. Stand, Stretch, and Speak. Beat the Clock. Bend, Breathe, and
Write. Five Jigsaw Activities. One-Person Experts. Table Group Experts.
Concept Card Experts. Concept Clinic. Jigsaw Choices. Five Concept Center
Activities. Table Centers. Wall Centers. Discussion Centers. Computer
Centers. Learner-Created Centers. PART THREE: CONCRETE PRACTICE. What You
Need to Know About Concrete Practice. Five Teach-Back Strategies. Paired
Teach-Back. Table Teach-Back. One-Legged Teach-Back. Improv Teach-Back.
Circle Teach-Back. Five Skills-Based Activities. In-Room Mentoring. Each
Teach. Rounds and Repetition. Table Demonstrations. Skills-Based Game
Shows. Five Learner-Created Games. Card Games. Grab and Gab. Cooperative
Jeopardy. Ball Toss. Group Scavenger Hunts. PART FOUR: CONCLUSIONS. What
You Need to Know About Conclusions. Five Learner-Led Summaries. Learning
Logs. Stand and Deliver. Table Talk. Card Exchange. Round Robin. Five
Evaluation Strategies. Where Do You Stand?. Four-Square Feedback.
Four-Square Levels of Learning. May We Quote You?. Email Blast. Five
Celebration Activities. Make and Take. Certificate Car Wash. Circle
Celebration. I Like My Neighbor . Walk and Talk. NICE-TO-KNOW INFORMATION
FROM THE BACK OF THE BOOK. The Secret of Adult Learning Theory: It's NOT
About Age! . Begin with the End: A Fresh Approach to Learning Outcomes. The
World Cafe: An Innovative Process with Conversations That Matter . Wake 'Em
Up! Ten Tips for Interactive e-Learning . The Author's Epilogue. Great
Resources. A Word of Thanks. About the Author.
Foreword. NNED TO KNOW INFORMATION FROM THE FRONT OF THE BOOK. Warm-Ups for
Training from the BACK of the Room. The 4 Cs Reference Guide . What's In It
For You? An Introduction to Training from the BACK of the Room.
Brain-Friendly Training: Learning About Learning. The 4 Cs: A Quick and
Remarkably Effective Instructional Design Process. PART ONE: CONNECTIONS.
What You Need to Know About Connections. Five Warm-Up (Pre-Training)
Activities. Interview an Expert. Web Hunt. Scavenger Hunt. People and
Personal Surveys. Pop Quiz. Five Fast Pass Activities. Dot Voting. Think
It, Then Ink It. Post It. Turn and Talk. Take a Guess. Five Start-Up
Activities. Standing Survey. Wall Writing. Table Talk. Where Do You Stand?.
Card Carousel. PART TWO: CONCEPTS. What You Need to Know About Concepts.
Five Concept Maps . Basic Map. Flow Chart Map. Burger Map. Free Flow Map.
Timeline Map. Five Interactive Lecture Strategies. Rapid Response. Pass
That Card. Stand, Stretch, and Speak. Beat the Clock. Bend, Breathe, and
Write. Five Jigsaw Activities. One-Person Experts. Table Group Experts.
Concept Card Experts. Concept Clinic. Jigsaw Choices. Five Concept Center
Activities. Table Centers. Wall Centers. Discussion Centers. Computer
Centers. Learner-Created Centers. PART THREE: CONCRETE PRACTICE. What You
Need to Know About Concrete Practice. Five Teach-Back Strategies. Paired
Teach-Back. Table Teach-Back. One-Legged Teach-Back. Improv Teach-Back.
Circle Teach-Back. Five Skills-Based Activities. In-Room Mentoring. Each
Teach. Rounds and Repetition. Table Demonstrations. Skills-Based Game
Shows. Five Learner-Created Games. Card Games. Grab and Gab. Cooperative
Jeopardy. Ball Toss. Group Scavenger Hunts. PART FOUR: CONCLUSIONS. What
You Need to Know About Conclusions. Five Learner-Led Summaries. Learning
Logs. Stand and Deliver. Table Talk. Card Exchange. Round Robin. Five
Evaluation Strategies. Where Do You Stand?. Four-Square Feedback.
Four-Square Levels of Learning. May We Quote You?. Email Blast. Five
Celebration Activities. Make and Take. Certificate Car Wash. Circle
Celebration. I Like My Neighbor . Walk and Talk. NICE-TO-KNOW INFORMATION
FROM THE BACK OF THE BOOK. The Secret of Adult Learning Theory: It's NOT
About Age! . Begin with the End: A Fresh Approach to Learning Outcomes. The
World Cafe: An Innovative Process with Conversations That Matter . Wake 'Em
Up! Ten Tips for Interactive e-Learning . The Author's Epilogue. Great
Resources. A Word of Thanks. About the Author.
Training from the BACK of the Room. The 4 Cs Reference Guide . What's In It
For You? An Introduction to Training from the BACK of the Room.
Brain-Friendly Training: Learning About Learning. The 4 Cs: A Quick and
Remarkably Effective Instructional Design Process. PART ONE: CONNECTIONS.
What You Need to Know About Connections. Five Warm-Up (Pre-Training)
Activities. Interview an Expert. Web Hunt. Scavenger Hunt. People and
Personal Surveys. Pop Quiz. Five Fast Pass Activities. Dot Voting. Think
It, Then Ink It. Post It. Turn and Talk. Take a Guess. Five Start-Up
Activities. Standing Survey. Wall Writing. Table Talk. Where Do You Stand?.
Card Carousel. PART TWO: CONCEPTS. What You Need to Know About Concepts.
Five Concept Maps . Basic Map. Flow Chart Map. Burger Map. Free Flow Map.
Timeline Map. Five Interactive Lecture Strategies. Rapid Response. Pass
That Card. Stand, Stretch, and Speak. Beat the Clock. Bend, Breathe, and
Write. Five Jigsaw Activities. One-Person Experts. Table Group Experts.
Concept Card Experts. Concept Clinic. Jigsaw Choices. Five Concept Center
Activities. Table Centers. Wall Centers. Discussion Centers. Computer
Centers. Learner-Created Centers. PART THREE: CONCRETE PRACTICE. What You
Need to Know About Concrete Practice. Five Teach-Back Strategies. Paired
Teach-Back. Table Teach-Back. One-Legged Teach-Back. Improv Teach-Back.
Circle Teach-Back. Five Skills-Based Activities. In-Room Mentoring. Each
Teach. Rounds and Repetition. Table Demonstrations. Skills-Based Game
Shows. Five Learner-Created Games. Card Games. Grab and Gab. Cooperative
Jeopardy. Ball Toss. Group Scavenger Hunts. PART FOUR: CONCLUSIONS. What
You Need to Know About Conclusions. Five Learner-Led Summaries. Learning
Logs. Stand and Deliver. Table Talk. Card Exchange. Round Robin. Five
Evaluation Strategies. Where Do You Stand?. Four-Square Feedback.
Four-Square Levels of Learning. May We Quote You?. Email Blast. Five
Celebration Activities. Make and Take. Certificate Car Wash. Circle
Celebration. I Like My Neighbor . Walk and Talk. NICE-TO-KNOW INFORMATION
FROM THE BACK OF THE BOOK. The Secret of Adult Learning Theory: It's NOT
About Age! . Begin with the End: A Fresh Approach to Learning Outcomes. The
World Cafe: An Innovative Process with Conversations That Matter . Wake 'Em
Up! Ten Tips for Interactive e-Learning . The Author's Epilogue. Great
Resources. A Word of Thanks. About the Author.