Objective-C for Absolute Beginners (eBook, PDF) - Bennett, Gary; Lees, Brad; Fisher, Mitchell
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Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps.
Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. Along the way you'll discover the flexibility of Apple's developer…mehr

  • Geräte: PC
  • ohne Kopierschutz
  • eBook Hilfe
  • Größe: 21.51MB
Produktbeschreibung
Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps.

Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. Along the way you'll discover the flexibility of Apple's developer tools

If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners, Third edition is the place to start.

What You'll Learn

  • Understand the fundamentals of computer programming: variables, design data structures, and work with file systems
  • Examine the logic of object-oriented programming: how to use classes, objects, and methods
  • Install Xcode and write programs in Objective-C
  • Make OS X applications and iOS apps that do cool stuff

  • Who This Book Is For

    Anyone who wants to learn to develop apps for the iPhone, iPad, Mac, or Watch using the Objective-C programming language. No previous programming experience is necessary.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

  • Produktdetails
  • Verlag: Springer-Verlag GmbH
  • Seitenzahl: 298
  • Erscheinungstermin: 29.11.2016
  • Englisch
  • ISBN-13: 9781484219041
  • Artikelnr.: 53150189
Autorenporträt
Gary Bennett is president of xcelMe.com. xcelMe teaches iPhone/iPad programming courses online. Gary has taught hundreds of students how to develop iPhone/iPad apps, and has several very popular apps on the iTunes App Store. Gary's students have some of the best-selling apps on the iTunes App Store. Gary also worked for 25 years in the technology and defense industries. He served 10 years in the U.S. Navy as a nuclear engineer aboard two nuclear submarines. After leaving the Navy, Gary worked for several companies as a software developer, chief information officer, and resident. As CIO, he helped take VistaCare public in 2002. Gary also co-authored iPhone Cool Projects for Apress. Gary lives in Scottsdale, Arizona with his wife, Stefanie, and their four children.
Inhaltsangabe
Becoming a Great iPhone/iPad or Mac Programmer
Programming Basics
It's All About the Data
Making Decisions About...and Planning Program Flow
Object Oriented Programming with Objective-C
Introducing Objective-C and Xcode
Objective-C Classes, Objects, and Methods
Programming Basics in Objective-C
Comparing Data
Creating User Interfaces with Interface Builder
Memory, Addresses, and Pointers
Debugging Programs with Xcode
Storing Information
Protocols and Delegates

  1. Becoming a Great iPhone/iPad or Mac Programmer
  2. Programming Basics
  3. Itâs All About the Data
  4. Making Decisions About...and Planning Program Flow
  5. Object Oriented Programming with Objective-C
  6. Learning Objective-C and Xcode
  7. Objective-C Classes, Objects, and Methods
  8. Diving into Objective-C
  9. More Data Comparison
  10. Creating User Interfaces
  11. Storing Information
  12. Protocols and Delegates
  13. Memory, Addresses, and Pointers
  14. Debugging Programs with Xcode