Hybrid Play
Crossing Boundaries in Game Design, Players Identities and Play Spaces
Herausgeber: De Souza E Silva, Adriana; Glover-Rijkse, Ragan
Hybrid Play
Crossing Boundaries in Game Design, Players Identities and Play Spaces
Herausgeber: De Souza E Silva, Adriana; Glover-Rijkse, Ragan
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This book explores hybrid play as a site of interdisciplinary activityà â â one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
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This book explores hybrid play as a site of interdisciplinary activityà â â one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Routledge Advances in Game Studies
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 266
- Erscheinungstermin: 29. August 2022
- Englisch
- Abmessung: 231mm x 152mm x 18mm
- Gewicht: 424g
- ISBN-13: 9781032400587
- ISBN-10: 1032400587
- Artikelnr.: 66801200
- Routledge Advances in Game Studies
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 266
- Erscheinungstermin: 29. August 2022
- Englisch
- Abmessung: 231mm x 152mm x 18mm
- Gewicht: 424g
- ISBN-13: 9781032400587
- ISBN-10: 1032400587
- Artikelnr.: 66801200
Adriana de Souza e Silva is Professor of Communication at NC State University. Dr. de Souza e Silva works in the fields of mobile communication and internet studies, with a particular focus on how location-based technologies help us make sense of our interactions with public spaces and society. Ragan Glover-Rijkse is a Ph.D. student in the Communication, Rhetoric, and Digital Media program at NC State University. Her research considers the intersections between mobile media, infrastructures, and space/place.
Introduction
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse
Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid
games
Davide Spallazzo & Ilaria Mariani
Chapter Three
Training Perceptions through Play: A case for building interactive
autoethnographic experiences through Twine
Kristina Bell
Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans
Part II: Hybrid Subjects
Chapter Five
The Hybrid Agency of Hybrid Play
Frans Mäyrä
Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess
Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington
Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in
the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Chapter Nine
Haptic Play: Understanding hybrid play through Pokémon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman
Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces
through mobile Minecraft
Joel Schneier
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse
Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid
games
Davide Spallazzo & Ilaria Mariani
Chapter Three
Training Perceptions through Play: A case for building interactive
autoethnographic experiences through Twine
Kristina Bell
Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans
Part II: Hybrid Subjects
Chapter Five
The Hybrid Agency of Hybrid Play
Frans Mäyrä
Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess
Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington
Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in
the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Chapter Nine
Haptic Play: Understanding hybrid play through Pokémon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman
Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces
through mobile Minecraft
Joel Schneier
Introduction
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse
Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid
games
Davide Spallazzo & Ilaria Mariani
Chapter Three
Training Perceptions through Play: A case for building interactive
autoethnographic experiences through Twine
Kristina Bell
Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans
Part II: Hybrid Subjects
Chapter Five
The Hybrid Agency of Hybrid Play
Frans Mäyrä
Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess
Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington
Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in
the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Chapter Nine
Haptic Play: Understanding hybrid play through Pokémon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman
Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces
through mobile Minecraft
Joel Schneier
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse
Part I: Hybrid Making
Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse
Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid
games
Davide Spallazzo & Ilaria Mariani
Chapter Three
Training Perceptions through Play: A case for building interactive
autoethnographic experiences through Twine
Kristina Bell
Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans
Part II: Hybrid Subjects
Chapter Five
The Hybrid Agency of Hybrid Play
Frans Mäyrä
Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess
Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington
Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in
the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley
Part III: Hybrid Spaces
Chapter Nine
Haptic Play: Understanding hybrid play through Pokémon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez
Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman
Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder
Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces
through mobile Minecraft
Joel Schneier