Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual…mehr
Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix&Paul and Oculus Story Studio, WeVR, Viacom, Fox Sports, Sundance's New Frontier and more.
Celine Tricart is a filmmaker and founder of Lucid Dreams Productions, whose work was showcased at the Sundance Film Festival and gathered numerous international awards. Her past credits include "Stalingrad" and "Transformers: Age of Extinction." Celine produced and directed Maria Bello's "Sun Ladies," a VR experience about the Yazidi women fighting ISIS in Iraq. She has previously published another book, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers (2016).
Inhaltsangabe
Introduction and Definitions PART I - Theoretical and Technical Foundations Chapter 1 - History of VR by Eric Kurland Chapter 2 - Live action VR capture & post-production Chapter 3 - Game engines & interactive VR Chapter 4 - VR headsets and other human-VR interfaces PART II - Virtual Reality Storytelling Chapter 5 - VR: A New Art? Chapter 6 - VR as a Storytelling Tool Chapter 7 - Make a Film in VR from Start to Finish The Future of VR / Conclusion Interviewees About the Author Index
Introduction and Definitions PART I - Theoretical and Technical Foundations Chapter 1 - History of VR by Eric Kurland Chapter 2 - Live action VR capture & post-production Chapter 3 - Game engines & interactive VR Chapter 4 - VR headsets and other human-VR interfaces PART II - Virtual Reality Storytelling Chapter 5 - VR: A New Art? Chapter 6 - VR as a Storytelling Tool Chapter 7 - Make a Film in VR from Start to Finish The Future of VR / Conclusion Interviewees About the Author Index
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