Produktbild: Game AI Uncovered Focus
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Game AI Uncovered Focus Sports

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

18.02.2027

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Paul Roberts

Verlag

Taylor and Francis

Seitenzahl

216

Maße (L/B)

23,4/15,6 cm

Sprache

Englisch

ISBN

978-1-04-130719-8

Beschreibung

Portrait

Paul Roberts is a Senior Lecturer and Course Lead for BSc (Hons) Computer Games Programming at the University of Staffordshire. Prior to this he was Technical Director at his own independent game studio Grinning Cat. He has worked in a variety of Principal/Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller's Tales, Activision, and some smaller indie studios. Paul has a range of published titles including Worms Revolution, Pitfall!, Call of Duty: Strike Team, The Lego Movie: The Video Game, Pixel-8, and Power-Up. Paul has a Master's by Research in Computer Science (with Artificial Intelligence), which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul is currently a PhD candidate exploring believable decision-making based on memories for boxing games. Paul set up the GameAI Discord channel that has brought together hundreds of game AI professionals, where approaches are shared and ideas discussed. He has recently started the GameAIUncovered YouTube channel, which explains how different game AI concepts work, has written several books, some fiction, others academic, and is the editor for this Game AI Uncovered series.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

18.02.2027

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Paul Roberts

Verlag

Taylor and Francis

Seitenzahl

216

Maße (L/B)

23,4/15,6 cm

Sprache

Englisch

ISBN

978-1-04-130719-8

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Game AI Uncovered Focus
  • Introduction

    1. Using Monte Carlo Tree Search in Soccer Kids

    2. Behaviour Structure: A Decision-Making Approach for Team Sport AI

    3. Making AI Play Ball: Building and Testing Football AI

    4. Tactical Positioning in the Game of Football

    5. Through: Influence Maps to Find Space in Football Games

    6. Abstract Pattern Matching for Strategic Play

    7. Blood, Sweat & Tiers: Driving Unique NPC Boxer Behaviour Using Tiered Strategies in Steel City Interactive's Undisputed

    8. Under the Influence: Using Influence Maps to Drive Referee Positioning in Steel City Interactive's Undisputed

    9. Neural Combat

    10. AI Awareness in Sports Games

    11. Crafting the Illusion: Difficulty Scenarios

    12. Race Director

    13. Tailoring Racing AI to the Genre

    14. Pedal Control for Cars - How to Maintain Speed, Change Speed, and Stop at a Point

    15. Directed Acyclic Graphs for Fun and Profit

    16. 50 Cars, 90 Routes, 4500 Combinations: The Training Tools of Codemasters' Dirt, Grid, and F1 Series

    17. Artificial Idiocy in Racing: The Mistake System of Codemasters' Dirt and Grid (from 2006-2018)

    18. Driver Assists in Racing: Using the Vehicle AI to Aid the Player

    19. Quarterback AI

    20. Touchdown! AI Scenarios within American Football