Produktbild: Persuasive Technology. PERSUASIVE 2026 Satellite Events
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Persuasive Technology. PERSUASIVE 2026 Satellite Events 21st International Conference, PERSUASIVE 2026, Hakodate, Japan, March 10–13, 2026, Proceedings

73,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

15.08.2026

Abbildungen

VI, 130 illus. in color., farbige Illustrationen

Herausgeber

Elena Vlahu-Gjorgievska + weitere

Verlag

Springer

Seitenzahl

558

Maße (L/B)

23,5/15,5 cm

Sprache

Englisch

ISBN

978-3-032-27234-8

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

15.08.2026

Abbildungen

VI, 130 illus. in color., farbige Illustrationen

Herausgeber

Verlag

Springer

Seitenzahl

558

Maße (L/B)

23,5/15,5 cm

Sprache

Englisch

ISBN

978-3-032-27234-8

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Persuasive Technology. PERSUASIVE 2026 Satellite Events
  • .- Late Breaking Results track .

    .- Analysis of Student Engagement Patterns to Inform Metacognitive Nudge Design in Online Higher Education.

    .- Cognitive Persuasion in Generative AI-Assisted Programming: Investigating Shifts in Reasoning, Strategy, and Long-Term Recall.

    .- ”I Started Noticing Things I Would Usually Miss”: Early Empirical Insights into Behavioural Effects of Digital Nudges in Data Quality Review.

    .- The Perceived Persuasiveness of Generative Artificial Intelligence Systems in Learning Task.

    .- Integrating Virtual Reality and Persuasive System Design Features to Understand Learners’ Continuance Use Intention in an Immersive Learning Environment.

    .- Voices of Influence: Investigating the Interplay of Gender, Age, and Content Valence in the Context of Smart Voice Assistants.

    .- Persuasive Virtual Pet Interactions for Emotional Stabilization and Workplace Well-being.

    .- What is Beautiful is Credible. Examining Personality-Color Congruence, and its effects on Users’ Perceptions of Attractiveness, Likeability, and Credibility of Persuasive Systems.

    .- Faithful and Plausible Explanations for Market Prediction from Noisy Forum Posts via XAI–LLM Hybrid Rationale Selection.

    .- A Multimodal Predictive Framework for Constructive Listening in Opposing-View AI Dialogues.

    .- Reflection-Based Interventions for Behavior Change: Lessons Learned from Applications to Cyber Behavior.

    .- Nudging Software Developers Toward SOLID Practices Through a Persuasive IDE Plugin.

    .- Using Progression to Sustain User Attention in Fragmented Information Environments.

    .- Designing Persuasive Social Robots: Modulating Embarrassment Through Personality and Appearance.

    .- Multimodal Social Robot Behaviors as Persuasive Cues for Sustaining Engagement.

    .- Estimating the Sense of Agency from EEG Data and Personal Characteristics Towards Just-in-Time System Interventions.

    .- Demo, Poster and Artefacts track .

    .- Reconsider Today’s Commute: Reframing Routine Route Choice.

    .- Beyond Text: Social Robots in a Multi-Stage Trust Repair Trial.

    .- A Self-Efficacy–Driven Framework for Cognitive Training in Mild Cognitive Impairment: Game-Based Tasks and LLM-Powered Social Robots.

    .- Making Invisible Hand Recovery Visible: Real-Time Visual Feedback for Rehabilitation Monitoring.

    .- Exploring UX Frustration Recognition using Stress Recognition Models and Lightweight Biosignal Features.

    .- A Study on Feasible AI-Based Dietary Messages: Perspectives from Lay Participants and Dietitians.

    .- UI Design and Evaluation of a Real-Time Intervention System in Customer Service.

    .- Anthropomorphic Design for User Tolerance to System Errors in Behavior Change Systems.

    .- Content-Based Modeling for Collaboration of YouTuber.

    .- Self Mirroring Twins: Empowering Proactive Behavior Transformation with Your Digital Self.

    .- Designing Reflection for Behavior Change Technologies from a Cultural Perspective.

    .- Toward a Participatory Trace-Sensing Framework Using Smartphone LiDAR for Wildlife Habitat Estimation.

    .- A Framework for Relating Participant Behaviors and Responses in Music Therapy to Clinical Evaluation.

    .- A Dual-Judge Framework for Evaluating Reasoning-Based AI Social Workers: Emulating Professional Logic in Persuasive Systems.

    .- MIRA: A Custom Social Robot Head, with Applications Ranging from Personalized Education to Elderly Care.

    .- A Persuasive XR Demo of Adaptive Spatial Interfaces and AI Agents.

    .- Dynamic Personalized Interventions via Reinforcement Learning with a Theory-based Reward Function.

    .- A Counterfactual Stress Management System for Lifestyle Behavior Change Using Activity Logs.

    .- Investigating AI NPC–Supported Group Experiences in Mixed Reality Museums.

    .- The Effect of the Yes-Set Technique on Compliance Behavior in Request Situations.

    .- Doctoral Consortium .

    .- Epistemic Calibration in Adaptive Persuasion:Educating Reflective Agency in AI Systems.

    .- Designing Compassionate Candor in AI Feedback to Foster Long-Term Intrinsic Motivation in Home-Based Exercise.

    .- Personalizing Persuasive Technologies Workshop 2026 .

    .- Measuring Subjective Persuasion Effectiveness in Symmetric Human-Agent Dialogues.

    .- Motivating Vocabulary Learning through Karaoke with Augmented Bilingual Subtitles.

    .- The 1st International Workshop on Trust and Blame in Social Agents (TBSA2026) .

    .- Trust and Behavioral Change in Comments by Confirmation Message Agent.

    .- Governing the Dynamic Dead: Civility and Persuasion in Posthumous Digital Personas.

    .- Philosophical Persuasion: How Technology Reshapes Intuitions on Reality and Agency.

    .- Trust and Responsibility Attribution Toward Autonomous Ambulances: A Preliminary Survey of Japanese Fire Service Personnel.

    .- Negative Aversion and Real Reliability for Building Familiar Human-Agent Relationships.

    .- The 2nd International Workshop on Upholding Ethical Designs (I-WOULD 2026) .

    .- Ethical Interface Engineering: Operationalising Software Engineering Practice for Ethical UI Design.

    .- The 3rd BTI International Workshop (BTIW3) .

    .- Empirical Analysis of the Effect of Illustrated Maps Including Visual Guidance Elements on Tourist Behavior.

    .- Optimizing Daily Activity Planning in a Behavioral Change Support System to Improve Older Adults’ Quality of Life.

    .- Development and Validation of an Automated Evaluation System for Discussion Quality in Face-to-Face Group Discussions.

    .- Study on a Method for Determining Knee Load from Gait Using Lumbar Acceleration.

    .- Development of a Motion Recognition Model for Learning Activities Using a Smartwatch.

    .- How touch-based engagement map on teamwork outcome assists positive feedback formulation?.

    .- Support System for Preventing Forgetfulness Before Going Out Using Mixed Reality.

    .- An Initial Exploration of Cognitive Changes in Avatar-Mediated Self-Expression Processes.

    .- Study on Improving Audience Evaluation by Guiding Gaze of Presenter Using Smart Glasses.

    .- Eating Behavior Detection Using Wrist-Worn Sensing Modalities.

    .- Personality Recognition Based on Digital Footprints for better Online Workplace.

    .- Emotion Recognition of Museum Visitors during Art Appreciation Based on Facial and Behavioral Features.