Produktbild: Adopting Virtual Reality in Inclusive Higher Education
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Adopting Virtual Reality in Inclusive Higher Education Research-Based Principles for Design and Instruction

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

30.09.2026

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Daria Mizza

Verlag

Taylor and Francis

Seitenzahl

406

Maße (L/B/H)

25,4/17,8/2,2 cm

Gewicht

735 g

Sprache

Englisch

ISBN

978-1-03-269937-0

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

30.09.2026

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss, Tabellen, schwarz-weiss

Herausgeber

Daria Mizza

Verlag

Taylor and Francis

Seitenzahl

406

Maße (L/B/H)

25,4/17,8/2,2 cm

Gewicht

735 g

Sprache

Englisch

ISBN

978-1-03-269937-0

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Adopting Virtual Reality in Inclusive Higher Education
  • Section I: Why and How Virtual Reality Transforms Learning: Pedagogical and Accessibility Foundations 1. Extended Reality in Higher Education: Theoretical and Pedagogical Foundations 2. Beyond Technology-Driven Adoption: A Pedagogical Affordance-Centered Framework for Extended Reality in Higher Education 3. Learning Affordances in Virtual Reality: A Framework for Inclusive Learning Environment Design 4. Virtual Reality Accessibility in Higher Education: Standards, Barriers, and Systemic Solutions Section II: What Effective Design Looks Like: VR Integration Across Disciplines 5: Designing for Digital Gender Equity: Universal Design for Learning in Project-Based Virtual Archaeology 6. Integrating Virtual Reality Activities in the Italian Language Curriculum for Immersive Cultural Learning 7. Using 360-Degree Virtual Reality for Ethical Reflection in Undergraduate Social Educator Study Programme: Preparing Inclusive Practitioners 8. Virtual Reality Analytics for Assessment: A Three-Tier Framework for Evaluating Performance in Higher Education Section III: How Institutions Build Capacity for Sustainable Implementation: Organizational Frameworks and Institutional Infrastructure 9. Building Institutional Capacity for Extended Reality: A Strategic Implementation Framework for Higher Education 10. Building Virtual Reality and Augmented Reality Design Capacity: A Graduate Curriculum for Preparing Immersive Learning System Designers 11. Building Pedagogical Capacity for Virtual Reality Integration: Faculty Development for Inclusive Language Instruction 12. Artificial Intelligence / Extended Reality Convergence: A Capacity-Building Framework for Instructional Integrity and Stewardship