Eric Crichton and his brother John thought they knew all about space: buy a beat-up old freighter, haul cargo from star to star, and stay one step ahead of the bankers. Easy, right? But when a shady charter lands them a mysterious medical package bound for a newly terraformed world, things go from routine to red-alert in a hurry. A pirate ambush knocks Max Jones out of the sky, stranding the young crew on a wild, storm-swept planet where the weather is only the second most dangerous thing. The "plague" they were supposed to deliver turns out to be a lie, the package hides something worth killing for, and the pirates want it back, along with the kids who carry it. With their sister Maryam fighting for her life in a stasis pod, Eric must team up with a tough colony girl named Daisy, a sharp-eyed heiress who won't be left behind, and a handful of hard-working settlers who know how to handle trouble. They'll need every trick they've got: quick thinking, faster hands, and the kind of stubborn courage that turns a crashed ship into a fighting chance. Outnumbered, outgunned, and running out of time, the young crew of Max Jones learns the hard truth: in space, no one's going to come save you-you save yourself.
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