Produktbild: Ludic Inquiries Into Power and Pedagogy in Higher Education

Ludic Inquiries Into Power and Pedagogy in Higher Education How Games Play Us

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

26.12.2025

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss

Herausgeber

Walker Amelia + weitere

Verlag

Taylor and Francis

Seitenzahl

326

Maße (L/B/H)

23,4/15,6/1,8 cm

Gewicht

497 g

Sprache

Englisch

ISBN

978-1-03-258656-4

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

26.12.2025

Abbildungen

schwarz-weiss Illustrationen, Raster,schwarz-weiss, Zeichnungen, schwarz-weiss

Herausgeber

Verlag

Taylor and Francis

Seitenzahl

326

Maße (L/B/H)

23,4/15,6/1,8 cm

Gewicht

497 g

Sprache

Englisch

ISBN

978-1-03-258656-4

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Ludic Inquiries Into Power and Pedagogy in Higher Education
  • PART I. Philosophical sparks and promises of transformation. 1. Weaving conceptual, philosophical, and methodological threads amongst tapestries of privilege, power, and pedagogy. 2. Diversity and cultural pedagogical games and play: Through an Aboriginal lens. 3. Women leadership in higher education: Using positional power to change the game and amplify women's voices. 4. Power and the game of higher education: Self-validating aggrandisement or transformational praxis?. 5. oWL, Bear, ::machine:: : Virtual NPC design as a shamanistic mode of resistance. PART II. Lived experiences. 6. Mahjong, the PhD and me: Which game should I play and how?. 7. Navigating the academic panopticon: An autoethnographic exploration of chronic illness, productivity, and belonging in academia. 8. Queer(y)ing board games as public pedagogy: 'Playing out of bounds' to activate LGBTQIA+ agency in academia and beyond. 9. Here to kick neoliberalism in the balls: The bogan in the university. 10. Games and invasion: Accounts of lived experience from First Nations writers, artists, and researchers. PART III. Pedagogical perspectives. 11. Academic kinship: I once had a game, or should I say it once had me?. 12. As play becomes practice: Observations on robust gamified education elements in the new normal. 13. Ludic reflections: Exploring strains of relational thought arising in a video games-based 'STEMinar' course. 14. Playing the game of education is playing the game of life for students with disability. Part IV. The spirit of play. 15. Playing with power and being played: Collaborative gameplay as a site of connection and insight. 16. Ludic lessons in liminality: A provocation from playing Solitaire. 17. Cards against academia: Playing the game of 'opportunities' through a feminist friendship lens. 18. Refluxus - Four soluble heads: Collective play through domestic art pedagogy. 19. Gaming the system: Choosing to play the infinite game in academia. 20. Remembering how to play: Breaking the rules (with meaning)