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Produktbild: Gaming and Geography
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Gaming and Geography A Multi-perspective Approach to Understanding the Impacts on Geography (Education)

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139,99 € UVP 160,49 €

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

26.09.2024

Abbildungen

XV, 323 p. 51 illus., 40 illus. in color.

Herausgeber

Michael Morawski + weitere

Verlag

Springer

Seitenzahl

323

Maße (L/B/H)

24,1/16/2,3 cm

Gewicht

738 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-42259-1

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

26.09.2024

Abbildungen

XV, 323 p. 51 illus., 40 illus. in color.

Herausgeber

Verlag

Springer

Seitenzahl

323

Maße (L/B/H)

24,1/16/2,3 cm

Gewicht

738 g

Auflage

2024

Sprache

Englisch

ISBN

978-3-031-42259-1

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Gaming and Geography
  • Dimensions of Space in Digital Games.- Caught between a Rock and a Ludic Place: Geography for Non-Geographers via Games.- Playing Abstractions, Understanding Spaces. Christaller in Videogames..- Digital Game Based Learning as a mode of Transformative Learning.- Introducing a model of reflexive spatial analysis in video games (in contexts of its potential in geography education) – Analyzing (digital) spatial construction and reflexivity (exemplary in That Dragon, Cancer via a bilingual geography classroom setting).- Rendering cliché? Visual consumption of video games as virtual-space leisure activities..- Right-wing Images of Space and völkisch Identity Constructions in ‘Heimat Defender: Rebellion’.- Training beyond boundaries? Virtual reality scenario training as worldmaking for complex, life threatening situations.- “Crashing in Flyover Country: Metaregionalism in Far Cry 5”.- The Urban Surveillance Script: Beat Cop and the Policing of Diversity.- Populating Digital Spaces: Learning from Players of Massive Multiplayer Online Games as Early Settlers in the Digital Ecosystem.- Gaming and Geography - Part III: Practical Contributions Games for Exploring Popular Geopolitics in Higher Education.- Computer games as traces. Field trips, location-based games, and systems theory.- Self-transcendence motivated decisions in water governance – Learning by playing the serious game AquaRepublica .- Teaching key concepts and systemic thinking with reflexive methods using open world games in higher geography education - A best practice for lectures and seminars introducing geography education.