• Produktbild: Teaching and Learning the Arts in Higher Education with Technology
  • Produktbild: Teaching and Learning the Arts in Higher Education with Technology
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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

04.12.2022

Herausgeber

Joyce Hwee Ling Koh + weitere

Verlag

Springer Singapore

Seitenzahl

209

Maße (L/B/H)

23,5/15,5/1,3 cm

Auflage

1st ed. 2021

Sprache

Englisch

ISBN

978-981-16-4905-9

Beschreibung

Portrait

Joyce Hwee Ling Koh is an Associate Professor at the Higher Education Development Centre of the University of Otago, New Zealand. She is widely published in the area of educational technology and Design Thinking for education; and is currently a Senior Associate Editor of the Asia Pacific Educational Researcher. 

 

Rebecca Kan is Vice-Dean (Pedagogy & Research) at Nanyang Academy of Fine Arts in Singapore. She leads research on artistic practices and scholarship in teaching and learning, as well as strategic, conceptual and administrative planning that build the capacity of people, and a passion for the arts.  She is a recipient of the Tan Poey Quee Doctor in Education Scholarship for her EdD research at the National Institute of Education, Nanyang Technological University, Singapore.



Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

04.12.2022

Herausgeber

Verlag

Springer Singapore

Seitenzahl

209

Maße (L/B/H)

23,5/15,5/1,3 cm

Auflage

1st ed. 2021

Sprache

Englisch

ISBN

978-981-16-4905-9

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: [email protected]

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  • Produktbild: Teaching and Learning the Arts in Higher Education with Technology
  • Produktbild: Teaching and Learning the Arts in Higher Education with Technology
  • Chapter 1. Educating the Artist with Technology?.- Part I:Arts in Practice.- Chapter 2. Articulating Theatre Students’ Conceptions of Movement in Body-Time-Space through Video-based Peer Critique.- Chapter 3. Supporting Mental Practice with Digital Resources in Gamelan Performance – A Personal Narrative.- Chapter 4. Supporting Fashion Design Students’ Metacognition during Patternmaking with Canvas™ Tools.- Part 2: Conceptual Understanding.- Chapter 5. Understanding Dance Production: Blending Learning from Online to Classroom to the Stage.- Chapter 6. Culture, Media, and Self-Identity – Supporting Students’ Expression of Thinking with the OPINE Framework.- Part 3: Products in Design.- Chapter 7. Developing Design and Media Students’ Capacity for Design Rationalisation with Electronic Portfolios.- Chapter 8.- Creative Inquiry in Graphic Design: Studio Habits in an Integrated Arts Project.- Part 4: Institutional Contexts.- Chapter 9. A Professional Development Workshop for Supporting Artist Educators’ Creation of Technological Pedagogical Content Knowledge.- Chapter 10. Creating Institutional Technological Pedagogical Content Knowledge – A Case Study through the Eyes of an Educational Technology Support Unit.- Chapter 11. Educating the Artist with Technology: COVID-19 and beyond.