Produktbild: Parallel Population and Parallel Human

Parallel Population and Parallel Human A Cyber-Physical Social Approach

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

27.06.2023

Verlag

John Wiley & Sons Inc

Seitenzahl

352

Maße (L/B/H)

22,9/15,2/2,1 cm

Gewicht

630 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-394-18189-6

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

27.06.2023

Verlag

John Wiley & Sons Inc

Seitenzahl

352

Maße (L/B/H)

22,9/15,2/2,1 cm

Gewicht

630 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-394-18189-6

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: [email protected]

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  • Produktbild: Parallel Population and Parallel Human
  • Preface xi

    Acknowledgments xv

    1 From Behavioral Analysis to Prescription 1

    1.1 Social Intelligence 1

    1.2 Human-Machine Interaction 4

    1.3 From Behavior Analysis to Prescription 6

    1.4 Parallel Population and Parallel Human 9

    1.5 Central Themes and Structure of this Book 11

    References 13

    2 Basic Population Synthesis 17

    2.1 Problem Statement and Data Sources 18

    2.1.1 Cross-Classification Table 18

    2.1.2 Sample 21

    2.1.3 Long Table 22

    2.2 Sample-Based Method 23

    2.2.1 Iterative Proportional Fitting Synthetic Reconstruction 23

    2.2.2 Combinatorial Optimization 24

    2.2.3 Copula-Based Synthesis 26

    2.3 Sample-Free Method 30

    2.4 Experiment Results 37

    2.4.1 Copula-Based Population Synthesis 37

    2.4.2 Joint Distribution Inference 43

    2.5 Conclusions and Discussions 52

    References 53

    3 Synthetic Population with Social Relationships 55

    3.1 Household Integration in Synthetic Population 56

    3.2 Individual Assignment 60

    3.2.1 Heuristic Allocation 62

    3.2.2 Iterative Allocation 65

    3.3 Heuristic Search 67

    3.4 Joint Distribution Fitting 70

    3.5 Deep Generative Models 75

    3.6 Population Synthesis with Multi-social Relationships 78

    3.6.1 Limitations of IPU Algorithm 78

    3.6.2 Population with Multi-social Relationships 85

    3.7 Conclusions and Discussions 93

    References 95

    4 Architecture for Agent Decision Cycle 97

    4.1 Parallel Humans in Human-Machine Interactive Systems 98

    4.2 Why and What Is the Cognitive Architecture? 100

    4.3 Architecture for Artificial General Intelligence 103

    4.4 Architecture for Control 110

    4.5 Architecture for Knowledge Discovery 113

    4.6 Architecture for Computational Neuroscience 116

    4.7 Architecture for Pattern Recognition 121

    4.8 Other Representative Architecture 123

    4.9 TiDEC: A Two-Layered Integrated Cycle for Agent Decision 129

    4.10 Conclusions and Discussions 134

    References 135

    5 Evolutionary Reasoning 141

    5.1 Knowledge Representation 142

    5.2 Evolutionary Reasoning Using Causal Inference 147

    5.3 Learning Fitness Function from Expert Decision Chains 156

    5.4 Conclusions and Discussions 158

    References 158

    6 Knowledge Acquisition by Learning 163

    6.1 Foundation of Knowledge Repository Learning 164

    6.2 Knowledge Acquisition Based on Self-Supervised Learning 167

    6.3 Adaptive Knowledge Extraction for Data Stream 170

    6.3.1 Neural-Symbolic Learning 171

    6.3.2 Explanation of Deep Learning 176

    6.4 Experiment on Travel Behavior Learning 183

    6.5 Conclusions and Discussions 194

    References 195

    7 Agent Calibration and Validation 199

    7.1 Model Calibration for Agent 199

    7.2 Calibration Based on Optimization 202

    7.3 Calibration Based on Machine Learning 209

    7.4 Calibration Based on Cybernetics 214

    7.5 Calibration Using Variational Auto-Encoder 227

    7.6 Conclusions and Discussions 233

    References 233

    8 High-Performance Computing for Computational Deliberation Experiments 237

    8.1 Computational Acceleration Using High-Performance Computing 237

    8.1.1 Spark with Hadoop 238

    8.1.2 MPI/OpenMP on Supercomputing 244

    8.2 Computational Deliberation Experiments in Cloud Computing 249

    8.3 Computational Deliberation Experiments in Supercomputing 258

    8.4 Conclusions and Discussions 262

    References 263

    9 Interactive Strategy Prescription 265

    9.1 Hierarchical Behavior Prescription System 266

    9.2 Dynamic Community Discovery for Group Prescription 270

    9.3 Strategy Prescription Based on Content Match 273

    9.4 Active Learning in Strategy Prescription 278

    9.5 Conclusions and Discussions 284

    References 285

    10 Applications for Parallel Population/Human 287

    10.1 Population Evolution 287

    10.2 Computational Experiments for Travel Behavior 292

    10.3 Parallel Travel Behavioral Prescription 295

    10.4 Travel Behavioral Prescription for Sports Event 301

    10.5 Conclusions and Discussions 305

    References 306

    11 Ethical and Legal Issues of Parallel Population/Human 307

    11.1 Relationships Between the Parallel Population/Human and Its Individual Users 308

    11.2 Authority of the Parallel Population/Human System 309

    11.3 Risk Management and Responsibility Identification 310

    11.4 Conclusions and Discussions 311

    References 311

    Appendix A Convergence for Multivariate IPF 313

    Index 321