Produktbild: Universal Principles of Design, Updated and Expanded Third Edition

Universal Principles of Design, Updated and Expanded Third Edition 200 Ways to Increase Appeal, Enhance Usability, Influence Perception, and Make Better Design Decisions

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Beschreibung

Produktdetails

Verkaufsrang

31727

Einband

Gebundene Ausgabe

Erscheinungsdatum

23.05.2023

Verlag

Quarto

Seitenzahl

424

Maße (L/B/H)

25,6/22,1/2,5 cm

Gewicht

1619 g

Auflage

3rd edition, revised and expanded

Sprache

Englisch

ISBN

978-0-7603-7516-7

Beschreibung

Produktdetails

Verkaufsrang

31727

Einband

Gebundene Ausgabe

Erscheinungsdatum

23.05.2023

Verlag

Quarto

Seitenzahl

424

Maße (L/B/H)

25,6/22,1/2,5 cm

Gewicht

1619 g

Auflage

3rd edition, revised and expanded

Sprache

Englisch

ISBN

978-0-7603-7516-7

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

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  • Produktbild: Universal Principles of Design, Updated and Expanded Third Edition
  • Contents, Alphabetical 
    Introduction
    001 Abbe Principle
    002 Accessibility
    003 Ackoff’s Law
    004 Aesthetic-Usability Effect
    005 Affordance
    006 Alignment
    007 Anchoring
    008 Anthropomorphism
    009 Aposematism
    010 Apparent Motion
    011 Appeal to Nature
    012 Archetypes, Psychological
    013 Archetypes, System
    014 Attractiveness Bias
    015 Baby-Face Bias
    016 Back of the Dresser
    017 Biophilia Effect
    018 Box’s Law
    019 Brooks’ Law
    020 Brown M&M’s
    021 Bus Factor
    022 Cathedral Effect
    023 Causal Reductionism
    024 Chesterton’s Fence
    025 Clarke’s Laws
    026 Classical Conditioning
    027 Closure
    028 Cognitive Dissonance
    029 Color Effects
    030 Color Theory
    031 Common Fate
    032 Comparison
    033 Confirmation
    034 Confirmation Bias
    035 Consistency
    036 Constraint
    037 Contour Bias
    038 Control
    039 Convergence
    040 Conway’s Law
    041 Cost-Benefit
    042 Creator Blindness
    043 Crowd Intelligence
    044 Death Spiral
    045 Defensible Space
    046 Depth of Processing
    047 Design by Committee
    048 Desire Line
    049 Development Cycle
    050 Diffusion of Innovations
    051 Don’t Eat the Daisies
    052 Dunbar’s Number
    053 Dunning-Kruger Effect
    054 Entry Point
    055 Error, Design
    056 Error, Human
    057 Expectation Effects
    058 Exposure Effect
    059 Face Detection
    060 Face-ism Ratio
    061 Factor of Safety
    062 Faith Follows Function
    063 Feature Creep
    064 Feedback
    065 Feedback Loop
    066 Fibonacci Sequence
    067 Figure-Ground
    068 First Principles
    069 Fitts’ Law
    070 Five Hat Racks
    071 Five Tenets of Queuing
    072 Flexibility Tradeoffs
    073 Flow
    074 Forgiveness
    075 Form Follows Function
    076 Framing
    077 Freeze-Flight-Fight-Forfeit
    078 Gall’s Law
    079 Gamification
    080 Garbage In – Garbage Out
    081 Gates’ Rule of Automation
    082 Gloss Bias
    083 Golden Ratio
    084 Good Continuation
    085 Groupthink
    086 Gutenberg Diagram
    087 Habituation
    088 Hanlon’s Razor
    089 Hick’s Law
    090 Hierarchy of Needs
    091 Highlighting
    092 Horror Vacui
    093 Icarus Matrix
    094 Iconic Representation
    095 Identifiable Victim Effect
    096 IKEA Effect
    097 Inattentional Blindness
    098 Interference Effects
    099 Inverted Pyramid
    100 Iron Triangle
    101 Iteration
    102 Kano Model
    103 KISS
    104 Knowing-Doing Gap
    105 Learnability
    106 Left-Digit Effect
    107 Legibility
    108 Levels of Invention
    109 Leverage Point
    110 MAFA Effect
    111 Magic Triangle
    112 Maintainability
    113 Mapping
    114 Maslow’s Hammer
    115 MAYA
    116 Mental Model
    117 Miller’s Law
    118 Mimicry
    119 Minimum-Viable Product
    120 Mnemonic Device
    121 Modularity
    122 Nirvana Fallacy
    123 No Single Point of Failure
    124 Normal Distribution
    125 Not Invented Here
    126 Nudge
    127 Number-Space Associations
    128 Ockham’s Razor
    129 Operant Conditioning
    130 Orientation Sensitivity
    131 Paradox of Great Ideas
    132 Paradox of Unanimity
    133 Pareto Principle
    134 Peak-End Rule
    135 Performance Load
    136 Performance vs. Preference
    137 Perspective Cues
    138 Perverse Incentive
    139 Phonetic Symbolism
    140 Picture Superiority Effect
    141 Play Preferences
    142 Poka-Yoke
    143 Premature Optimization
    144 Priming
    145 Process Eats Goal
    146 Product Life Cycle
    147 Progressive Disclosure
    148 Progressive Subtraction
    149 Propositional Density
    150 Prospect-Refuge
    151 Prototyping
    152 Proximity
    153 Readability
    154 Reciprocity
    155 Recognition over Recall
    156 Redundancy
    157 Reverse Salient
    158 Root Cause
    159 Rosetta Stone
    160 Rule of Thirds
    161 Saint-Venant’s Principle
    162 Satisficing
    163 Savanna Preference
    164 Scaling Fallacy
    165 Scarcity
    166 Selection Bias
    167 Self-Similarity
    168 Serial Position Effects
    169 Shaping
    170 Signal-to-Noise Ratio
    171 Similarity
    172 Social Proof
    173 Social Trap
    174 Status Quo Bias
    175 Stickiness
    176 Storytelling
    177 Streetlight Effect
    178 Structural Forms
    179 Sunk Cost Effect
    180 Supernormal Stimulus
    181 Survivorship Bias
    182 Swiss Cheese Model
    183 Symmetry
    184 Testing Pyramid
    185 Threat Detection
    186 Top-Down Lighting Bias
    187 Uncanny Valley
    188 Uncertainty Principle
    189 Uniform Connectedness
    190 User-Centered vs. User-Driven Design
    191 Veblen Effect
    192 Visibility
    193 Visuospatial Resonance
    194 von Restorff Effect
    195 Wabi-Sabi
    196 Waist-to-Hip Ratio
    197 Wayfinding
    198 Weakest Link
    199 WYSIWYG
    200 Zeigarnik Effect
    Credits
    Acknowledgments
    About the Authors
    Index