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Produktbild: C# 10.0 All-in-One For Dummies

C# 10.0 All-in-One For Dummies

48,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

17.02.2022

Verlag

John Wiley & Sons Inc

Seitenzahl

864

Maße (L/B/H)

23,5/18,8/4,6 cm

Gewicht

1546 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-119-83907-1

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

17.02.2022

Verlag

John Wiley & Sons Inc

Seitenzahl

864

Maße (L/B/H)

23,5/18,8/4,6 cm

Gewicht

1546 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-119-83907-1

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

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  • Produktbild: C# 10.0 All-in-One For Dummies
  • Introduction 1

    About This Book 1

    Foolish Assumptions 2

    Icons Used in This Book 3

    Beyond the Book 3

    Where to Go from Here 4

    Book 1: The Basics of C# Programming 5

    Chapter 1: Creating Your First C# Console Application 7

    Getting a Handle on Computer Languages, C#, and NET 8

    What's a program? 8

    What's C#? 9

    What's NET? 9

    What is Visual Studio 2022? 10

    Creating Your First Console Application 11

    Creating the source program 11

    Taking it out for a test drive 17

    Making Your Console App Do Something 17

    Reviewing Your Console Application 18

    The program framework 19

    Comments 19

    The meat of the program 19

    Replacing All that Ceremonial Code: Top-Level Statements 20

    Introducing the Toolbox Trick 21

    Saving code in the Toolbox 22

    Reusing code from the Toolbox 22

    Interacting with C# Online 23

    Working with Jupyter Notebook: The Short Version 23

    Chapter 2: Living with Variability - Declaring Value-Type Variables 25

    Declaring a Variable 26

    What's an int? 27

    Rules for declaring variables 28

    Variations on a theme: Different types of int 28

    Representing Fractions 30

    Handling Floating-Point Variables 31

    Declaring a floating-point variable 31

    Examining some limitations of floating-point variables 32

    Using the Decimal Type: Is It an Integer or a Float? 34

    Declaring a decimal 35

    Comparing decimals, integers, and floating-point types 35

    Examining the bool Type: Is It Logical? 36

    Checking Out Character Types 36

    The char variable type 36

    Special chars 37

    The string type 37

    What's a Value Type? 39

    Comparing string and char 40

    Calculating Leap Years: DateTime 41

    Declaring Numeric Constants 43

    Changing Types: The Cast 44

    Letting the C# Compiler Infer Data Types 46

    Chapter 3: Pulling Strings 49

    The Union Is Indivisible, and So Are Strings 50

    Performing Common Operations on a String 51

    Comparing Strings 52

    Equality for all strings: The Compare() method 52

    Would you like your compares with or without case? 56

    What If I Want to Switch Case? 56

    Distinguishing between all-uppercase and all-lowercase strings 56

    Converting a string to upper- or lowercase 57

    Looping through a String 58

    Searching Strings 59

    Can I find it? 59

    Is my string empty? 60

    Using advanced pattern matching 60

    Getting Input from Users in Console Applications 61

    Trimming excess white space 62

    Parsing numeric input 62

    Handling a series of numbers 64

    Joining an array of strings into one string 66

    Controlling Output Manually 67

    Using the Trim() and Pad() methods 67

    Using the Concatenate() method 69

    Go Ahead and Split() that concatenate program 71

    Formatting Your Strings Precisely 72

    Using the String.Format() method 72

    Using the interpolation method 77

    StringBuilder: Manipulating Strings More Efficiently 77

    Chapter 4: Smooth Operators 81

    Performing Arithmetic 81

    Simple operators 82

    Operating orders 82

    The assignment operator 84

    The increment operator 84

    Performing Logical Comparisons - Is That Logical? 85

    Comparing floating-point numbers: Is your float bigger than mine? 86

    Compounding the confusion with compound logical operations 87

    Matching Expression Types at TrackDownAMate.com 89

    Calculating the type of an operation 89

    Assigning types 91

    Changing how an operator works: Operator overloading 92

    Chapter 5: Getting into the Program Flow 95

    Branching Out with if and switch 96

    Introducing the if statement 97

    Examining the else statement 100

    Avoiding even the else 101

    Nesting if statements 102

    Running the switchboard 104

    Here We Go Loop-the-Loop 110

    Looping for a while 111

    Doing the do while loop 114

    Breaking up is easy to do 115

    Looping until you get it right 116

    Focusing on scope rules 120

    Looping a Specified Number of Times with for 120

    A for loop example 121

    Why do you need another loop? 122

    Nesting loops 123

    Chapter 6: Lining Up Your Ducks with Collections 125

    The C# Array 126

    The argument for the array 126

    The fixed-value array 127

    The variable-length array 129

    Initializing an array 132

    Processing Arrays by Using foreach 133

    Working with foreach loops in a standard way 133

    Relying on GetEnumerator support 134

    Sorting Arrays of Data 136

    Using var for Arrays 139

    Loosening Up with C# Collections 140

    Understanding Collection Syntax 141

    Figuring out 142

    Going generic 142

    Using Lists 143

    Instantiating an empty list 143

    Creating a list of type int 144

    Converting between lists and arrays 144

    Searching lists 144

    Performing other list tasks 145

    Using Dictionaries 145

    Creating a dictionary 145

    Searching a dictionary 146

    Iterating a dictionary 146

    Array and Collection Initializers 147

    Initializing arrays 148

    Initializing collections 148

    Using Sets 149

    Performing special set tasks 149

    Creating a set 150

    Adding items to a set 150

    Performing a union 151

    Performing an intersection 152

    Performing a difference 153

    Chapter 7: Stepping through Collections 155

    Iterating through a Directory of Files 156

    Using the LoopThroughFiles program 156

    Getting started 157

    Obtaining the initial input 157

    Creating a list of files 159

    Formatting the output lines 160

    Displaying the hexadecimal output 161

    Running from inside Visual Studio 163

    Iterating foreach Collections: Iterators 164

    Accessing a collection: The general problem 164

    Letting C# access data foreach container 167

    Accessing Collections the Array Way: Indexers 169

    Indexer format 169

    An indexer program example 170

    Looping Around the Iterator Block 173

    Creating the required iterator block framework 174

    Iterating days of the month: A first example 176

    What a collection is, really 177

    Iterator syntax gives up so easily 178

    Iterator blocks of all shapes and sizes 180

    Chapter 8: Buying Generic 187

    Writing a New Prescription: Generics 188

    Generics are type-safe 188

    Generics are efficient 189

    Classy Generics: Writing Your Own 190

    Shipping packages at OOPs 190

    Queuing at OOPs: PriorityQueue 191

    Unwrapping the package 194

    Touring Main() 196

    Writing generic code the easy way 197

    Saving PriorityQueue for last 198

    Using a (nongeneric) Simple Factory class 201

    Understanding Variance in Generics 205

    Contravariance 206

    Covariance 208

    Chapter 9: Some Exceptional Exceptions 209

    Using an Exceptional Error-Reporting Mechanism 210

    About try blocks 211

    About catch blocks 211

    About finally blocks 212

    What happens when an exception is thrown 213

    Throwing Exceptions Yourself 215

    Can I Get an Exceptional Example? 216

    Working with Custom Exceptions 220

    Planning Your Exception-Handling Strategy 221

    Some questions to guide your planning 221

    Guidelines for code that handles errors well 222

    How to find out which methods throw which exceptions 223

    Grabbing Your Last Chance to Catch an Exception 225

    Throwing Expressions 226

    Chapter 10: Creating Lists of Items with Enumerations 229

    Seeing Enumerations in the Real World 230

    Working with Enumerations 231

    Using the enum keyword 231

    Creating enumerations with initializers 233

    Specifying an enumeration data type 234

    Creating Enumerated Flags 235

    Defining Enumerated Switches 237

    Working with Enumeration Methods 238

    Book 2: Object-Oriented C# Programming 241

    Chapter 1: Showing Some Class 243

    A Quick Overview of Object-Oriented Programming 244

    Considering OOP basics 244

    Extending classes to meet other needs 244

    Keeping objects safe 245

    Working with objects 246

    Defining a Class and an Object 246

    Defining a class 247

    What's the object? 249

    Accessing the Members of an Object 250

    Working with Object-Based Code 250

    Using the traditional approach 250

    Using the C# 9.0 approach 252

    Discriminating between Objects 253

    Can You Give Me References? 254

    Classes That Contain Classes Are the Happiest Classes in the World 256

    Generating Static in Class Members 257

    Defining const and readonly Data Members 259

    Chapter 2: We Have Our Methods 261

    Defining and Using a Method 262

    Method Examples for Your Files 263

    Understanding the problem 264

    Working with standard coding methods 265

    Applying a refactoring approach 268

    Working with local functions 271

    Having Arguments with Methods 273

    Passing an argument to a method 273

    Passing multiple arguments to methods 274

    Matching argument definitions with usage 276

    Overloading a method doesn't mean giving it too much to do 276

    Implementing default arguments 278

    Using the Call-by-Reference Feature 280

    Defining a Method with No Return Value 281

    Returning Multiple Values Using Tuples 282

    Using a tuple 283

    Relying on the Create() method 284

    Creating tuples with more than two items 284

    Chapter 3: Let Me Say This about this 287

    Passing an Object to a Method 288

    Comparing Static and Instance Methods 290

    Employing static properties and methods effectively 291

    Employing instance properties and methods effectively 293

    Expanding a method's full name 295

    Accessing the Current Object 296

    What is the this keyword? 298

    When is the this keyword explicit? 299

    Using Local Functions 300

    Creating a basic local function 300

    Using attributes with local functions 301

    Chapter 4: Holding a Class Responsible 303

    Restricting Access to Class Members 303

    A public example of public BankAccount 304

    Jumping ahead - other levels of security 306

    Why You Should Worry about Access Control 307

    Accessor methods 308

    Working with init-only setters 309

    Access control to the rescue - an example 311

    Defining Class Properties 313

    Static properties 315

    Properties with side effects 315

    Accessors with access levels 316

    Using Target Typing for Your Convenience 316

    Dealing with Covariant Return Types 319

    Getting Your Objects Off to a Good Start - Constructors 320

    The C#-Provided Constructor 321

    Replacing the Default Constructor 322

    Constructing something 324

    Initializing an object directly with an initializer 326

    Seeing that construction stuff with initializers 326

    Initializing an object without a constructor 327

    Using Expression-Bodied Members 329

    Creating expression-bodied methods 329

    Defining expression-bodied properties 329

    Defining expression-bodied constructors and destructors 330

    Defining expression-bodied property accessors 330

    Defining expression-bodied event accessors 331

    Chapter 5: Inheritance: Is That All I Get? 333

    Why You Need Inheritance 334

    Inheriting from a BankAccount Class (a More Complex Example) 335

    Working with the basic update 336

    Tracking the BankAccount and SavingsAccount classes features 339

    IS_A versus HAS_A - I'm So Confused_A 342

    The IS_A relationship 342

    Gaining access to BankAccount by using containment 343

    The HAS_A relationship 345

    When to IS_A and When to HAS_A 346

    Other Features That Support Inheritance 346

    Substitutable classes 346

    Invalid casts at runtime 347

    Avoiding invalid conversions with the is operator 348

    Avoiding invalid conversions with the as operator 349

    Chapter 6: Poly-what-ism? 353

    Overloading an Inherited Method 354

    It's a simple case of method overloading 354

    Different class, different method 355

    Peek-a-boo - hiding a base class method 355

    Polymorphism 361

    Using the declared type every time (Is that so wrong?) 362

    Using is to access a hidden method polymorphically 364

    Declaring a method virtual and overriding it 365

    Getting the most benefit from polymorphism 368

    C# During Its Abstract Period 368

    Class factoring 369

    The abstract class: Left with nothing but a concept 373

    How do you use an abstract class? 374

    Creating an abstract object - not! 377

    Sealing a Class 377

    Chapter 7: Interfacing with the Interface 379

    Introducing CAN_BE_USED_AS 379

    Knowing What an Interface Is 381

    How to implement an interface 382

    Using the newer C# 8.0 additions 383

    How to name your interface 386

    Why C# includes interfaces 386

    Mixing inheritance and interface implementation 387

    And he-e-e-re's the payoff 387

    Using an Interface 388

    As a method return type 389

    As the base type of an array or collection 389

    As a more general type of object reference 390

    Using the C# Predefined Interface Types 390

    Looking at a Program That CAN_BE_USED_AS an Example 391

    Creating your own interface at home in your spare time 391

    Implementing the incomparable I Comparable interface 392

    Creating a list of students 394

    Testing everything using Main() 395

    Unifying Class Hierarchies 396

    Hiding Behind an Interface 399

    Inheriting an Interface 401

    Using Interfaces to Manage Change in Object-Oriented Programs 402

    Making flexible dependencies through interfaces 403

    Abstract or concrete: When to use an abstract class and when to use an interface 404

    Doing HAS_A with interfaces 405

    Chapter 8: Delegating Those Important Events 407

    E.T., Phone Home - The Callback Problem 408

    Defining a Delegate 408

    Pass Me the Code, Please - Examples 411

    Delegating the task 411

    First, a simple example 412

    Considering the Action, Func, and Predicate delegate types 413

    A More Real-World Example 415

    Putting the app together 416

    Setting the properties and adding event handlers 418

    Looking at the workhorse code 419

    Shh! Keep It Quiet - Anonymous Methods 421

    Defining the basic anonymous method 421

    Using static anonymous methods 422

    Working with lambda discard parameters 424

    Stuff Happens - C# Events 424

    The Observer design pattern 425

    What's an event? Publish/Subscribe 425

    How a publisher advertises its events 426

    How subscribers subscribe to an event 427

    How to publish an event 427

    How to pass extra information to an event handler 428

    A recommended way to raise your events 429

    How observers "handle" an event 430

    Chapter 9: Can I Use Your Namespace in the Library? 433

    Dividing a Single Program into Multiple Source Files 434

    Working with Global using Statements 435

    Dividing a Single Program into Multiple Assemblies 437

    Executable or library? 437

    Assemblies 437

    Executables 438

    Class libraries 439

    Putting Your Classes into Class Libraries 439

    Creating the projects for a class library 439

    Creating a stand-alone class library 440

    Adding a second project to an existing solution 442

    Creating the code for the library 445

    Using a test application to test a library 446

    Going Beyond Public and Private: More Access Keywords 448

    Internal: For CIA eyes only 448

    Protected: Sharing with subclasses 451

    Putting Classes into Namespaces 453

    Declaring a namespace 454

    Using file-scoped namespaces 456

    Relating namespaces to the access keyword story 456

    Using fully qualified names 458

    Working with partial classes 459

    Working with Partial Methods 463

    Defining what partial methods do 463

    Creating a partial method 464

    Chapter 10: Improving Productivity with Named and Optional Parameters 465

    Exploring Optional Parameters 466

    Working with optional value parameters 466

    Avoiding optional reference types 468

    Looking at Named Parameters 470

    Using Alternative Methods to Return Values 470

    Output (out) parameters 471

    Working with out variables 471

    Returning values by reference 472

    Dealing with null Parameters 473

    Chapter 11: Interacting with Structures 475

    Comparing Structures to Classes 476

    Considering struct limits 476

    Understanding the value type difference 477

    Determining when to use struct versus class 477

    Creating Structures 478

    Defining a basic struct 478

    Including common struct elements 479

    Using supplemental struct elements 482

    Working with Read-only Structures 485

    Working with Reference Structures 487

    Using Structures as Records 489

    Managing a single record 489

    Adding structures to arrays 489

    Overriding methods 490

    Using the New Record Type 491

    Comparing records to structures and classes 491

    Working with a record 492

    Using the positional syntax for property definition 493

    Understanding value equality 494

    Creating safe changes: Nondestructive mutation 494

    Using the field keyword 495

    Book 3: Designing For C# 497

    Chapter 1: Writing Secure Code 499

    Designing Secure Software 500

    Determining what to protect 500

    Documenting the components of the program 501

    Decomposing components into functions 502

    Identifying potential threats in functions 502

    Building Secure Windows Applications 503

    Authentication using Windows logon 503

    Encrypting information 507

    Deployment security 507

    Using System.Security 508

    Chapter 2: Accessing Data 509

    Getting to Know System.Data 510

    How the Data Classes Fit into the Framework 512

    Getting to Your Data 512

    Using the System.Data Namespace 513

    Setting up a sample database schema 513

    Creating the data access project 514

    Connecting to a data source 514

    Working with the visual tools 519

    Writing data code 521

    Chapter 3: Fishing the File Stream 525

    Going Where the Fish Are: The File Stream 525

    Streams 526

    Readers and writers 527

    StreamWriting for Old Walter 528

    Using the stream: An example 529

    Using some better fishing gear: The using statement 534

    Pulling Them Out of the Stream: Using StreamReader 537

    More Readers and Writers 539

    Exploring More Streams than Lewis and Clark 541

    Chapter 4: Accessing the Internet 543

    Getting to Know System.Net 544

    How Net Classes Fit into the Framework 545

    Understanding the System.Net subordinate namespaces 545

    Working with the System.Net classes 548

    Using the System.Net Namespace 549

    Checking the network status 549

    Downloading a file from the Internet 551

    Emailing a status report 553

    Logging network activity 556

    Chapter 5: Creating Images 559

    Getting to Know System.Drawing 560

    Graphics 561

    Pens 562

    Brushes 563

    Text 563

    How the Drawing Classes Fit into the Framework 564

    Using the System.Drawing Namespace 565

    Getting started 565

    Setting up the project 567

    Handling the score 567

    Creating an event connection 569

    Drawing the board 570

    Printing the score 572

    Starting a new game 574

    Chapter 6: Programming Dynamically! 575

    Shifting C# Toward Dynamic Typing 576

    Employing Dynamic Programming Techniques 578

    Putting Dynamic to Use 580

    Classic examples 580

    Making static operations dynamic 581

    Understanding what's happening under the covers 581

    Running with the Dynamic Language Runtime 582

    Using Static Anonymous Functions 585

    Book 4: A Tour of Visual Studio 587

    Chapter 1: Getting Started with Visual Studio 589

    Versioning the Versions 590

    An overview of Visual Studio 2022 updates 590

    Community edition 592

    Professional edition 594

    Enterprise edition 594

    MSDN 595

    Installing Visual Studio 596

    Breaking Down the Projects 597

    Exploring the Create a New Project dialog box 600

    Understanding solutions and projects 601

    Chapter 2: Using the Interface 603

    Designing in the Designer 604

    Universal Windows Platform (UWP) application 604

    Windows Presentation Foundation (WPF) 607

    Windows Forms 609

    Data View 609

    Paneling the Studio 610

    Solution Explorer 610

    Properties 613

    The Toolbox 614

    Server Explorer 615

    Class View 617

    Coding in the Code Editor 618

    Exercising the Code Editor 618

    Exploring the auxiliary windows 619

    Using the Tools of the Trade 621

    The Tools menu 622

    Building 623

    Using the Debugger as an Aid to Learning 623

    Stepping through code 623

    Going to a particular code location 624

    Watching application data 625

    Viewing application internals 626

    Chapter 3: Customizing Visual Studio 627

    Setting Options 628

    Environment 629

    Language 630

    Neat stuff 631

    Creating Your Own Templates 632

    Developing a project template 632

    Developing an item template 635

    Book 5: Windows Development with Wpf 639

    Chapter 1: Introducing WPF 641

    Understanding What WPF Can Do 642

    Introducing XAML 643

    Diving In! Creating Your First WPF Application 644

    Declaring an application-scoped resource 647

    Making the application do something 648

    Whatever XAML Can Do, C# Can Do Better! 650

    Chapter 2: Understanding the Basics of WPF 653

    Using WPF to Lay Out Your Application 654

    Arranging Elements with Layout Panels 655

    The Stack panel 656

    The Wrap panel 660

    The Dock panel 661

    Canvas 662

    The Grid 662

    Putting it all together with a simple data entry form 669

    Exploring Common XAML Controls 672

    Display-only controls 672

    Basic input controls 674

    List-based controls 677

    Chapter 3: Data Binding in WPF 681

    Getting to Know Dependency Properties 682

    Exploring the Binding Modes 683

    Investigating the Binding Object 683

    Defining a binding with XAML 684

    Defining a binding with C# 686

    Editing, Validating, Converting, and Visualizing Your Data 687

    Validating data 693

    Converting your data 697

    Finding Out More about WPF Data Binding 705

    Chapter 4: Practical WPF 707

    Commanding Attention 708

    Traditional event handling 708

    ICommand 709

    Routed commands 710

    Using Built-In Commands 711

    Using Custom Commands 713

    Defining the interface 713

    Creating the window binding 714

    Ensuring that the command can execute 714

    Performing the task 715

    Using Routed Commands 717

    Defining the Command class 717

    Making the namespace accessible 718

    Adding the command bindings 718

    Developing a user interface 718

    Developing the custom command code-behind 719

    Chapter 5: Programming for Windows 10 and Above 721

    What is the Universal Windows Platform (UWP)? 722

    Devices Supported by the UWP 725

    Creating Your Own UWP App 726

    Configuring Developer Mode 726

    Defining the project 732

    Creating an interface 734

    Adding some background code 738

    Choosing a test device 739

    Working with NET Core Applications 740

    Book 6: Web Development with Asp.Net 743

    Chapter 1: Creating a Basic ASP.NET Core App 745

    Understanding the ASP.NET Core Templates 746

    Starting with nothing using ASP.NET Core Empty 746

    Creating a basic app using the ASP.NET Core Web App 748

    Fumbling around with HTTPS-enabled sites 749

    Building in business logic using ASP.NET Core App (Model-View-Controller) 751

    Developing a programming interface using ASP.NET

    Core Web API 752

    An overview of those other weird templates 753

    Developing a Basic Web App 754

    Creating the project 754

    Considering the development process 756

    Adding web content 757

    Making some basic changes to the first page 759

    Chapter 2: Employing the Razor Markup Language 761

    Avoiding Nicks from Razor 762

    Comparing Razor to its predecessors 762

    Considering the actual file layout 763

    Understanding the syntax rules for C# 766

    Working with some Razor basics 767

    Creating Variables 770

    Keeping Things Logical 771

    Starting simply by using if 771

    Sleeping at the switch 771

    Implementing Loops 772

    Creating an array 772

    Performing tasks a specific number of times using for 773

    Processing an unknown number of times using for each and while 773

    Chapter 3: Generating and Consuming Data 775

    Understanding Why These Projects Are Important 776

    Serialized Data Isn't for Breakfast 777

    Developing a Data Generator and API 778

    Creating the WeatherForecast project 778

    Making the data believable 781

    Looking at the API configuration 783

    Checking the API for functionality 784

    Creating a Consumer Website 786

    Creating the RetrieveWeatherForecast project 786

    Developing a user interface 787

    Getting and deserializing the data 789

    Seeing the application in action 793

    Index 795