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Produktbild: Computer Games and Software Engineering

Computer Games and Software Engineering

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

30.06.2020

Herausgeber

Cooper Kendra M. L. + weitere

Verlag

Taylor & Francis

Seitenzahl

312

Maße (L/B/H)

23,4/15,6/1,7 cm

Gewicht

477 g

Sprache

Englisch

ISBN

978-0-367-57574-8

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

30.06.2020

Herausgeber

Verlag

Taylor & Francis

Seitenzahl

312

Maße (L/B/H)

23,4/15,6/1,7 cm

Gewicht

477 g

Sprache

Englisch

ISBN

978-0-367-57574-8

EU-Ansprechpartner

Taylor & Francis Verlag GmbH
Kaufingerstraße 24
80331 München
DE
GPSR@taylorandfrancis.com

Herstelleradresse

Taylor & Francis Group
5 Howick Place
SW1P 1WG London
UK
GPSR@taylorandfrancis.com

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  • Produktbild: Computer Games and Software Engineering
  • Overview and Introduction to Games and Software Engineering. The What's and Why's of Games and Software Engineering. Modding as a Basis for Developing Game Systems. HALO (Highly Addictive, sociaLly Optimized) Software Engineering. Software Engineering Challenges of Multi-Player Outdoor Smartphone Games. Applying Software Product Lines to Multiplatform Video Games. User Requirements for Gamifying Sports Software. A DSL for Describing the Artificial Intelligence in Real-Time Video Games. Reusable Components for Artificial Intelligence in Computer Games. Adaptive Serious Game Development. Democratizing Computer Science Education through Social Game Design. Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives. Competitive Game Development: Software Engineering as a Team Sport. Software Process Modeling for an Educational Software Engineering Simulation Game. Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet. Software Engineering Senior Design Course: Experiences with Agile Game Development in a Capstone Project. Model-Driven Game Engineering for Serious Educational Games: Tailored-Use Cases for Game Requirements. Serious Game Development as an Iterative User-Centered Agile Software Project. Game Development Frameworks for Software Engineering Education. Extensive Evaluation of Using a Game Project in a Software Architecture Course. Multi-Site Evaluation of SimSE.