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  • Produktbild: Virtual, Augmented, and Mixed Realities in Education
  • Produktbild: Virtual, Augmented, and Mixed Realities in Education
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Virtual, Augmented, and Mixed Realities in Education

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157,99 € UVP 181,89 €

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

23.11.2017

Abbildungen

VIII, 247 p. 63 illus., 57 illus. in color.

Herausgeber

Dejian Liu + weitere

Verlag

Springer Singapore

Seitenzahl

247

Maße (L/B/H)

24,1/16/2 cm

Gewicht

553 g

Auflage

1st ed. 2017

Sprache

Englisch

ISBN

978-981-10-5489-1

Beschreibung

Portrait

Dejian Liu is the founder of NetDragon Websoft Holding Ltd., one of the most successful online gaming companies in China. In 2015, he was awarded the Special Allowance Expert in China's State Council. In 2010, he founded Huayu Education, a wholly-owned subsidiary of NetDragon. Huayu integrates worldwide cutting-edge education resources with leading mobile internet technology. Huayu specializes in K-12 and life-long education for learners all over the world. Huayu Education recently earned a Smart Media Award from Academics' Choice for producing a top-quality product, 101 Education, which improves teachers' experience in preparing lessons. He is certified as a senior engineer by the China Association of Science and Technology, the highest level of proficiency awarded. He is co-dean and chair of the Council for the Smart Learning Institute, an academic department at Beijing Normal University. In this capacity, he teaches a course on Virtual Reality Applications in Education, and he co-teaches a doctoral-student seminar on virtual reality and Visualization in Education. Mr. Liu graduated with a B.S. from the University of Kansas in 1995.

Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His interests include emerging technologies, policy, and leadership. From 2014-2015, he was a Visiting Expert at NSF, Directorate of Education and Human Resources. Chris has served as a member of the National Academy of Sciences Committee on Foundations of Educational and Psychological Assessment, a member of the U.S. Department of Education’s Expert Panel on Technology, and a member of the 2010 National Educational Technology Plan Technical Working Group. His books include: 
Scaling Up Success

Digital Teaching Platforms
, and 
Teacher Learning in the Digital Age
.

Ronghuai Huang is a professor at the Faculty of Education in Beijing Normal University , where educational technology is one of the National Key Subjects, and director of R&D Center for Knowledge Engineering, which is dedicated to syncretizing artificial intelligence and human learning. Prof. Huang has been engaged in the research on educational technology as well as knowledge engineering since 1997. He has been involved in over 60 projects, including those of key science and technology projects to be tackled in various national “Five-year Plans”.  He has published more than 160 academic papers and over 20 books. Prof. Huang is very active in academic organizations both at home and abroad. 

John Richards is founder and President of Consulting Services for Education, Inc.and Adjunct Faculty at the Harvard Graduate School of Education teaching Entrepreneurship in the Education Marketplace. John's projects have won him numerous awards including two Golden Lamps and several CODIE awards, as well as several EMMY nominations. He is a respected keynote speaker and is the author/editor of four books, over 90 articles, and has been responsible for the publication of over 1,000 educational products.

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

23.11.2017

Abbildungen

VIII, 247 p. 63 illus., 57 illus. in color.

Herausgeber

Verlag

Springer Singapore

Seitenzahl

247

Maße (L/B/H)

24,1/16/2 cm

Gewicht

553 g

Auflage

1st ed. 2017

Sprache

Englisch

ISBN

978-981-10-5489-1

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Virtual, Augmented, and Mixed Realities in Education
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  • A Conceptual Framework for VR in Education.- Part One: Frameworks for Design.- Implicit Learning through Embodiment in Immersive Virtual Reality.- Authenticity in Immersive Design.- The Immersive Power of Social Interaction.- Assessment for Learning in Immersive Environments.- Infrastructures for VR/AR in the Classroom.- Part Two: Case Studies of Immersive Media for Learning.- Virtual Reality as an Immersive Medium for Authentic Simulations: The Case of EcoMUVE.- Systems to Support Co-Creative Collaboration in Mixed Reality Environments.- Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning.- Embodied Education in Mixed and Mediated Realities: Some Results and Principles for Content Design.- Preparing Students for Future Learning with Mixed Reality Interfaces.- Part Three: Next Steps for the Field.- A Bibliometric Analysis of Virtual Reality related Research in Education: Current Status, Opportunities, and Future Prospects.- Reconstruction ofVirtual Reality Environments based on Script.- Conclusion: Developing a Research Agenda for the Field.