• Produktbild: Integrated Graphic and Computer Modelling
  • Produktbild: Integrated Graphic and Computer Modelling

Integrated Graphic and Computer Modelling

48,99 €

inkl. gesetzl. MwSt., Versandkostenfrei


Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

13.12.2014

Abbildungen

XXI, 685 p.

Verlag

Springer London

Seitenzahl

685

Maße (L/B/H)

23,4/15,6/3,6 cm

Gewicht

975 g

Auflage

2008 edition

Sprache

Englisch

ISBN

978-1-4471-6136-3

Beschreibung

Rezension

From the reviews:



"The book provides a coherent introduction to the area of computer graphics … and whose original role in communication, design, entertainment and art has broadened to include a wide spectrum of applications. … There are two communities of readers for the book. Those who can produce graphics manually, or within a graphics painting or drawing environment … . And those who can program computers and therefore are accustomed to working in this way … . The book is full of color illustrations and Java code." (Agineszka Lisowska, Zentrablatt MATH, Vol. 1153, 2009)

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

13.12.2014

Abbildungen

XXI, 685 p.

Verlag

Springer London

Seitenzahl

685

Maße (L/B/H)

23,4/15,6/3,6 cm

Gewicht

975 g

Auflage

2008 edition

Sprache

Englisch

ISBN

978-1-4471-6136-3

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

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  • Produktbild: Integrated Graphic and Computer Modelling
  • Produktbild: Integrated Graphic and Computer Modelling
  • Models: Language, Graphic, Analogue, Scale, Mathematical & Computer Models.- Computer Languages: & Java Programming.- Programming Development Environment for Graphics.- Conditional Action-Spatial Searching & Problem Solving.- Display System and Hardware Programming Primitives.- Computer Hardware and Low Level Machine Language Programming.- Intermediate, Assembler Language Programming Macro Expansions, and Expression Translation.- Higher Level Languages – Translation, Interpretation and Scripting.- Primitive, Raster- Infill Operations: Line Interpolation.- Area Fill, Masks, Circles and Thick Line Interpolation.- Parametric Line Interpolation & Keyframe Infill “Inbetweening” Film Animation.- Geometry, Algebras, Co-ordinate Systems, and Transformations.- Spatial Relationships Overlap & Adjacency: Point to Line to Area.- Spatial Relationships Overlap & Adjacency Polygon on Polygon.- Spatial Relationships Overlap & Adjacency Rectangle-Rectangle Window on Window.- GUI: Graphic User Interfaces: Control Design Animation & Simulation Systems.