Produktbild: Preserving Complex Digital Objects

Preserving Complex Digital Objects

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

19.06.2014

Herausgeber

Anderson Janet + weitere

Verlag

Taylor and Francis

Seitenzahl

432

Maße (L/B/H)

2,4/15,7/2,2 cm

Gewicht

650 g

Sprache

Englisch

ISBN

978-1-85604-958-0

Beschreibung

Portrait

Janet Delve, David Anderson

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

19.06.2014

Herausgeber

Verlag

Taylor and Francis

Seitenzahl

432

Maße (L/B/H)

2,4/15,7/2,2 cm

Gewicht

650 g

Sprache

Englisch

ISBN

978-1-85604-958-0

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

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  • Produktbild: Preserving Complex Digital Objects
  • Foreword - Adam Farquhar Preface - Neil Grindley Introduction - Janet Delve and David Anderson PART 1: WHY AND WHAT TO PRESERVE: CREATIVITY VERSUS PRESERVATION 1. Standing on the shoulders of heavily armed giants - why history matters for game development - Dan Pinchbeck 2. Archaeology versus anthropology: what can truly be preserved? - Richard A. Bartle 3. Make or break? Concerning the value of redundancy as a creative strategy - Simon Biggs 4. Between code and space: the challenges of preserving complex digital creativity in contemporary arts practice - Michael Takeo Magruder PART 2: THE MEMORY INSTITUTION/DATA ARCHIVAL PERSPECTIVE 5. Preservation of digital objects at the Archaeology Data Service - Jenny Mitcham 6. Preserving games for museum collections and public display: the National Videogame Archive - Tom Woolley, James Newman and Iain Simons 7. Bridging the gap in digital art preservation: interdisciplinary reflections on authenticity, longevity and potential collaborations - Perla Innocenti 8. Laying a trail of breadcrumbs - preparing the path for preservation - Drew Baker and David Anderson PART 3: DIGITAL PRESERVATION APPROACHES, PRACTICE AND TOOLS 9. Digital preservation and curation: the danger of overlooking software - Neil Chue Hong 10. How do I know that I have preserved software? - Brian Matthews, Arif Shaon and Esther Conway 11. Digital preservation strategies for visualizations and simulations - Janet Delve, Hugh Denard and William Kilbride 12. The ISDA tools: preserving 3D digital content - Kenton McHenry, Rob Kooper, Luigi Marini and Michael Ondrejcek 13. Ecologies of research and performance: preservation challenges in the London Charter - Hugh Denard 14. A tangled web: metadata and problems in game preservation - Jerome McDonough 15. Metadata for preserving computing environments - Angela Dappert 16. Preserving games environments via TOTEM, KEEP and Bletchley Park - Janet Delve, Dan Pinchbeck and Winfried Bergmeyer 17. Documenting the context of software art works through social theory: towards a vocabulary for context classification - Leo Konstantelos PART 4: CASE STUDIES 18. The Villa of Oplontis: a 'born-digital' project - John R. Clarke 19. Preservation of complex cultural heritage objects - a practical Implementation - Daniel Pletinckx.