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  • Produktbild: Advances in Computer Entertainment
  • Produktbild: Advances in Computer Entertainment
Band 7624

Advances in Computer Entertainment 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012, Proceedings

48,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

21.09.2012

Abbildungen

XXIV, 337 illus., schwarz-weiss Illustrationen

Herausgeber

Anton Nijholt + weitere

Verlag

Springer Berlin

Seitenzahl

599

Maße (L/B/H)

23,5/15,5/3,4 cm

Gewicht

932 g

Auflage

2012

Sprache

Englisch

ISBN

978-3-642-34291-2

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

21.09.2012

Abbildungen

XXIV, 337 illus., schwarz-weiss Illustrationen

Herausgeber

Verlag

Springer Berlin

Seitenzahl

599

Maße (L/B/H)

23,5/15,5/3,4 cm

Gewicht

932 g

Auflage

2012

Sprache

Englisch

ISBN

978-3-642-34291-2

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Advances in Computer Entertainment
  • Produktbild: Advances in Computer Entertainment
  • Applaud Having Fun: A Mobile Game to Cheer your Favourite Sports Team.- Paranga: An Interactive Flipbook.- Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing.- Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub.- Airstic Drum: a Drumstick for Integration of Real and Virtual Drums.- Enhancing level di_culty and additional content in platform

    videogames through graph analysis.- A System for Supporting Performers in Stu_ed Suits.- Socially Present Board Game Opponents.- Localizing Global Game Jam: Designing Game Development forCollaborative Learning in the Social Context Producing while Consuming: Social Interaction around Photos shared within Private Groups.- Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design.- An Automatic Race Track Generating System.- Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions.- A Survey of Players Opinions on Interface Customization in World of Warcraft.- 53.090 virtual rusks = 510 real smiles - Using a fun exergame installation for advertising traditional food products.- Designing Playful Interactive Installations for Urban Environments The SwingScape Experience.- Flashback in Interactive Storytelling.- SanjigenJiten : Computer Assisted Language Learning System within a

    3D Game Environment.- A caption presentation system for the hearing impaired people attending theatrical performances.- Emergent Gait Evolution of Quadruped Arti_cial Life.- Enjoying Text Input with Image-enabled IME.- Train Window of Container: Visual and Auditory Representation of Train Movement.- Pinch: An Interface that Relates Applications on Multiple Touch-Screen Devices by Pinching Gesture.- Exploring Playability of Social Network Games.- A Gesture Interface Game for Energy Consumption Awareness.- UBI, The Guardian Dragon: Your Virtual

    Sidekick.- Construction of a Prototyping Support System for Painted Musical Instruments.- Reex-based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display.- POPAPY: Instant Paper Craft Made Up in a Microwave Oven.- Games Bridging Cultural

    Communications.- Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of this towards Existential Games.- Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition.- PURE FLOW: Gallery Installation and Mobile Application.- Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument Puppet Theater System for Normal-Hearing and Hearing-Impaired People.- Creative Design Workshop: Exploring Value Propositions with Urban

    Nepalese Children.- DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun.- When Away Applaud Anyway.- Making a toy educative using electronics.- Enhancing tactile imagination through sound and light.- Streaming DirectX-Based Games on Windows.-

    Autonomously Acquiring a Video Game Agents Behavior: Letting Players Feel Like Playing with a Human Player.- Chop Chop - A Sound Augmented Kitchen Prototype.- Time Telescopic Replay of Tactile Sensations.- Compact Ultrasound Device for Noncontact Interaction.- A Novel Approach for Constructing Emulator for Microsoft Kinect XBOX 360 Sensor in the .NET Platform.- Tap Till Tired Farm.- Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction.- Immobile Haptic Interface Using Tendon Electrical Stimulation.- STRAVIGATION: a vibrotactile mobile navigation for exploration-like-sightseeing.- Earth Girl: A Multi-Cultural Game about Natural Disaster Prevention and Resilience.- PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done.- City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display.- Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games JECCO: A Creature-Like Tentacle Robot.- Yusabutter: A messaging tool that generatesanimated texts.- HomeTree an Art Inspired Mobile Eco-feedback Visualization.- Augmenting Trading Card Game: Playing against Virtual Characters

    used in Fictional Stories.- Changing Environmental Behaviors through Smartphone-based Augmented Experiences.- ona: Development of an interface that implements lifelike behaviors to a plant.- HOJI*HOJI: The hole-type interactive device for entertainment.- t-words: playing with sounds and creating narratives.- Semi-Transparent Augmented Reality System.- Awareness Support for Remote Music Performance.- GENIE: Photo-based Interface For Many Heterogeneous LED Lamps.- Disaster Experience Game in a Real World.- Entertainment Displays Which Restore Negative Images of Shopping Center.- Where Buddhism Encounters Entertainment Computing.- IUstream: Personal Live Streaming Support System with Automatic Collection and Real-time Recommendation of Topics.