Produktbild: E-Learning and Games for Training, Education, Health and Sports
Band 7516

E-Learning and Games for Training, Education, Health and Sports 7th International Conference, Edutainment 2012, and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012, Proceedings

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

15.08.2012

Abbildungen

XVIII, 194 p. 68 illus.

Herausgeber

Stefan Göbel + weitere

Verlag

Springer Berlin

Seitenzahl

194

Maße (L/B/H)

23,5/15,5/1,2 cm

Gewicht

330 g

Auflage

2012

Sprache

Englisch

ISBN

978-3-642-33465-8

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

15.08.2012

Abbildungen

XVIII, 194 p. 68 illus.

Herausgeber

Verlag

Springer Berlin

Seitenzahl

194

Maße (L/B/H)

23,5/15,5/1,2 cm

Gewicht

330 g

Auflage

2012

Sprache

Englisch

ISBN

978-3-642-33465-8

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: E-Learning and Games for Training, Education, Health and Sports
  • Collaborative Virtual Environments for Training: A Unified InteractionModel for Real Humans and Virtual Humans.- Developing a Situated Virtual Reality Simulation for TeleroboticControl and Training.- Game Mastering in Collaborative Multiplayer Serious Games.- Implementing High-Resolution Adaptivity in Game-Based Learning.- Game-Based Teaching and LearningTurning High-Schools into Laboratories? Lessons Learnt from Studiesof Instructional Effectiveness of Digital Games in the CurricularSchooling System .- Application of NXT Based Robots for Teaching Java-BasedConcurrency.- The Effect of Learning Mechanics Design on Learning Outcomes in aComputer-Based Geometry Game.- A Serious Game for Architectural Knowledge in the Classroom.- Evaluation of Competence Development in WoW.- “This Game Is Girly!” Perceived Enjoyment and Student Acceptanceof Edutainment.- Emerging Learning and Gaming TechnologiesTowards a Social Game Interaction Taxonomy: A Social GamingApproach towards Peer Knowledge Sharing and Participation in SeriousGames.- Mobile Worlds: Mobile Gaming and Learning?.- Science and Technology Communication Activities by Using 3D ImageProjection System.- Potentials of a Low-Cost Motion Analysis System for Exergames inRehabilitation and Sports Medicine.- Authoring Tools and MechanismsPuzzle-it: An HTML5 Serious Games Platform for Education: PuzzleBased Serious Games for Education.- Authoring of Serious Adventure Games in StoryTec.- Designing an Interactive Storytelling Game.- Towards Puzzle Templates for Multiplayer Adventures.- Context-Sensitive User-Centered Scalability: An Introduction Focusingon Exergames and Assistive Systems in Work Contexts.- The Impact of Different Gaming Interfaces on Spatial Experience andSpatial Presence – A Pilot Study.- Perceptual and Computational Time Models in Game Design for TimeOrientation in Learning Disabilities.- StoryTec: Authoring Adaptive Cross-Platform Games.- Veni, Vidi, VICERO – But Where to Start?