Produktbild: CAST Methods in Modelling
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CAST Methods in Modelling Computer Aided Systems Theory for the Design of Intelligent Machines

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.02.2012

Verlag

Springer Berlin

Seitenzahl

376

Maße (L/B/H)

24,2/17/2,2 cm

Gewicht

660 g

Auflage

Softcover reprint of the original 1st ed. 1992

Sprache

Englisch

ISBN

978-3-642-95682-9

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

12.02.2012

Verlag

Springer Berlin

Seitenzahl

376

Maße (L/B/H)

24,2/17/2,2 cm

Gewicht

660 g

Auflage

Softcover reprint of the original 1st ed. 1992

Sprache

Englisch

ISBN

978-3-642-95682-9

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: CAST Methods in Modelling
  • 1 Introduction.- 1.1 Problem-Solving by Models.- 1.2 Systems Theory Instrumented Modelling.- 1.3 CAST — Computer Aided Systems Theory.- 1.4 CAST Methods in Modelling: An Overview.- References — Chapter 1.- 2 Cast Method Bank Systems.- 2.1 CAST Method Bank System Design.- 2.1.1 Systems Theory Method Banks.- 2.1.2 The STIPS Machine STIPS.M.- 2.1.3 Special STIPS Machines.- 2.1.4 Navigation in Systems Problem Solving.- 2.1.5 Requirements for Applications in VLSI-Design.- 2.2 CAST.FSM — Finite State Machine Method Bank System.- 2.2.1 Introduction.- 2.2.2 LOOPS Software Implementation of CAST.FSM.- 2.2.3 STIPS.FSM Implementation.- 2.2.4 CAST.FSM Application Examples.- 2.2.5 CAST.FSM Extension and Perspectives.- 2.3 CAST.FOURIER — Method Bank for Generalized Spectral Techniques.- 2.3.1 Introduction.- 2.3.2 Motivation.- 2.3.3 Generalized Spectral Techniques in Digital Image Processing.- 2.3.4 Goals and State of Development.- 2.3.5 Implementation.- 2.3.6 Concluding Remarks.- 2.4 CAST.LISAS — Simulation Tool for Regular Networks of Finite State Machines.- 2.4.1 Introduction.- 2.4.2 Main Features of CAST.LISAS.- 2.4.3 Cell Model and Activation Scheduling.- 2.4.4 Using CAST.LISAS.- 2.4.5 Further Simulation Examples.- 2.4.6 Experiences and Conclusion.- 2.5 CAST.PN — An Editor and Simulation Tool for Petri Nets.- 2.5.1 Petri Nets in CAST.- 2.5.2 Condition/Event Systems.- 2.5.3 Place/Transition Nets.- 2.5.4 Implementing the Net Theory.- 2.5.5 Implementing the User Interface.- 2.6 CAST Applications.- 2.6.1 Algebraic Decomposition of MCNC Benchmark FSMs for Logic Synthesis.- 2.6.2 CAST.FSM Applications in Cryptology.- References — Chapter 2.- 3 Modelling and Simulation.- 3.1 Introduction.- 3.1.1 The Enterprise of Modelling and Simulation.- 3.1.2 The Systems Approach to Modelling and Simulation.- 3.1.3 Multi-Formalism System Modelling.- 3.2 System Specification Formalisms.- 3.2.1 A Brief Review of System Specification Formalisms.- 3.2.2 Atomic Formalisms for Combined Discrete-Continuous Modelling.- 3.2.3 Coupled Multi-Formalism System Formalism.- 3.3 Abstract Simulator Concepts.- 3.3.1 Abstract Simulator of Discrete Event Systems.- 3.3.2 Abstract Simulator for Discrete Time Systems.- 3.3.3 Abstract Simulator for Differential Equation Specified Systems.- 3.3.4 Simulators for Atomic Multi-Formalism Models.- 3.3.5 Coordinators for Coupled Multi-Formalism Models.- 3.3.6 Root-Coordinator.- 3.4 Implementations of Modelling and Simulation Environments.- 3.4.1 Implementation in PC-Scheme.- 3.4.2 The STIMS Modelling and Simulation Environment.- 3.5 Multifacetted Modelling.- 3.5.1 Introduction to Multifacetted Modelling.- 3.5.2 System Entity Structure Definition.- 3.5.3 Pruning the System Entity Structure.- 3.5.4 An Integrated Systems Theory Instrumented Modelling and Simulation Environment.- 3.6 Towards Variable Structure Modelling and Simulation.- 3.6.1 Introduction and Motivation.- 3.6.2 Ranking Typography of Variable Structure Models.- 3.6.3 A Multi-Level System Approach to Variable Structure Modelling.- 3.6.4 DEVS-Scheme Implementation of Multi-Level, Variable Structure Models.- 3.6.5 Models of Intelligent Agents.- References — Chapter 3.- 4 Machine Vision.- 4.1 Introduction.- 4.2 CAST and Machine Vision.- 4.2.1 Building Machines That “See”.- 4.2.2 Dedicated Vision Systems.- 4.2.3 CAST Tools for Vision?.- 4.3 Modelling Objects for Visual Recognition.- 4.3.1 Modelling the Appearance of Real-Word Objects.- 4.3.2 Applying the VMT.- 4.3.3 Building the Model.- 4.3.4 Model Compilation.- 4.3.5 Conclusion.- 4.4 Spontaneous Recognition of Structured Objects.- 4.4.1 Structural Object Recognition.- 4.4.2 Structural Object Representation.- 4.4.3 Matching Structural Descriptions.- 4.4.4 Structural Techniques in Speech Recognition.- 4.4.5 Scan Paths in Human Vision.- 4.4.6 A Framework for Structural Recognition.- 4.4.7 Salient Strings of Tokens.- 4.4.8 Global Context.- 4.4.9 Summary.- 4.5 An Integrated Development Tool for Machine Vision.- 4.5.1 Introduction.- 4.5.2 Developing Knowledge-Based Vision.- 4.5.3 Implementation.- 4.5.4 Summary.- References — Chapter 4.- 5 Implementation Issues.- 5.1 Software Development for CAST.- 5.2 Building Class Hierarchies.- 5.2.1 Data Structures.- 5.2.2 Algorithm to Compute an Optimal Inheritance Hierarchy.- 5.3 Browsers for CAST Tools.- 5.3.1 Standard LOOPS Browsers.- 5.3.2 LOOPS Browser Specializations.- 5.3.3 Implementing Browsers in Common LISP, CLOS, CLX and CLUE.- 5.4 Implementing Data Persistency in LISP.- 5.4.1 Data Persistency.- 5.4.2 Internal LISP Objects.- 5.4.3 External Representation.- 5.4.4 Implementation.- 5.4.5 Open Problems.- 5.4.6 Summary.- 5.5 Direct Embedding of Procedural Code in LISP.- 5.5.1 Introduction.- 5.5.2 Conventional Use of Procedural Code.- 5.5.3 A Foreign Language Toolkit (FLT).- 5.5.4 FLT Reference.- 5.5.5 Examples.- 5.5.6 Summary.- References — Chapter 5.- Appendix: CAST.FSM User’s Guide.- A.1 CAST.FSM Background.- A.2 System Requirements.- A.2.1 Hardware.- A.2.2 Software.- A.3 CAST.FSM Installation.- A.4 Starting a CAST Session and Browsing.- A.4.1 The CAST Class Browser.- A.4.2 The CAST Instance Browser.- A.4.3 Defining a System.- A.4.4 Petri Nets Make the Difference.- A.5 Table Editing.- A.6 Analysis Operations.- A.6.1 I/O-Experiment.- A.6.2 Lattice.- A.6.3 Others.- A.7 Synthesis, System Transformations and the Realization Tree.- A.8 Living with a Prototype: Errors and Breaks.- A.8.1 Beginners and casual CAST.FSM Users.- A.8.2 Power Users.- A.9 Saving Realizations on Files.- References — Appendix.