Produktbild: Photorealistic Rendering Techniques

Photorealistic Rendering Techniques

49,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

24.02.2012

Abbildungen

X, 444 p. 16 illus. in color.

Herausgeber

Georgios Sakas + weitere

Verlag

Springer Berlin

Seitenzahl

444

Maße (L/B/H)

23,5/15,5/2,5 cm

Gewicht

698 g

Auflage

Softcover reprint of the original 1st edition 1995

Sprache

Englisch

ISBN

978-3-642-87827-5

Beschreibung

Rezension

"For the graphics enthusiast...who wants to see the current state-of-the-art in rendering research, this book is ideal, and gives an insight into areas too specialised to be covered in any mainstream computer graphics text." Computer Graphics Forum

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

24.02.2012

Abbildungen

X, 444 p. 16 illus. in color.

Herausgeber

Verlag

Springer Berlin

Seitenzahl

444

Maße (L/B/H)

23,5/15,5/2,5 cm

Gewicht

698 g

Auflage

Softcover reprint of the original 1st edition 1995

Sprache

Englisch

ISBN

978-3-642-87827-5

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Photorealistic Rendering Techniques
  • I: Viewing Solutions.- Results of the 1994 Survey on Image Synthesis.- Quantization Techniques for Visualization of High Dynamic Range Pictures.- Rendering, Complexity, and Perception.- II: Participating Media.- Rendering Participating Media: Problems and Solutions from Application Areas.- A Model for Fluorescence and Phosphorescence.- Global Illumination in Presence of Participating Media with General Properties.- Efficient Light Propagation for Multiple Anisotropic Volume Scattering.- Clustering and Volume Scattering for Hierarchical Radiosity Calculations..- III: Ray Tracing and Monte Carlo.- Adaptive Splatting for Specular to Diffuse Light Transport.- Rayvolution: An Evolutionary Ray Tracing Algorithm.- Bidirectional Estimators for Light Transport.- The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing.- An Importance Driven Monte-Carlo Solution to the Global Illumination Problem.- Importance-driven Monte Carlo Light Tracing.- IV: Radiosity.- A New Stochastic Radiosity Method for Highly Complex Scenes.- Constructing Solvers for Radiosity Equation Systems.- New Efficient Algorithms with Positive Definite Radiosity Matrix.- Adaptive Mesh Refinement with Discontinuities for the Radiosity Method.- Optimizing Discontinuity Meshing Radiosity.- Simplifying the Representation of Radiance from Multiple Emitters.- V: Wavelets.- Haar Wavelet: A Solution to Global Illumination With General Surface Properties.- Wavelet Radiance.- Wavelet Methods for Radiance Computations.- VI: Dynamic Solutions and Walkthrouhgs.- Efficient Radiosity in Dynamic Environments.- Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List.- An Efficient Progressive Refinement Strategy for Hierarchical Radiosity..- Efficient Re-rendering ofNaturally Illuminated Environments.- Texture Mapping as an Alternative for Meshing During Walkthrough Animation.- BRUSH as a Walkthrough System for Architectural Models.- Environment Mapping for Efficient Sampling of the Diffuse Interreflection.- Colour Plates.- List of Authors.