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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

05.05.2012

Abbildungen

XXVIII, 196 p.

Herausgeber

Anna Peachey + weitere

Verlag

Springer London

Seitenzahl

196

Maße (L/B/H)

23,5/15,5/1,3 cm

Gewicht

347 g

Auflage

2010

Sprache

Englisch

ISBN

978-1-4471-2538-9

Beschreibung

Portrait

Anna Peachey is Director of Innovations at Eygus Ltd, the company responsible for coordinating the Open University UK presence in virtual worlds. She was Academic and Organising Chair of Research Learning in Virtual Environments 08 and is an editorial board member of if International Journal for Advanced Corporate Learning, the International Journal of Virtual and Personal Learning Environments and Impact, The Journal of Applied Research in Workplace E-learning. Anna is currently researching identity and community in virtual worlds as Teaching Fellow with the Centre for Open Learning in Math’s, Science, Computing and Technology at the Open University, and has worked with students around the world using online and distance learning since 1995.

Dr Julia Gillen is a Senior Lecturer in Digital Literacies in the Literacy Research Centre, Lancaster University. She is interested in literacy, language, multimodality, technology and learning in both formal and informal settings. In 2007-8 one of her main interests was working with children in virtual worlds, in the Schome Park programme, as described in this book. Parallel research projects involved interactive whiteboards and the school dinners debate. She has also published widely on a variety of topics concerned with young children, recently co-editing Ann Cameron of the University of British Columbia the volume: A day in the life: An international study of two-year old girls (Palgrave Macmillan. Julia Gillen is also a co-editor of the Journal of Early Childhood Literacy. The Edwardian postcard is a further area of research, offering fascinating parallels and contrasts with the contemporary digital revolution.

Daniel Livingstone lectures on Computer Games Technology at UWS. Daniel is a co-funder of SLODDLE, co-chaired the first two Second Life Education workshops and initiated the HEA ‘MassivelyMulti-Learner’ workshop series. Daniel is the lead investigator on the Eduserv funded project ‘Online Learning In Virtual Environments with Sloodle’.

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

05.05.2012

Abbildungen

XXVIII, 196 p.

Herausgeber

Verlag

Springer London

Seitenzahl

196

Maße (L/B/H)

23,5/15,5/1,3 cm

Gewicht

347 g

Auflage

2010

Sprache

Englisch

ISBN

978-1-4471-2538-9

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Researching Learning in Virtual Worlds
  • Produktbild: Researching Learning in Virtual Worlds
  • Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices.- Learning, Teaching and Ambiguity in Virtual Worlds.- The Second Life Researcher Toolkit – An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life.- The Schome Park Programme: Exploring Educational Alternatives.- New Literacies in Schome Park.- The Third Place in Second Life: Real Life Community in a Virtual World.- Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findings.- Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities.- Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies.- This is Not a Game – Social Virtual Worlds, Fun, and Learning.