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  • Produktbild: Design and Use of Serious Games
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Design and Use of Serious Games

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Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

16.12.2008

Abbildungen

VIII, 206 p.

Herausgeber

Marja Helena Kankaanranta + weitere

Verlag

Springer Netherland

Seitenzahl

206

Maße (L/B/H)

24,3/16,4/1,8 cm

Gewicht

473 g

Auflage

2009 edition

Sprache

Englisch

ISBN

978-1-4020-9495-8

Beschreibung

Rezension

From the reviews:


"Kankaanranta and Neittaanmäki (Univ. of Jyväskylä, Finland) provide an eclectic collection of 13 papers focused on the emerging field of serious games … . The volume is divided into four sections … . The papers are derived from presentations made at a serious games conference held in 2008 at the Univ. of Jyväskylä … . it provides those who are currently engaged in or contemplating serious game development with potentially new insights and issues to consider. Summing Up: Recommended. Researchers/faculty and professionals/practitioners." (A. Chen, Choice, Vol. 47 (1), September, 2009)

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

16.12.2008

Abbildungen

VIII, 206 p.

Herausgeber

Verlag

Springer Netherland

Seitenzahl

206

Maße (L/B/H)

24,3/16,4/1,8 cm

Gewicht

473 g

Auflage

2009 edition

Sprache

Englisch

ISBN

978-1-4020-9495-8

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: GPSR Kontakt

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  • Produktbild: Design and Use of Serious Games
  • Produktbild: Design and Use of Serious Games
  • Game Production.- Three Approaches Towards Teaching Game Production.- Design and Architecture of Sidh – a Cave Based Firefighter Training Game.- Human-Centred Design and Exercise Games.- Children's Involvement in the Design of Game-Based Learning Environments.- Learning.- Designing Serious Games for Computer Assisted Language Learning – a Framework for Development and Analysis.- Competence Complexity and Obvious Learning.- The Attitudes of Finnish School Teachers Towards Commercial Educational Games.- Using Videogames as Educational Tools: Building Bridges Between Commercial and Serious Games.- Social Perspective.- Let's Play Together with the Camera of Your Mobile Device.- AnimalClass: Social Networks in Gaming.- Multiplayer Interface for a Computer-Augmented Learning Game.- Technical Applications.- RACER: A Non-Commercial Driving Game which Became a Serious Tool in the Research of Driver Fatigue.- VIPROSA – Game-like Tool for Visual Process Simulation and Analysis.