Produktbild: Fun and Games
Band 5294

Fun and Games Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings

49,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

08.10.2008

Abbildungen

XII, 203 p.

Herausgeber

Panos Markopoulos + weitere

Verlag

Springer Berlin

Seitenzahl

203

Maße (L/B/H)

23,5/15,5/1,3 cm

Gewicht

347 g

Auflage

2008

Sprache

Englisch

ISBN

978-3-540-88321-0

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

08.10.2008

Abbildungen

XII, 203 p.

Herausgeber

Verlag

Springer Berlin

Seitenzahl

203

Maße (L/B/H)

23,5/15,5/1,3 cm

Gewicht

347 g

Auflage

2008

Sprache

Englisch

ISBN

978-3-540-88321-0

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

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  • Produktbild: Fun and Games
  • Keynotes.- Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction.- Hypercomputation, Unconsciousness and Entertainment Technology.- Focus on Innovation.- Pervasive Mobile Games – A New Mindset for Players and Developers.- EyeMote – Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography.- The Audio Adventurer: Design of a Portable Audio Adventure Game.- Building RFID-Based Augmented Dice with Perfect Recognition Rates.- Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming.- Test-Bed for Multimodal Games on Mobile Devices.- Affect and Gaming.- Dynamic Game Balancing by Recognizing Affect.- Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures.- Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting.- The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers’ Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard.- Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games.- Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training Game.- Log Who’s Playing: Psychophysiological Game Analysis Made Easy through Event Logging.- Fun n’Games for Young and Old.- Acting Your Age in Second Life.- Developing an Adaptive Memory Game for Seniors.- A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy.- A Music Educational Entertainment Environment for Preschoolers.