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  • Produktbild: Cognitive Technology: Instruments of Mind
  • Produktbild: Cognitive Technology: Instruments of Mind
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Cognitive Technology: Instruments of Mind 4th International Conference, CT 2001 Coventry, UK, August 6-9, 2001 Proceedings

97,99 €

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

25.07.2001

Abbildungen

XV, 524 p.

Herausgeber

Meurig Beynon + weitere

Verlag

Springer Berlin

Seitenzahl

524

Maße (L/B/H)

27,9/21,6/3 cm

Gewicht

1347 g

Auflage

2001

Sprache

Englisch

ISBN

978-3-540-42406-2

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

25.07.2001

Abbildungen

XV, 524 p.

Herausgeber

Verlag

Springer Berlin

Seitenzahl

524

Maße (L/B/H)

27,9/21,6/3 cm

Gewicht

1347 g

Auflage

2001

Sprache

Englisch

ISBN

978-3-540-42406-2

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: ProductSafety@springernature.com

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  • Produktbild: Cognitive Technology: Instruments of Mind
  • Produktbild: Cognitive Technology: Instruments of Mind
  • Cognitive engineering.- Cognitive Technology: Tool or Instrument?.- Design Spaces & Virtual Environments.- Natural-Born Cyborgs?.- Design Spaces & Virtual Environments.- Fact and Artifact: Reification and Drift in the History and Growth of Interactive Software Systems.- Thinking Together in Concept Design for Future Products — Emergent Features for Computer Support.- The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Space.- Design Spaces & Virtual Environments.- Can Social Interaction Skills Be Taught by a Social Agent? The Role of a Robotic Mediator in Autism Therapy.- The Cognitive Effects of Delayed Visual Feedback: Working Memory Disruption While Driving in Virtual Environments.- Embodiment, Perception, and Virtual Reality.- Freeing Machines from Cartesian Chains.- Design Spaces & Virtual Environments.- The Relationship between the Arrangement of Participants and the Comfortableness of Conversation in HyperMirror.- Mapping the Semantic Asymmetries of Virtual and Augmented Reality Space.- Presence and the Role of Activity Theory in Understanding: How Students Learn in Virtual Learning Environments.- Human Activity & Human Computing.- Experiment as an Instrument of Innovation: Experience and Embodied Thought.- Human Activity & Human Computing.- Can We Afford It? Issues in Designing Transparent Technologies.- “The End of the (Dreyfus) Affair”:(Post)Heideggerian Meditations on Man, Machine, and Meaning.- New Visions of Old Models.- Human Activity & Human Computing.- Abstract Victorian Data Processing - When Software Was People.- On the Meaning of Computer Programs.- Sense from a Sea of Resources: Tools to Help People Piece Information Together.- Education & Cognition.- Beyond the Algorithmic Mind.- Education & Cognition.- HowGroup Working Was Used to Provide a Constructive Computer-Based Learning Environment.- Neuro-Psycho-Computational Technology in Human Cognition under Bilingualism.- Digital Image Creation and Analysis as a Means to Examine Learning and Cognition.- Education & Cognition.- Woven Stories as a Cognitive Tool.- The Narrative Intelligence Hypothesis: In Search of the Transactional Format of Narratives in Humans and Other Social Animals.- Building Rules.- Virtual Mental Space: Interacting with the Characters of Works of Literature.- Education & Cognition.- The Plausibility Problem: An Initial Analysis.- Computer Interfaces: From Communication to Mind-Prosthesis Metaphor.- Meaning and Relevance.- Education & Cognition.- Cognitive Dimensions of Notations: Design Tools for Cognitive Technology.- The Cognitive Dimensions of an Artifact vis-à-vis Individual Human Users: Studies with Notations for the Temporal Specification of Interactive Systems.- Interactive Situation Models for Cognitive Aspects of User-Artefact Interaction.- Society & Technology.- Mediated Faces.- Society & Technology.- Implementing Configurable Information Systems: A Combined Social Science and Cognitive Science Approach.- Interdisciplinary Engineering of Interstate E-Government Solutions.- Work, Workspace, and the Workspace Portal.- Experimental Politics: Ways of Virtual Worldmaking.- Human Identity in the Age of Software Agents.- Tracing for the Ideal Hunting Dog: Effects of Development and Use of Information System on Community Knowledge.- Society & Technology.- Critique of Pure Technology.- The Computer as Instrument.- Computational Infrastructure for Experiments in Cognitive Leverage.