• Produktbild: Numerical Geometry of Images
  • Produktbild: Numerical Geometry of Images

Numerical Geometry of Images Theory, Algorithms, and Applications

49,99 €

inkl. gesetzl. MwSt., Versandkostenfrei

Lieferung nach Hause

Beschreibung

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

31.10.2003

Abbildungen

XIII, 254 illus., schwarz-weiss Illustrationen

Illustriert von

M. Bronstein + weitere

Verlag

Springer Us

Seitenzahl

209

Maße (L/B/H)

24,1/18,3/1,7 cm

Gewicht

640 g

Auflage

2004

Sprache

Englisch

ISBN

978-0-387-95562-9

Beschreibung

Rezension

From the reviews:



"After a brief introduction to differential geometry the book covers computational methods and algorithms in image processing and image analysis. … The author presents classic approaches as well as new solutions … . It would certainly be beneficial for the presumptive reader to be able to rely on a sound background in geometry, linear algebra and calculus." (Anton Gfrerrer, Zentralblatt MATH, Vol. 1049, 2004)

Produktdetails

Einband

Gebundene Ausgabe

Erscheinungsdatum

31.10.2003

Abbildungen

XIII, 254 illus., schwarz-weiss Illustrationen

Illustriert von

  • M. Bronstein
  • A. Bronstein

Verlag

Springer Us

Seitenzahl

209

Maße (L/B/H)

24,1/18,3/1,7 cm

Gewicht

640 g

Auflage

2004

Sprache

Englisch

ISBN

978-0-387-95562-9

Herstelleradresse

Springer-Verlag KG
Sachsenplatz 4-6
1201 Wien
AT

Email: GPSR Kontakt

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

  • Produktbild: Numerical Geometry of Images
  • Produktbild: Numerical Geometry of Images
  • 1 Introduction.- 1.1 Mathematical Tools and Machinery.- 1.2 Applications.- 1.3 Exercises.- 2 Basic Differential Geometry.- 2.1 Introduction to Differential Geometry in the Plane.- 2.2 Invariant Signatures.- 2.3 Calculus of Variations in Parametric Form.- 2.4 Geometry of Surfaces.- 2.5 A Brief Introduction to Intrinsic Geometry.- 2.6 Exercises.- 3 Curve and Surface Evolution.- 3.1 Evolution.- 3.2 Properties of Curve Evolution.- 3.3 Surface Evolution.- 3.4 Exercises.- 4 The Osher—Sethian Level Set Method.- 4.1 The Eulerian Formulation.- 4.2 From Curve to Image Evolution.- 4.3 Exercises.- 5 The Level Set Method: Numerical Considerations.- 5.1 Finite Difference Approximation.- 5.2 Conservation Laws and Hamilton-Jacobi Equations.- 5.3 Entropy Condition and Vanishing Viscosity.- 5.4 Numerical Methodologies.- 5.5 The CFL Condition.- 5.6 One-Dimensional Example of a Differential Conservation Law.- 5.7 Two-Dimensional Example of the CFL Condition.- 5.8 Viscosity Solutions.- 5.9 Summary.- 5.10 Exercises.- 6 Mathematical Morphology and Distance Maps.- 6.1 Continuous Morphology by Curve Evolution.- 6.2 Continuous-Scale Morphology.- 6.3 Distance Maps.- 6.4 Skeletons.- 6.5 Exercises.- 7 Fast Marching Methods.- 7.1 The One-Dimensional Eikonal Equation.- 7.2 Fast Marching on Two-Dimensional Rectangular Grids.- 7.3 Fast Marching on Triangulated Manifolds.- 7.4 Applications of Fast Marching on Surfaces.- 7.5 Exercises.- 8 Shape from Shading.- 8.1 Problem Formulation.- 8.2 Horn Characteristic Strip Expansion Method.- 8.3 Bruckstein’s Equal-Height Contours Expansion Method.- 8.4 Tracking Level Sets by Level Sets.- 8.5 Extracting the Surface Topography.- 8.6 Oblique Light Source.- 8.7 Summary.- 8.8 Exercises.- 9 2D and 3D Image Segmentation.- 9.1 The Level Set Geometric Model.- 9.2Geodesic Active Contours.- 9.3 Relation to Image Enhancement Methods.- 9.4 Nongeometric Measures and the Maupertuis Principle of Least Action.- 9.5 Edge Integration.- 9.6 Geometric Segmentation in 3D.- 9.7 Efficient Numerical Schemes.- 9.8 Exercises.- 10 Geometric Framework in Image Processing.- 10.1 Images as Surfaces.- 10.2 The Geometric Framework.- 10.3 Movies and Volumetric Medical Images.- 10.4 The Image Area as a Measure for Color Processing.- 10.5 The Metric as a Structure Tensor.- 10.6 Inverse Diffusion Across the Edge.- 10.7 Summary.- 10.8 Exercises.- 11 Texture Mapping, Matching Isometric Surfaces, and 3D Face Recognition.- 11.1 Flat Embedding.- 11.2 Texture Mapping.- 11.3 Isometric Signatures for Surfaces.- 11.4 Face Recognition.- 11.5 Exercises.- 12 Solutions to Selected Problems.