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  • Format: ePub


Digital games are one of the most significant media interfaces of contemporary life.
Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?
This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.

It is an essential companion for students looking to
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Produktbeschreibung
Digital games are one of the most significant media interfaces of contemporary life.

Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?

This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.



    It is an essential companion for students looking to understand games and games cultures in our increasingly playful and 'gamified' digital society.


    Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, D ausgeliefert werden.

    • Produktdetails
    • Verlag: SAGE Publications
    • Seitenzahl: 232
    • Erscheinungstermin: 24. März 2021
    • Englisch
    • ISBN-13: 9781529737622
    • Artikelnr.: 60089789
    Autorenporträt
    INGRID RICHARDSON is an Associate Professor in Games Art & Design at Murdoch University