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  • Format: PDF

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? This book proposes a possible answer to these questions by going back to the roots of gaming and showing how early games and modern indie productions captivate generations of players, without fancy graphics and effects but relying on basic emotions and instincts instead. This book benefits aspiring and beginning game designers and anyone who wants a better understanding of human nature and how…mehr

Produktbeschreibung
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? This book proposes a possible answer to these questions by going back to the roots of gaming and showing how early games and modern indie productions captivate generations of players, without fancy graphics and effects but relying on basic emotions and instincts instead. This book benefits aspiring and beginning game designers and anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.


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