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Successful training programs are designed using a series of interactive materials that help learners discover concepts and apply what is learned back to the job. The systematic process described in this book will help raise the trainer's skills to the next level of development. Easy-to-use tools and templates answer all the questions trainers, course designers, and Subject Matter Experts (SMEs) may have about how to develop training materials and more easily create the best training program in the shortest amount of time.
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Successful training programs are designed using a series of interactive materials that help learners discover concepts and apply what is learned back to the job. The systematic process described in this book will help raise the trainer's skills to the next level of development. Easy-to-use tools and templates answer all the questions trainers, course designers, and Subject Matter Experts (SMEs) may have about how to develop training materials and more easily create the best training program in the shortest amount of time.
Produktdetails
- Produktdetails
- Verlag: John Wiley & Sons
- Seitenzahl: 304
- Erscheinungstermin: 17. April 2013
- Englisch
- ISBN-13: 9781118583821
- Artikelnr.: 38402255
- Verlag: John Wiley & Sons
- Seitenzahl: 304
- Erscheinungstermin: 17. April 2013
- Englisch
- ISBN-13: 9781118583821
- Artikelnr.: 38402255
Jean Barbazette is founder of The Training Clinic, a consulting firm based in Seal Beach, California.
Exhibits and Tools xv Website Contents xix Acknowledgments xxiii
Introduction xxv Chapter 1 Overview of the Design Process 1 Essential Steps
in the Training Design Process 2 Where Materials Development Fits into the
Design Process 3 A Ten-Part Training Plan to Use as a Blueprint for
Materials Development 4 How to Present a Training Plan to Management and
Gain Approval 7 Next Steps 7 Chapter 2 Objectives for Writing Projects 9
Instructional Objectives Versus Objectives for Training Program Materials
10 Write Instructional Objectives 10 Four Characteristics of Instructional
Objectives 10 Four Elements of Well-Written Objectives for Training Program
Materials 14 Sample Objectives for Writing Materials 16 Next Steps 18
Chapter 3 Use the Writing Process 19 Assess Your Writing Skills 20 Use Four
Steps to Organize Your Ideas 21 Next Steps 28 Chapter 4 What Are the Best
Training Methods? 29 Select the Best Learning Experiences 31 Select the
Appropriate Technical Training Methods to Promote Recall and Application 36
Select the Best Audiovisual Support for Materials Design and Delivery 40
Pace Training Methods to Avoid Boredom 42 Determine How Much Practice Is
Needed to Learn a Skill 45 Sequence Training Methods Using a Situational
Training Model 48 Describe How the Materials Development Process Changes
Based on Classroom Versus e-Learning Delivery 51 Next Steps 52 Chapter 5
Develop Materials for Learning Activities 57 Write Th ree Types of
Materials, Depending on the Purpose 59 Use a Seven-Step Process to Design
Learning Activities 60 Adapt, Modify, or Create New Learning Experiences 65
Create Discovery Learning by Developing Five Adult Learning Steps to
Process Any Learning Activity 68 Distinguish the Use of Diff erent Types of
Handout Materials 72 Edit Materials to Address Content and Format Issues 73
Develop Eff ective and Lean Job Aids 75 Use Diff erent Graphic Looks to
Enhance Training Materials 80 Next Steps 87 Chapter 6 Develop Learning
Activities to Acquire Knowledge and Skill and to Infl uence Attitudes 89
Application Sharing 91 Th e Case Study Method 94 How to Develop a Case
Study 106 Discussion or Chat 121 Games and Simulations 124 In-Basket
Exercises 132 Interviews 134 Jigsaw Learning, Teaching Learning Teams,
Teaching Projects 135 Polling 138 Task Force Projects 138 Writing Tasks 143
Session Starters and Energizers 145 Next Steps 147 Chapter 7 Develop
Learning Activities to Acquire Knowledge 149 Lecture 151 Learning
Tournaments 155 Self-Study Materials, Printed Resources, and Information
Search 157 Course Pre-Work 158 Study Groups 160 Observation, Field Trips,
and Video 160 Demonstrations 162 Tests 163 Next Steps 163 Chapter 8 Develop
Learning Activities to Acquire Skill 165 Practice and Return Demonstrations
170 Role Play/Skill Practice 173 Next Steps 174 Chapter 9 Develop Learning
Activities to In fl uence Attitudes 177 Empathy Role Play 179
Inquiry-Oriented Discussions 183 Self-Assessments and Inventories 186
Behavior Modeling 191 Next Steps 194 Chapter 10 Develop Assessments and
Tests 195 Why Write Tests? 197 Do We Need to Test? Criteria for Testing 197
Skill Performance Tests 198 Knowledge Tests 199 Test Development Steps 199
Test Reliability 206 Test Validity 207 Skill Performance Rating Systems 209
Next Steps 220 Chapter 11 Develop a Lesson Plan or Leader's Guide 221
Contents of Lesson Plans 222 Types of Lesson Plans 222 Chapter 12 Design
Effective Visual Support 233 Flip Charts, Whiteboards 237 Design Slides
with Power 239 Color Psychology 239 Transition and Build Checklist 240
Video Scripting 241 Converting Classrom Training for e-Learning 246
Bibliography 251 About the Author 253 Index 255
Introduction xxv Chapter 1 Overview of the Design Process 1 Essential Steps
in the Training Design Process 2 Where Materials Development Fits into the
Design Process 3 A Ten-Part Training Plan to Use as a Blueprint for
Materials Development 4 How to Present a Training Plan to Management and
Gain Approval 7 Next Steps 7 Chapter 2 Objectives for Writing Projects 9
Instructional Objectives Versus Objectives for Training Program Materials
10 Write Instructional Objectives 10 Four Characteristics of Instructional
Objectives 10 Four Elements of Well-Written Objectives for Training Program
Materials 14 Sample Objectives for Writing Materials 16 Next Steps 18
Chapter 3 Use the Writing Process 19 Assess Your Writing Skills 20 Use Four
Steps to Organize Your Ideas 21 Next Steps 28 Chapter 4 What Are the Best
Training Methods? 29 Select the Best Learning Experiences 31 Select the
Appropriate Technical Training Methods to Promote Recall and Application 36
Select the Best Audiovisual Support for Materials Design and Delivery 40
Pace Training Methods to Avoid Boredom 42 Determine How Much Practice Is
Needed to Learn a Skill 45 Sequence Training Methods Using a Situational
Training Model 48 Describe How the Materials Development Process Changes
Based on Classroom Versus e-Learning Delivery 51 Next Steps 52 Chapter 5
Develop Materials for Learning Activities 57 Write Th ree Types of
Materials, Depending on the Purpose 59 Use a Seven-Step Process to Design
Learning Activities 60 Adapt, Modify, or Create New Learning Experiences 65
Create Discovery Learning by Developing Five Adult Learning Steps to
Process Any Learning Activity 68 Distinguish the Use of Diff erent Types of
Handout Materials 72 Edit Materials to Address Content and Format Issues 73
Develop Eff ective and Lean Job Aids 75 Use Diff erent Graphic Looks to
Enhance Training Materials 80 Next Steps 87 Chapter 6 Develop Learning
Activities to Acquire Knowledge and Skill and to Infl uence Attitudes 89
Application Sharing 91 Th e Case Study Method 94 How to Develop a Case
Study 106 Discussion or Chat 121 Games and Simulations 124 In-Basket
Exercises 132 Interviews 134 Jigsaw Learning, Teaching Learning Teams,
Teaching Projects 135 Polling 138 Task Force Projects 138 Writing Tasks 143
Session Starters and Energizers 145 Next Steps 147 Chapter 7 Develop
Learning Activities to Acquire Knowledge 149 Lecture 151 Learning
Tournaments 155 Self-Study Materials, Printed Resources, and Information
Search 157 Course Pre-Work 158 Study Groups 160 Observation, Field Trips,
and Video 160 Demonstrations 162 Tests 163 Next Steps 163 Chapter 8 Develop
Learning Activities to Acquire Skill 165 Practice and Return Demonstrations
170 Role Play/Skill Practice 173 Next Steps 174 Chapter 9 Develop Learning
Activities to In fl uence Attitudes 177 Empathy Role Play 179
Inquiry-Oriented Discussions 183 Self-Assessments and Inventories 186
Behavior Modeling 191 Next Steps 194 Chapter 10 Develop Assessments and
Tests 195 Why Write Tests? 197 Do We Need to Test? Criteria for Testing 197
Skill Performance Tests 198 Knowledge Tests 199 Test Development Steps 199
Test Reliability 206 Test Validity 207 Skill Performance Rating Systems 209
Next Steps 220 Chapter 11 Develop a Lesson Plan or Leader's Guide 221
Contents of Lesson Plans 222 Types of Lesson Plans 222 Chapter 12 Design
Effective Visual Support 233 Flip Charts, Whiteboards 237 Design Slides
with Power 239 Color Psychology 239 Transition and Build Checklist 240
Video Scripting 241 Converting Classrom Training for e-Learning 246
Bibliography 251 About the Author 253 Index 255
Exhibits and Tools xv Website Contents xix Acknowledgments xxiii
Introduction xxv Chapter 1 Overview of the Design Process 1 Essential Steps
in the Training Design Process 2 Where Materials Development Fits into the
Design Process 3 A Ten-Part Training Plan to Use as a Blueprint for
Materials Development 4 How to Present a Training Plan to Management and
Gain Approval 7 Next Steps 7 Chapter 2 Objectives for Writing Projects 9
Instructional Objectives Versus Objectives for Training Program Materials
10 Write Instructional Objectives 10 Four Characteristics of Instructional
Objectives 10 Four Elements of Well-Written Objectives for Training Program
Materials 14 Sample Objectives for Writing Materials 16 Next Steps 18
Chapter 3 Use the Writing Process 19 Assess Your Writing Skills 20 Use Four
Steps to Organize Your Ideas 21 Next Steps 28 Chapter 4 What Are the Best
Training Methods? 29 Select the Best Learning Experiences 31 Select the
Appropriate Technical Training Methods to Promote Recall and Application 36
Select the Best Audiovisual Support for Materials Design and Delivery 40
Pace Training Methods to Avoid Boredom 42 Determine How Much Practice Is
Needed to Learn a Skill 45 Sequence Training Methods Using a Situational
Training Model 48 Describe How the Materials Development Process Changes
Based on Classroom Versus e-Learning Delivery 51 Next Steps 52 Chapter 5
Develop Materials for Learning Activities 57 Write Th ree Types of
Materials, Depending on the Purpose 59 Use a Seven-Step Process to Design
Learning Activities 60 Adapt, Modify, or Create New Learning Experiences 65
Create Discovery Learning by Developing Five Adult Learning Steps to
Process Any Learning Activity 68 Distinguish the Use of Diff erent Types of
Handout Materials 72 Edit Materials to Address Content and Format Issues 73
Develop Eff ective and Lean Job Aids 75 Use Diff erent Graphic Looks to
Enhance Training Materials 80 Next Steps 87 Chapter 6 Develop Learning
Activities to Acquire Knowledge and Skill and to Infl uence Attitudes 89
Application Sharing 91 Th e Case Study Method 94 How to Develop a Case
Study 106 Discussion or Chat 121 Games and Simulations 124 In-Basket
Exercises 132 Interviews 134 Jigsaw Learning, Teaching Learning Teams,
Teaching Projects 135 Polling 138 Task Force Projects 138 Writing Tasks 143
Session Starters and Energizers 145 Next Steps 147 Chapter 7 Develop
Learning Activities to Acquire Knowledge 149 Lecture 151 Learning
Tournaments 155 Self-Study Materials, Printed Resources, and Information
Search 157 Course Pre-Work 158 Study Groups 160 Observation, Field Trips,
and Video 160 Demonstrations 162 Tests 163 Next Steps 163 Chapter 8 Develop
Learning Activities to Acquire Skill 165 Practice and Return Demonstrations
170 Role Play/Skill Practice 173 Next Steps 174 Chapter 9 Develop Learning
Activities to In fl uence Attitudes 177 Empathy Role Play 179
Inquiry-Oriented Discussions 183 Self-Assessments and Inventories 186
Behavior Modeling 191 Next Steps 194 Chapter 10 Develop Assessments and
Tests 195 Why Write Tests? 197 Do We Need to Test? Criteria for Testing 197
Skill Performance Tests 198 Knowledge Tests 199 Test Development Steps 199
Test Reliability 206 Test Validity 207 Skill Performance Rating Systems 209
Next Steps 220 Chapter 11 Develop a Lesson Plan or Leader's Guide 221
Contents of Lesson Plans 222 Types of Lesson Plans 222 Chapter 12 Design
Effective Visual Support 233 Flip Charts, Whiteboards 237 Design Slides
with Power 239 Color Psychology 239 Transition and Build Checklist 240
Video Scripting 241 Converting Classrom Training for e-Learning 246
Bibliography 251 About the Author 253 Index 255
Introduction xxv Chapter 1 Overview of the Design Process 1 Essential Steps
in the Training Design Process 2 Where Materials Development Fits into the
Design Process 3 A Ten-Part Training Plan to Use as a Blueprint for
Materials Development 4 How to Present a Training Plan to Management and
Gain Approval 7 Next Steps 7 Chapter 2 Objectives for Writing Projects 9
Instructional Objectives Versus Objectives for Training Program Materials
10 Write Instructional Objectives 10 Four Characteristics of Instructional
Objectives 10 Four Elements of Well-Written Objectives for Training Program
Materials 14 Sample Objectives for Writing Materials 16 Next Steps 18
Chapter 3 Use the Writing Process 19 Assess Your Writing Skills 20 Use Four
Steps to Organize Your Ideas 21 Next Steps 28 Chapter 4 What Are the Best
Training Methods? 29 Select the Best Learning Experiences 31 Select the
Appropriate Technical Training Methods to Promote Recall and Application 36
Select the Best Audiovisual Support for Materials Design and Delivery 40
Pace Training Methods to Avoid Boredom 42 Determine How Much Practice Is
Needed to Learn a Skill 45 Sequence Training Methods Using a Situational
Training Model 48 Describe How the Materials Development Process Changes
Based on Classroom Versus e-Learning Delivery 51 Next Steps 52 Chapter 5
Develop Materials for Learning Activities 57 Write Th ree Types of
Materials, Depending on the Purpose 59 Use a Seven-Step Process to Design
Learning Activities 60 Adapt, Modify, or Create New Learning Experiences 65
Create Discovery Learning by Developing Five Adult Learning Steps to
Process Any Learning Activity 68 Distinguish the Use of Diff erent Types of
Handout Materials 72 Edit Materials to Address Content and Format Issues 73
Develop Eff ective and Lean Job Aids 75 Use Diff erent Graphic Looks to
Enhance Training Materials 80 Next Steps 87 Chapter 6 Develop Learning
Activities to Acquire Knowledge and Skill and to Infl uence Attitudes 89
Application Sharing 91 Th e Case Study Method 94 How to Develop a Case
Study 106 Discussion or Chat 121 Games and Simulations 124 In-Basket
Exercises 132 Interviews 134 Jigsaw Learning, Teaching Learning Teams,
Teaching Projects 135 Polling 138 Task Force Projects 138 Writing Tasks 143
Session Starters and Energizers 145 Next Steps 147 Chapter 7 Develop
Learning Activities to Acquire Knowledge 149 Lecture 151 Learning
Tournaments 155 Self-Study Materials, Printed Resources, and Information
Search 157 Course Pre-Work 158 Study Groups 160 Observation, Field Trips,
and Video 160 Demonstrations 162 Tests 163 Next Steps 163 Chapter 8 Develop
Learning Activities to Acquire Skill 165 Practice and Return Demonstrations
170 Role Play/Skill Practice 173 Next Steps 174 Chapter 9 Develop Learning
Activities to In fl uence Attitudes 177 Empathy Role Play 179
Inquiry-Oriented Discussions 183 Self-Assessments and Inventories 186
Behavior Modeling 191 Next Steps 194 Chapter 10 Develop Assessments and
Tests 195 Why Write Tests? 197 Do We Need to Test? Criteria for Testing 197
Skill Performance Tests 198 Knowledge Tests 199 Test Development Steps 199
Test Reliability 206 Test Validity 207 Skill Performance Rating Systems 209
Next Steps 220 Chapter 11 Develop a Lesson Plan or Leader's Guide 221
Contents of Lesson Plans 222 Types of Lesson Plans 222 Chapter 12 Design
Effective Visual Support 233 Flip Charts, Whiteboards 237 Design Slides
with Power 239 Color Psychology 239 Transition and Build Checklist 240
Video Scripting 241 Converting Classrom Training for e-Learning 246
Bibliography 251 About the Author 253 Index 255