Dan Ablan
Digital Photography for 3D Imaging and Animation (eBook, PDF)
Schade – dieser Artikel ist leider ausverkauft. Sobald wir wissen, ob und wann der Artikel wieder verfügbar ist, informieren wir Sie an dieser Stelle.
Dan Ablan
Digital Photography for 3D Imaging and Animation (eBook, PDF)
- Format: PDF
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
This practical and easy-to-follow book showa you how to transformyour 3D projects with your own digital photographs and enhance your3D animation by adding photographs that you've composed, lit,and shot. The featured tips and ideas will quickly have youcreating quality photographs for use throughout the 3D workflow.From the mechanics of megapixels to the tricks of lighting to theart of finding the best images to shoot, you'll learnvaluable techniques that will transform your designs.Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.
- Geräte: PC
- eBook Hilfe
Andere Kunden interessierten sich auch für
- Marco SpiesBranded Interactions (eBook, PDF)75,00 €
- -25%11An Eclectic Bestiary (eBook, PDF)29,95 €
- Friederike ZenkerDas Tier im Bild (eBook, PDF)0,00 €
- Photography in Latin America (eBook, PDF)26,95 €
- Sebastian LemmeVisualität und Zugehörigkeit (eBook, PDF)49,99 €
- Topos Tatort (eBook, PDF)23,99 €
- Simon SchleusenerKulturelle Komplexität (eBook, PDF)39,99 €
-
-
This practical and easy-to-follow book showa you how to transformyour 3D projects with your own digital photographs and enhance your3D animation by adding photographs that you've composed, lit,and shot. The featured tips and ideas will quickly have youcreating quality photographs for use throughout the 3D workflow.From the mechanics of megapixels to the tricks of lighting to theart of finding the best images to shoot, you'll learnvaluable techniques that will transform your designs.Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.
Produktdetails
- Produktdetails
- Verlag: John Wiley & Sons
- Seitenzahl: 314
- Erscheinungstermin: 10. Juli 2007
- Englisch
- ISBN-13: 9780470165980
- Artikelnr.: 37290961
- Verlag: John Wiley & Sons
- Seitenzahl: 314
- Erscheinungstermin: 10. Juli 2007
- Englisch
- ISBN-13: 9780470165980
- Artikelnr.: 37290961
Dan Ablan is president of AGA Digital Studios, Inc., a 3D animation and visual effects company. He is also founder of 3D Garage.com, a Web site dedicated to 3D training. Dan has been involved in the visual arts since 1982 and is the author of ten books on computer graphics and animation.
Introduction.Chapter 1 Photography and 3D.Early Imaging.3D Animation.Merging Technologies.Digital Incorporation.Chapter 2 Digital Photography Methods.Working with Megapixels.Working with Lenses.Apertures and f-Stops.Depth of Field.Focal Length and f-Stop.Your Next Shot.Chapter 3 What to Shoot.Composing Your Shot.Noticing Details in Subject Matter and Light.Shooting for 3D.Your Next Shot.Chapter 4 How to Shoot.Camera Choice.How to Handle Your Camera.Camera Shake.Viewfinders.Digital SLRs.Image Orientation and Proportion.Framing.Symmetry and Balance.Patterns and Textures.Image Orientation.Perspective.Your Next Shot.Chapter 5 Image Management.Organization.Image Organization Software.Color.RGB vs. CMYK.Hue and Saturation.Bit Depth.Image Types.Lossy vs. Lossless.RAW.Noise.Image Noise.Your Next Shot.Chapter 6 Image Mapping with Digital Photos.Advantages of Image Mapping.Your World.Digital Photo vs. Image Map Size.Image Size and Resources.Digital Photos beyond Image Maps.Displacement Maps from Digital Photos.Normal Mapping.Chapter 7 3D Imaging with Photography.Creating an Interesting 3D Slide Show.Creating the 3D Shapes.Setting the Scene.Lighting the Scene.Animating the Scene.Stacking Photos in 3D.Going from Photos to Particles.Creating Dynamic Photos.Your Next Shot.Chapter 8 2D Imaging Techniques.Creating a Digital Photo Montage.Setting Up After Effects.Adding Multiple Digital Photos in After Effects.Creating Secondary Elements.Masking Digital Images.Adding Final Elements.Animating the Montage.Your Next Shot.Chapter 9 Creating and Using HDR Images.What HDR Is.Light-Probe Images.Setting Up a Sphere Rig.Taking Shots for Probe Images.Creating an HDR Image.Using HDR in 3D.Your Next Shot.Chapter 10 Image-Based Modeling.Understanding Image-Based Modeling.Shooting for Image-Based Modeling.Using Realviz's ImageModeler.Calibrating Images.Creating Models.Using Textures from Photos.Exporting the Model.Your Next Shot.Chapter 11 Creating Panoramic Environments.Envisioning Good Panoramas.Planning the Shots.Setting Exposure for Panoramas.Correcting with Exposure Compensation.Assembling Panoramas.Using Panoramas in 3D.Creating 360-Degree Panoramas.Creating Panoramas with a Point-and-Shoot Camera.Why a Panorama?Taking the Shots 264Using Simple Software to Stitch Images.Your Next Shot.Chapter 12 Digital Images: To 3D and Back.Digital Image Manipulation in 3D.Creating 3D Reflections.Setting Up 3D Lighting.Using 3D Filters on Digital Photos.Creating Hairy Images.Appendix A Choosing a Printer.Resolution.Paper.Compatibility.Size.Appendix B Reference Materials.Reading References.Other References.Index.
Introduction.Chapter 1 Photography and 3D.Early Imaging.3D Animation.Merging Technologies.Digital Incorporation.Chapter 2 Digital Photography Methods.Working with Megapixels.Working with Lenses.Apertures and f-Stops.Depth of Field.Focal Length and f-Stop.Your Next Shot.Chapter 3 What to Shoot.Composing Your Shot.Noticing Details in Subject Matter and Light.Shooting for 3D.Your Next Shot.Chapter 4 How to Shoot.Camera Choice.How to Handle Your Camera.Camera Shake.Viewfinders.Digital SLRs.Image Orientation and Proportion.Framing.Symmetry and Balance.Patterns and Textures.Image Orientation.Perspective.Your Next Shot.Chapter 5 Image Management.Organization.Image Organization Software.Color.RGB vs. CMYK.Hue and Saturation.Bit Depth.Image Types.Lossy vs. Lossless.RAW.Noise.Image Noise.Your Next Shot.Chapter 6 Image Mapping with Digital Photos.Advantages of Image Mapping.Your World.Digital Photo vs. Image Map Size.Image Size and Resources.Digital Photos beyond Image Maps.Displacement Maps from Digital Photos.Normal Mapping.Chapter 7 3D Imaging with Photography.Creating an Interesting 3D Slide Show.Creating the 3D Shapes.Setting the Scene.Lighting the Scene.Animating the Scene.Stacking Photos in 3D.Going from Photos to Particles.Creating Dynamic Photos.Your Next Shot.Chapter 8 2D Imaging Techniques.Creating a Digital Photo Montage.Setting Up After Effects.Adding Multiple Digital Photos in After Effects.Creating Secondary Elements.Masking Digital Images.Adding Final Elements.Animating the Montage.Your Next Shot.Chapter 9 Creating and Using HDR Images.What HDR Is.Light-Probe Images.Setting Up a Sphere Rig.Taking Shots for Probe Images.Creating an HDR Image.Using HDR in 3D.Your Next Shot.Chapter 10 Image-Based Modeling.Understanding Image-Based Modeling.Shooting for Image-Based Modeling.Using Realviz's ImageModeler.Calibrating Images.Creating Models.Using Textures from Photos.Exporting the Model.Your Next Shot.Chapter 11 Creating Panoramic Environments.Envisioning Good Panoramas.Planning the Shots.Setting Exposure for Panoramas.Correcting with Exposure Compensation.Assembling Panoramas.Using Panoramas in 3D.Creating 360-Degree Panoramas.Creating Panoramas with a Point-and-Shoot Camera.Why a Panorama?Taking the Shots 264Using Simple Software to Stitch Images.Your Next Shot.Chapter 12 Digital Images: To 3D and Back.Digital Image Manipulation in 3D.Creating 3D Reflections.Setting Up 3D Lighting.Using 3D Filters on Digital Photos.Creating Hairy Images.Appendix A Choosing a Printer.Resolution.Paper.Compatibility.Size.Appendix B Reference Materials.Reading References.Other References.Index.