Schade – dieser Artikel ist leider ausverkauft. Sobald wir wissen, ob und wann der Artikel wieder verfügbar ist, informieren wir Sie an dieser Stelle.
  • Gebundenes Buch

Throughout his entire career, Taro Yoko has always felt disheartened by the image of humanity reflected in most big-budget video games, which propose the use of firearms as the principal means of action. Through his own work, from Drakengard to NieR: Automata, this artist attempts to explore the reasons behind our strange fascination with conflict. Is man so vicious that he must triumph, discriminate, hurt and kill even for entertainment? Within the great fields of ruin resulting from wars in which mankind battled against mankind, Taro Yoko perceives this "entertainment" as a way for hope, a…mehr

Produktbeschreibung
Throughout his entire career, Taro Yoko has always felt disheartened by the image of humanity reflected in most big-budget video games, which propose the use of firearms as the principal means of action. Through his own work, from Drakengard to NieR: Automata, this artist attempts to explore the reasons behind our strange fascination with conflict. Is man so vicious that he must triumph, discriminate, hurt and kill even for entertainment? Within the great fields of ruin resulting from wars in which mankind battled against mankind, Taro Yoko perceives this "entertainment" as a way for hope, a horizon, a shield against evil. In this book we explore the contours of his games, the behind-the-scenes of their development, the complexity of their tales and their thematic depth. Discover this multifaceted and altruistic creator, who is convinced that video gaming is a diverse and unique medium.
Autorenporträt
Journalist specialized in pop culture, he has contributed to the following magazines: Chronic'Art, Carbone, Games and Gamekult, and occasionally participates in the video game analysis site Merlanfrit. He is also the author of several articles of the "Level Up" collection at Third Éditions.