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The popular open source KDE desktop environment for Unix was built with Qt, a C++ class library for writing GUI applications that run on Unix, Linux, Windows 95/98, Windows 2000, and Windows NT platforms. Qt emulates the look and feel of Motif, but is much easier to use. Best of all, after you have written an application with Qt, all you have to do is recompile it to have a version that works on Windows. Qt also emulates the look and feel of Windows, so your users get native-looking interfaces.
Platform independence is not the only benefit. Qt is flexible and highly optimized. You'll find
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Produktbeschreibung
The popular open source KDE desktop environment for Unix was built with Qt, a C++ class library for writing GUI applications that run on Unix, Linux, Windows 95/98, Windows 2000, and Windows NT platforms. Qt emulates the look and feel of Motif, but is much easier to use. Best of all, after you have written an application with Qt, all you have to do is recompile it to have a version that works on Windows. Qt also emulates the look and feel of Windows, so your users get native-looking interfaces.

Platform independence is not the only benefit. Qt is flexible and highly optimized. You'll find that you need to write very little, if any, platform-dependent code because Qt already has what you need. And Qt is free for open source and Linux development.

Although programming with Qt is straightforward and feels natural once you get the hang of it, the learning curve can be steep. Qt comes with excellent reference documentation, but beginners often find the included tutorial is not enough to really get started with Qt. That's where

Programming with Qt steps in. You'll learn how to program in Qt as the book guides you through the steps of writing a simple paint application. Exercises with fully worked out answers help you deepen your understanding of the topics. The book presents all of the GUI elements in Qt, along with advice about when and how to use them, so you can make full use of the toolkit. For seasoned Qt programmers, there's also lots of information on advanced 2D transformations, drag-and-drop, writing custom image file filters, networking with the new Qt Network Extension, XML processing, Unicode handling, and more.Programming with Qt helps you get the most out of this powerful, easy-to-use, cross-platform toolkit. It's been completely updated for Qt Version 3.0 and includes entirely new information on rich text, Unicode/double byte characters, internationalization, and network programming.
  • Produktdetails
  • Verlag: O'Reilly Media, Inc. / OREILLY MEDIA
  • 2nd edition
  • Seitenzahl: 522
  • Erscheinungstermin: Februar 2002
  • Englisch
  • Abmessung: 236mm x 179mm x 30mm
  • Gewicht: 747g
  • ISBN-13: 9780596000646
  • ISBN-10: 0596000642
  • Artikelnr.: 09175764
Autorenporträt
is an independent author, translator, and software consultant in Northern Germany. After studying computer science and general linguistics, he worked for Star Division, where he was responsible for porting the office suite StarOfficeTM to Linux. Kalle mainly uses Linux for his development work and uses XEmacs 20.4 for most of his programming and writing tasks. In his spare time, he helps write the K Desktop Environment, a free desktop for Unix systems.
Inhaltsangabe
Preface
A Productive Weekend
What You Should Know
Organization of This Book
Conventions Used in This Book
Comments and Questions
Acknowledgments
Chapter 1: Introduction
1.1 Why GUI Toolkits?
1.2 Why Portability?
1.3 Why Qt?
1.4 Implementing Cross-Platform GUI Libraries
1.5 Acquiring Qt
1.6 Compiling and Installing Qt
1.7 C++ as Used by Qt
1.8 Getting Help
Chapter 2: First Steps in Qt Programming
2.1 Hello, world!
2.2 Using the Qt Reference Documentation
2.3 Adding an Exit Button
2.4 Introduction to Signals and Slots
2.5 Event Handling and Simple Drawings with QPainter
Chapter 3: Learning More About Qt
3.1 Adding Menus
3.2 Adding a Scrolled View
3.3 Adding a Context Menu
3.4 File I/O
Chapter 4: A Guided Tour Through the Simple Widgets
4.1 General Widget Parameters
4.2 Widget Styles
4.3 Buttons
4.4 Selection Widgets
4.5 Widgets for Bounded-Range Input
4.6 Scrollbars
4.7 Menu-Related Widgets
4.8 Arrangers
4.9 Tab-Related Widgets
4.10 Text-Entry Fields
4.11 Labels
4.12 Widgets for the Office
4.13 Progress Bars
4.14 Scrolled Views
4.15 List Views
4.16 Icon Views
4.17 Widgets for Tabular Material
4.18 Widgets for Displaying Rich Text
Chapter 5: A Guided Tour Through the Qt Dialog Boxes
5.1 Predefined Dialog Boxes
5.2 Building Blocks for Your Own Dialog Boxes
Chapter 6: Using Layout Managers
6.1 Layout Manager Basics
6.2 Laying Out Widgets in Rows and Columns
6.3 Nested Layout Managers
6.4 Grid Layout
6.5 Implicit Geometry Management
Chapter 7: Some Thoughts on GUI Design
Chapter 8: Container Classes
8.1 Available Container Classes
8.2 Choosing a Container Class
8.3 Working with Reference-Based Container Classes
8.4 Working with Value-Based Container Classes
Chapter 9: Graphics
9.1 Animations
9.2 Printing
9.3 Managing Colors
9.4 Basic QPainter: Drawing Figures
9.5 Advanced QPainter
9.6 Double-Buffering and Other Nifty Techniques
9.7 Independently Movable Objects with QCanvas
9.8 Working with Styles
9.9 Loading and Saving Custom Image Formats
9.10 Setting a Cursor
Chapter 10: Text Processing
10.1 Internationalization and Localization of On-Screen Text
10.2 Validating User Input
10.3 Working with Regular Expressions
10.4 Reading and Writing XML Files
10.5 Rich Text
Chapter 11: Working with Files and Directories
11.1 Reading a Text File
11.2 Traversing a Directory
11.3 File Information
11.4 Reading and Writing Configuration Data
Chapter 12: Interapplication Communication
12.1 Using the Clipboard
12.2 Drag-and-Drop
Chapter 13: Interfacing with the Operating System
13.1 Working with Date and Time Values
13.2 Loading Code Libraries Dynamically
13.3 Spawning Child Processes
13.4 Playing Sounds
Chapter 14: Writing Your Own Widgets
14.1 Implementing a Coordinate Selector
14.2 Implementing a Browse Box
Chapter 15: Focus Handling
Chapter 16: Advanced Event Handling
16.1 Event Filters
16.2 Sending Synthetic Events
Chapter 17: Advanced Signals and Slots
17.1 Signals and Slots Revisited
17.2 Connecting Several Buttons to One Slot
17.3 Actions
Chapter 18: Providing Help
Chapter 19: Accessing Databases
19.1 Installation of the SQL Module
19.2 Connecting to a Database
19.3 Simple Data Retrieval
19.4 Data Retrieval with Cursors
19.5 Data Display
19.6 Data Manipulation
19.7 Anything Else?
Chapter 20: Multithreading
20.1 Configuring Qt for Multithreading
20.2 Using Qt's Multithreading Classes
20.3 Multithreading Pitfalls
20.4 Alternatives to Multithreading
Chapter 21: Debugging
Chapter 22: Portability
22.1 Why Portability Is Desirable
22.2 How to Write Portable Programs
22.3 Danger Ahead: When Even Qt Is Not Portable
22.4 Building Projects Portably with qmake
Chapter 23: Qt Network Programming
23.1 Low-Level Socket Access
23.2 Higher-Level Network Access
Chapter 24: Interfacing Qt with Other Languages and Libraries
24.1 OpenGL Programming with Qt
24.2 Writing Netscape Plug-ins
24.3 Integrating Xt Widgets
24.4 Interfacing Qt with Perl
Chapter 25: Using the Visual C++ IDE for Qt Programs
25.1 Importing an Existing Makefile
25.2 Creating Your Own Project from Scratch
25.3 Using qmake to Create a Project File
25.4 Using the MS Visual Studio Integration
Chapter 26: Visual Design with Qt Designer
26.1 Why Do You Need A GUI Designer?
26.2 Creating a Simple Application with the Help of Qt Designer
26.3 Adding Functionality to a Dialog Box by Subclassing
26.4 Using Layout Management
26.5 Useful Techniques
Answers to Exercises
Answers to Exercises in Chapter 2
Answers to Exercises in Chapter 3
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