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Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner.
This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information.…mehr

Produktbeschreibung
Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner.

This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information.

Rezensionen
"I consider myself a seasoned 3ds Max user, but I have always struggled with poly-modeling organic shapes inside 3ds Max. Todd Daniele explained several of the "missing links" for me. Without any hesitation I would highly recommend this book to anyone using 3ds Max that wants to immediately improve their modeling techniques." --Jeff Patton, Freelance Digital Artist

"While I personally feel like Todd may be giving a little bit too much away, his new book is the perfect companion for both intermediate and über-advanced modelers. Whether you're looking for a refresher on the basics or trying to take it to the next level, Todd's book is a must-read!" --Jesse Holmes, Freelance TD & VFX Supervisor