Game Development Tools - Ansari, Marwan
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This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster.…mehr

Produktbeschreibung
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game development professionals. Topics range from asset tracking to improving remote version control performance to robust and efficient IO. Technical artists, as well as game play, audio, and graphics programmers will find new tools to improve work flow and help build games faster.
  • Produktdetails
  • Verlag: CRC Press / Taylor & Francis
  • Artikelnr. des Verlages: K13066
  • Seitenzahl: 327
  • Erscheinungstermin: Mai 2011
  • Englisch
  • Abmessung: 250mm x 200mm x 30mm
  • Gewicht: 842g
  • ISBN-13: 9781568814322
  • ISBN-10: 1568814321
  • Artikelnr.: 32794438
Autorenporträt
Marwan Ansari is a software engineer for a Chicago-based games company. He has a B.S. in computer science and mathematics from DePaul University and an M.S. from the University of Illinois at Chicago. He has 15 years of experiencein console games development, video drivers and demos, military simulators, and application and tools development. He specializes in 3D computer graphics and has been published in ShaderX^2 and Game Programming Gems 4.
Inhaltsangabe
PHILOSOPHY AND METHODOLOGY Taming the Beast: Managing Complexity in Game Build Pipelines, Fernando NavarroIntroduction The Asset Build Pipeline Dependencies How to Determine Dependencies How to Use Dependencies to Your Benefit Advanced Techniques Minimizing the Impact of Build Failures Conclusions Bibliography

Game Streaming: A Planned Approach, Jeffrey Aydelotte and Amir EbrahimiIntroduction Integrating Streaming from Day One Passive Requests: The Art of Asset Streaming Bluer Skies Conclusion Bibliography

Workflow Improvement via Automatic Asset Tracking, Matt Greene and William SmithIntroduction Historical Drawbacks of Manual Asset Tracking Automatically Building an Asset Database Using the Xbox 360Rapid Development of the MATT Tool Using Python Automating In-Game Search with the BugViewer Lessons Learned

Continuous Integration for Games, Steven RamirezIntroduction Build Pipelines: How Do They Work? Using CCNet and More! Conclusion Bibliography

Persistence Management of Assengine, Yannis MinadakisIntroduction From Threads to Tasks Profiling a Task-Based Game Engine Task, Task, Task

Efficient Texture Creation with Genetica, Ichiro Lambe and Atlas RoufasIntroduction Genetica's Workflow and Philosophy Principles for Efficient Asset CreationConclusion

Reducing Video Game Creation Effort with Eberos GML2D, Frank E. Hernandez and Francisco R. OrtegaIntroduction Reducing Effort Conclusion Bibliography

YAML for C++: Applied Data-Driven Design, Sebastien Noury and Samuel BoivinIntroduction YAML Ain't Markup Language Seamless C++ Integration Applying DDD to Real-World Scenarios Conclusion Bibliography

GPU Debugging and Profiling with NVIDIA Parallel Nsight, Kumar Iyer and Jeffrey KielIntroduction Debugging a Full Direct3D Frame with the Graphics Inspector Debugging an HLSL ShaderProfiling a Direct3D Frame using GPU Hardware Counters Tracing Activity across Your CPU and GPU Conclusion

FBX Games Development Tools, Trevor Adams and Mark
Rezensionen
The individual topics are very thoroughly and clearly explained with high-quality graphics. This is a good resource for experienced game designers seeking to optimize game development pipelines. Recommended.-E. Bertozzi, CHOICE, November 2011 Game Development Tools offers the insights of game professionals, researchers, and more and provides guidelines, assessments of tools, and third-party applications for game developers. From building pipelines that work to GPU debugging and using in-game audio tools, this book offers discussions, color images, charts, and more and surveys commands, improvements, workflow, and more. No game developer's reference library should be without this in-depth coverage for advanced developers.-Midwest Book Review, August 2011