This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.
Coming from a mixed background in software engineering and comparative literature studies, Michelle Herte graduated at the Institute of Media Culture and Theatre, University of Cologne, where she was a Research Associate. She is currently working in employee training for the Federal Statistical Office of Germany.
Inhaltsangabe
Introduction 1. Transmedial Narratology and the Multimodality of Narrative Digital Games 2. What Makes an Ending an Ending? Point of Departure 2. Ending and Closure as Part of the Narrative Frame 3. Ludic and Narrative Micro Forms - The Ending in Isolation 4. Ludic and Narrative Macro Functions - The Ending as Part of the Entire Playing Process What Makes an Ending an Ending? Conclusion References
Introduction 1. Transmedial Narratology and the Multimodality of Narrative Digital Games 2. What Makes an Ending an Ending? Point of Departure 2. Ending and Closure as Part of the Narrative Frame 3. Ludic and Narrative Micro Forms - The Ending in Isolation 4. Ludic and Narrative Macro Functions - The Ending as Part of the Entire Playing Process What Makes an Ending an Ending? Conclusion References
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