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  • Gebundenes Buch

Full of practical tools and tricks, this color book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics, moves on to topics pertaining to motion and depth, and then describes advanced graphics. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.

Produktbeschreibung
Full of practical tools and tricks, this color book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics, moves on to topics pertaining to motion and depth, and then describes advanced graphics. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.
Autorenporträt
John Pile, Jr. is an assistant professor of game programming at Champlain College, where he teaches courses in graphics programming, game physics, game networking, and iPhone game development. He has a decade of experience as a game programmer and indie game developer. He was a multiplatform engineer on the team that developed the 2009 BAFTA Scotland Game of the Year, Flock!, and the acclaimed repackaging of CAPCOM's Final Flight: Double Impact. He earned an MS in computer games technology from the University of Abertay.