Handbook of Digital Games (eBook, ePUB)
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Handbook of Digital Games (eBook, ePUB)
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This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
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This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Produktdetails
- Produktdetails
- Verlag: John Wiley & Sons
- Seitenzahl: 784
- Erscheinungstermin: 19. Februar 2014
- Englisch
- ISBN-13: 9781118796276
- Artikelnr.: 40514968
- Verlag: John Wiley & Sons
- Seitenzahl: 784
- Erscheinungstermin: 19. Februar 2014
- Englisch
- ISBN-13: 9781118796276
- Artikelnr.: 40514968
MARIOS C. ANGELIDES, PhD, is a Professor of Computing in the School of Engineering and Design at Brunel University, UK, a Chartered Fellow of the British Computer Society, and a Chartered Engineer. He holds a BSc and a PhD, both from the London School of Economics (LSE). HARRY AGIUS, PhD, is a Senior Lecturer in Computing in the School of Engineering and Design at Brunel University, UK, and a Fellow of the British Computer Society. He holds a BSc in Computing and Information Systems, an MSc in Analysis, Design and Management of Information Systems, and a PhD in Multimedia Systems, all from the London School of Economics (LSE).
Contributors ix Introduction 1 Marios C. Angelides and Harry Agius Part I Gaming Techniques and Tools 1. Toward the Adaptive Generation of Bespoke Game Content17 Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, andRobin Baumgarten 2. Procedural Content Generation 62 Tom Betts 3. Content Generation in a Collaborative Browser-Based GameEnvironment 92 Juha-Matti Vanhatupa and Janne Lautamaki 4. Automatic Narratives in MMORPGs 111 Hao Wang 5. Collision Detection with Navigation Meshes 130 D. Hunter Hale and G. Michael Youngblood 6. Mass Population: Plausible and Practical Crowd Simulation146 Sybren A. Stüvel, Cathy Ennis, and Arjan Egges 7. Synchronization in Multiplayer Online Games 175 Stefano Ferretti 8. Exchanging Social Information in Online Social Games197 Fabrizio Davide, Stefano Triberti, and FrancescoCollovà 9. Collaboration through Gaming 235 Damon Daylamani Zad, Marios C. Angelides, and HarryAgius 10. AI for General Strategy Game Playing 274 Jon Lau Nielsen, Benjamin Fedder Jensen, Tobias Mahlmann, JulianTogelius, and Georgios N. Yannakakis 11. Rated A for Advertising: A Critical Reflection on In-GameAdvertising 305 Laura Herrewijn and Karolien Poels Part II Game Play 12. Immersion in Digital Games: Review of Gaming ExperienceResearch 339 Paul Cairns, Anna Cox, and A. Imran Nordin 13. Know Thy Player: An Integrated Model of Player Experiencefor Digital Games Research 362 Malte Elson, Johannes Breuer, and Thorsten Quandt 14. At the Core of Player Experience: Continuation Desire inDigital Games 388 Henrik Schoenau-Fog 15. Empirical Game Aesthetics 411 Chris Bateman 16. Mobile Game Play and Everyday Life 444 Barbara Grüter, Nassrin Hajinejad, and IaroslavSheptykin 17. Video Games, Machinima, and Classic Cinema: MeaningfulGaming 471 Pilar Lacasa, María Ruth García-Pernía, and SaraCortés 18. Video Games in Educational Settings: Developing Skills forNew Media Learning 502 Ana Belen García Varela, Héctor Del Castillo, DavidHerrero, Natalia Monjelat, and Mirian Checa 19. Retro-Computing Community Sites and the Museum 523 Helen Stuckey and Melanie Swalwell 20. From the Deceptively Simple to the Pleasurably Complex: TheRise of Cooperative Address in the History of Video Games 548 Carl Therrien Part III Game Design and Development 21. Emotion in Games 575 Celso M. de Melo, Ana Paiva, and Jonathan Gratch 22. Task Deployment in Three Types of Game Spatial Structures593 Chuen-Tsai Sun and Sheng-yi Hsu 23. Social Ontology of Digital Games 607 Ivan Mosca 24. Gaming with Purpose: Heuristic Understanding of UbiquitousGame Development and Design for Human Computation 645 Lindsay D. Grace and Peter Jamieson 25. Beyond Stereotypes of Gender and Gaming: Video Games Made byMiddle School Students 667 Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner 26. Decade of Game Making for Learning: From Tools toCommunities 689 Quinn Burke and Yasmin B. Kafai 27. Designing Interactive Tangible Games for Diverse Forms ofPlay 710 Tilde Bekker, Ben Schouten, and Mark de Graaf 28. Artisanal Local Networks: Game Work and Culture inIndependent Game Production 730 Orlando Guevara-Villalobos Index 751
Contributors ix Introduction 1 Marios C. Angelides and Harry Agius Part I
Gaming Techniques and Tools 1. Toward the Adaptive Generation of Bespoke
Game Content 17 Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, and
Robin Baumgarten 2. Procedural Content Generation 62 Tom Betts 3. Content
Generation in a Collaborative Browser-Based Game Environment 92 Juha-Matti
Vanhatupa and Janne Lautamaki 4. Automatic Narratives in MMORPGs 111 Hao
Wang 5. Collision Detection with Navigation Meshes 130 D. Hunter Hale and
G. Michael Youngblood 6. Mass Population: Plausible and Practical Crowd
Simulation 146 Sybren A. Stüvel, Cathy Ennis, and Arjan Egges 7.
Synchronization in Multiplayer Online Games 175 Stefano Ferretti 8.
Exchanging Social Information in Online Social Games 197 Fabrizio Davide,
Stefano Triberti, and Francesco Collovà 9. Collaboration through Gaming 235
Damon Daylamani Zad, Marios C. Angelides, and Harry Agius 10. AI for
General Strategy Game Playing 274 Jon Lau Nielsen, Benjamin Fedder Jensen,
Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis 11. Rated A
for Advertising: A Critical Reflection on In-Game Advertising 305 Laura
Herrewijn and Karolien Poels Part II Game Play 12. Immersion in Digital
Games: Review of Gaming Experience Research 339 Paul Cairns, Anna Cox, and
A. Imran Nordin 13. Know Thy Player: An Integrated Model of Player
Experience for Digital Games Research 362 Malte Elson, Johannes Breuer, and
Thorsten Quandt 14. At the Core of Player Experience: Continuation Desire
in Digital Games 388 Henrik Schoenau-Fog 15. Empirical Game Aesthetics 411
Chris Bateman 16. Mobile Game Play and Everyday Life 444 Barbara Grüter,
Nassrin Hajinejad, and Iaroslav Sheptykin 17. Video Games, Machinima, and
Classic Cinema: Meaningful Gaming 471 Pilar Lacasa, María Ruth
García-Pernía, and Sara Cortés 18. Video Games in Educational Settings:
Developing Skills for New Media Learning 502 Ana Belen García Varela,
Héctor Del Castillo, David Herrero, Natalia Monjelat, and Mirian Checa 19.
Retro-Computing Community Sites and the Museum 523 Helen Stuckey and
Melanie Swalwell 20. From the Deceptively Simple to the Pleasurably
Complex: The Rise of Cooperative Address in the History of Video Games 548
Carl Therrien Part III Game Design and Development 21. Emotion in Games 575
Celso M. de Melo, Ana Paiva, and Jonathan Gratch 22. Task Deployment in
Three Types of Game Spatial Structures 593 Chuen-Tsai Sun and Sheng-yi Hsu
23. Social Ontology of Digital Games 607 Ivan Mosca 24. Gaming with
Purpose: Heuristic Understanding of Ubiquitous Game Development and Design
for Human Computation 645 Lindsay D. Grace and Peter Jamieson 25. Beyond
Stereotypes of Gender and Gaming: Video Games Made by Middle School
Students 667 Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner 26.
Decade of Game Making for Learning: From Tools to Communities 689 Quinn
Burke and Yasmin B. Kafai 27. Designing Interactive Tangible Games for
Diverse Forms of Play 710 Tilde Bekker, Ben Schouten, and Mark de Graaf 28.
Artisanal Local Networks: Game Work and Culture in Independent Game
Production 730 Orlando Guevara-Villalobos Index 751
Gaming Techniques and Tools 1. Toward the Adaptive Generation of Bespoke
Game Content 17 Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, and
Robin Baumgarten 2. Procedural Content Generation 62 Tom Betts 3. Content
Generation in a Collaborative Browser-Based Game Environment 92 Juha-Matti
Vanhatupa and Janne Lautamaki 4. Automatic Narratives in MMORPGs 111 Hao
Wang 5. Collision Detection with Navigation Meshes 130 D. Hunter Hale and
G. Michael Youngblood 6. Mass Population: Plausible and Practical Crowd
Simulation 146 Sybren A. Stüvel, Cathy Ennis, and Arjan Egges 7.
Synchronization in Multiplayer Online Games 175 Stefano Ferretti 8.
Exchanging Social Information in Online Social Games 197 Fabrizio Davide,
Stefano Triberti, and Francesco Collovà 9. Collaboration through Gaming 235
Damon Daylamani Zad, Marios C. Angelides, and Harry Agius 10. AI for
General Strategy Game Playing 274 Jon Lau Nielsen, Benjamin Fedder Jensen,
Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis 11. Rated A
for Advertising: A Critical Reflection on In-Game Advertising 305 Laura
Herrewijn and Karolien Poels Part II Game Play 12. Immersion in Digital
Games: Review of Gaming Experience Research 339 Paul Cairns, Anna Cox, and
A. Imran Nordin 13. Know Thy Player: An Integrated Model of Player
Experience for Digital Games Research 362 Malte Elson, Johannes Breuer, and
Thorsten Quandt 14. At the Core of Player Experience: Continuation Desire
in Digital Games 388 Henrik Schoenau-Fog 15. Empirical Game Aesthetics 411
Chris Bateman 16. Mobile Game Play and Everyday Life 444 Barbara Grüter,
Nassrin Hajinejad, and Iaroslav Sheptykin 17. Video Games, Machinima, and
Classic Cinema: Meaningful Gaming 471 Pilar Lacasa, María Ruth
García-Pernía, and Sara Cortés 18. Video Games in Educational Settings:
Developing Skills for New Media Learning 502 Ana Belen García Varela,
Héctor Del Castillo, David Herrero, Natalia Monjelat, and Mirian Checa 19.
Retro-Computing Community Sites and the Museum 523 Helen Stuckey and
Melanie Swalwell 20. From the Deceptively Simple to the Pleasurably
Complex: The Rise of Cooperative Address in the History of Video Games 548
Carl Therrien Part III Game Design and Development 21. Emotion in Games 575
Celso M. de Melo, Ana Paiva, and Jonathan Gratch 22. Task Deployment in
Three Types of Game Spatial Structures 593 Chuen-Tsai Sun and Sheng-yi Hsu
23. Social Ontology of Digital Games 607 Ivan Mosca 24. Gaming with
Purpose: Heuristic Understanding of Ubiquitous Game Development and Design
for Human Computation 645 Lindsay D. Grace and Peter Jamieson 25. Beyond
Stereotypes of Gender and Gaming: Video Games Made by Middle School
Students 667 Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner 26.
Decade of Game Making for Learning: From Tools to Communities 689 Quinn
Burke and Yasmin B. Kafai 27. Designing Interactive Tangible Games for
Diverse Forms of Play 710 Tilde Bekker, Ben Schouten, and Mark de Graaf 28.
Artisanal Local Networks: Game Work and Culture in Independent Game
Production 730 Orlando Guevara-Villalobos Index 751
Contributors ix Introduction 1 Marios C. Angelides and Harry Agius Part I Gaming Techniques and Tools 1. Toward the Adaptive Generation of Bespoke Game Content17 Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, andRobin Baumgarten 2. Procedural Content Generation 62 Tom Betts 3. Content Generation in a Collaborative Browser-Based GameEnvironment 92 Juha-Matti Vanhatupa and Janne Lautamaki 4. Automatic Narratives in MMORPGs 111 Hao Wang 5. Collision Detection with Navigation Meshes 130 D. Hunter Hale and G. Michael Youngblood 6. Mass Population: Plausible and Practical Crowd Simulation146 Sybren A. Stüvel, Cathy Ennis, and Arjan Egges 7. Synchronization in Multiplayer Online Games 175 Stefano Ferretti 8. Exchanging Social Information in Online Social Games197 Fabrizio Davide, Stefano Triberti, and FrancescoCollovà 9. Collaboration through Gaming 235 Damon Daylamani Zad, Marios C. Angelides, and HarryAgius 10. AI for General Strategy Game Playing 274 Jon Lau Nielsen, Benjamin Fedder Jensen, Tobias Mahlmann, JulianTogelius, and Georgios N. Yannakakis 11. Rated A for Advertising: A Critical Reflection on In-GameAdvertising 305 Laura Herrewijn and Karolien Poels Part II Game Play 12. Immersion in Digital Games: Review of Gaming ExperienceResearch 339 Paul Cairns, Anna Cox, and A. Imran Nordin 13. Know Thy Player: An Integrated Model of Player Experiencefor Digital Games Research 362 Malte Elson, Johannes Breuer, and Thorsten Quandt 14. At the Core of Player Experience: Continuation Desire inDigital Games 388 Henrik Schoenau-Fog 15. Empirical Game Aesthetics 411 Chris Bateman 16. Mobile Game Play and Everyday Life 444 Barbara Grüter, Nassrin Hajinejad, and IaroslavSheptykin 17. Video Games, Machinima, and Classic Cinema: MeaningfulGaming 471 Pilar Lacasa, María Ruth García-Pernía, and SaraCortés 18. Video Games in Educational Settings: Developing Skills forNew Media Learning 502 Ana Belen García Varela, Héctor Del Castillo, DavidHerrero, Natalia Monjelat, and Mirian Checa 19. Retro-Computing Community Sites and the Museum 523 Helen Stuckey and Melanie Swalwell 20. From the Deceptively Simple to the Pleasurably Complex: TheRise of Cooperative Address in the History of Video Games 548 Carl Therrien Part III Game Design and Development 21. Emotion in Games 575 Celso M. de Melo, Ana Paiva, and Jonathan Gratch 22. Task Deployment in Three Types of Game Spatial Structures593 Chuen-Tsai Sun and Sheng-yi Hsu 23. Social Ontology of Digital Games 607 Ivan Mosca 24. Gaming with Purpose: Heuristic Understanding of UbiquitousGame Development and Design for Human Computation 645 Lindsay D. Grace and Peter Jamieson 25. Beyond Stereotypes of Gender and Gaming: Video Games Made byMiddle School Students 667 Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner 26. Decade of Game Making for Learning: From Tools toCommunities 689 Quinn Burke and Yasmin B. Kafai 27. Designing Interactive Tangible Games for Diverse Forms ofPlay 710 Tilde Bekker, Ben Schouten, and Mark de Graaf 28. Artisanal Local Networks: Game Work and Culture inIndependent Game Production 730 Orlando Guevara-Villalobos Index 751
Contributors ix Introduction 1 Marios C. Angelides and Harry Agius Part I
Gaming Techniques and Tools 1. Toward the Adaptive Generation of Bespoke
Game Content 17 Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, and
Robin Baumgarten 2. Procedural Content Generation 62 Tom Betts 3. Content
Generation in a Collaborative Browser-Based Game Environment 92 Juha-Matti
Vanhatupa and Janne Lautamaki 4. Automatic Narratives in MMORPGs 111 Hao
Wang 5. Collision Detection with Navigation Meshes 130 D. Hunter Hale and
G. Michael Youngblood 6. Mass Population: Plausible and Practical Crowd
Simulation 146 Sybren A. Stüvel, Cathy Ennis, and Arjan Egges 7.
Synchronization in Multiplayer Online Games 175 Stefano Ferretti 8.
Exchanging Social Information in Online Social Games 197 Fabrizio Davide,
Stefano Triberti, and Francesco Collovà 9. Collaboration through Gaming 235
Damon Daylamani Zad, Marios C. Angelides, and Harry Agius 10. AI for
General Strategy Game Playing 274 Jon Lau Nielsen, Benjamin Fedder Jensen,
Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis 11. Rated A
for Advertising: A Critical Reflection on In-Game Advertising 305 Laura
Herrewijn and Karolien Poels Part II Game Play 12. Immersion in Digital
Games: Review of Gaming Experience Research 339 Paul Cairns, Anna Cox, and
A. Imran Nordin 13. Know Thy Player: An Integrated Model of Player
Experience for Digital Games Research 362 Malte Elson, Johannes Breuer, and
Thorsten Quandt 14. At the Core of Player Experience: Continuation Desire
in Digital Games 388 Henrik Schoenau-Fog 15. Empirical Game Aesthetics 411
Chris Bateman 16. Mobile Game Play and Everyday Life 444 Barbara Grüter,
Nassrin Hajinejad, and Iaroslav Sheptykin 17. Video Games, Machinima, and
Classic Cinema: Meaningful Gaming 471 Pilar Lacasa, María Ruth
García-Pernía, and Sara Cortés 18. Video Games in Educational Settings:
Developing Skills for New Media Learning 502 Ana Belen García Varela,
Héctor Del Castillo, David Herrero, Natalia Monjelat, and Mirian Checa 19.
Retro-Computing Community Sites and the Museum 523 Helen Stuckey and
Melanie Swalwell 20. From the Deceptively Simple to the Pleasurably
Complex: The Rise of Cooperative Address in the History of Video Games 548
Carl Therrien Part III Game Design and Development 21. Emotion in Games 575
Celso M. de Melo, Ana Paiva, and Jonathan Gratch 22. Task Deployment in
Three Types of Game Spatial Structures 593 Chuen-Tsai Sun and Sheng-yi Hsu
23. Social Ontology of Digital Games 607 Ivan Mosca 24. Gaming with
Purpose: Heuristic Understanding of Ubiquitous Game Development and Design
for Human Computation 645 Lindsay D. Grace and Peter Jamieson 25. Beyond
Stereotypes of Gender and Gaming: Video Games Made by Middle School
Students 667 Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner 26.
Decade of Game Making for Learning: From Tools to Communities 689 Quinn
Burke and Yasmin B. Kafai 27. Designing Interactive Tangible Games for
Diverse Forms of Play 710 Tilde Bekker, Ben Schouten, and Mark de Graaf 28.
Artisanal Local Networks: Game Work and Culture in Independent Game
Production 730 Orlando Guevara-Villalobos Index 751
Gaming Techniques and Tools 1. Toward the Adaptive Generation of Bespoke
Game Content 17 Cameron Browne, Simon Colton, Michael Cook, Jeremy Gow, and
Robin Baumgarten 2. Procedural Content Generation 62 Tom Betts 3. Content
Generation in a Collaborative Browser-Based Game Environment 92 Juha-Matti
Vanhatupa and Janne Lautamaki 4. Automatic Narratives in MMORPGs 111 Hao
Wang 5. Collision Detection with Navigation Meshes 130 D. Hunter Hale and
G. Michael Youngblood 6. Mass Population: Plausible and Practical Crowd
Simulation 146 Sybren A. Stüvel, Cathy Ennis, and Arjan Egges 7.
Synchronization in Multiplayer Online Games 175 Stefano Ferretti 8.
Exchanging Social Information in Online Social Games 197 Fabrizio Davide,
Stefano Triberti, and Francesco Collovà 9. Collaboration through Gaming 235
Damon Daylamani Zad, Marios C. Angelides, and Harry Agius 10. AI for
General Strategy Game Playing 274 Jon Lau Nielsen, Benjamin Fedder Jensen,
Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis 11. Rated A
for Advertising: A Critical Reflection on In-Game Advertising 305 Laura
Herrewijn and Karolien Poels Part II Game Play 12. Immersion in Digital
Games: Review of Gaming Experience Research 339 Paul Cairns, Anna Cox, and
A. Imran Nordin 13. Know Thy Player: An Integrated Model of Player
Experience for Digital Games Research 362 Malte Elson, Johannes Breuer, and
Thorsten Quandt 14. At the Core of Player Experience: Continuation Desire
in Digital Games 388 Henrik Schoenau-Fog 15. Empirical Game Aesthetics 411
Chris Bateman 16. Mobile Game Play and Everyday Life 444 Barbara Grüter,
Nassrin Hajinejad, and Iaroslav Sheptykin 17. Video Games, Machinima, and
Classic Cinema: Meaningful Gaming 471 Pilar Lacasa, María Ruth
García-Pernía, and Sara Cortés 18. Video Games in Educational Settings:
Developing Skills for New Media Learning 502 Ana Belen García Varela,
Héctor Del Castillo, David Herrero, Natalia Monjelat, and Mirian Checa 19.
Retro-Computing Community Sites and the Museum 523 Helen Stuckey and
Melanie Swalwell 20. From the Deceptively Simple to the Pleasurably
Complex: The Rise of Cooperative Address in the History of Video Games 548
Carl Therrien Part III Game Design and Development 21. Emotion in Games 575
Celso M. de Melo, Ana Paiva, and Jonathan Gratch 22. Task Deployment in
Three Types of Game Spatial Structures 593 Chuen-Tsai Sun and Sheng-yi Hsu
23. Social Ontology of Digital Games 607 Ivan Mosca 24. Gaming with
Purpose: Heuristic Understanding of Ubiquitous Game Development and Design
for Human Computation 645 Lindsay D. Grace and Peter Jamieson 25. Beyond
Stereotypes of Gender and Gaming: Video Games Made by Middle School
Students 667 Jill Denner, Eloy Ortiz, Shannon Campe, and Linda Werner 26.
Decade of Game Making for Learning: From Tools to Communities 689 Quinn
Burke and Yasmin B. Kafai 27. Designing Interactive Tangible Games for
Diverse Forms of Play 710 Tilde Bekker, Ben Schouten, and Mark de Graaf 28.
Artisanal Local Networks: Game Work and Culture in Independent Game
Production 730 Orlando Guevara-Villalobos Index 751