Enhanced Visualization: Making Space for 3-D Images - Blundell, Barry G.
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A comprehensive guide to the technologies and techniques used to enable computer-processed images to occupy a 3-D space This authoritative book focuses on the technologies and techniques that may be used to enable computer-processed images to occupy a three-dimensional (3-D) space. Images depicted in this way take on many of the attributes that we associate with the traditional sculptured image and naturally satisfy a range of pictorial, oculomotor, and binocular depth cues, thereby avoiding depth cue conflict and viewing discomfort. In addition, this opens up exciting opportunities that exist…mehr

Produktbeschreibung
A comprehensive guide to the technologies and techniques used to enable computer-processed images to occupy a 3-D space This authoritative book focuses on the technologies and techniques that may be used to enable computer-processed images to occupy a three-dimensional (3-D) space. Images depicted in this way take on many of the attributes that we associate with the traditional sculptured image and naturally satisfy a range of pictorial, oculomotor, and binocular depth cues, thereby avoiding depth cue conflict and viewing discomfort. In addition, this opens up exciting opportunities that exist for the development of new interaction tools and techniques. Enhanced Visualization provides a refreshing and wide-ranging insight into approaches for radically advancing our communication with the digital world. Content includes: * Discussion of a broad range of creative 3-D display system techniques * An extensive background review of volumetric systems * A chapter devoted to research undertaken in connection with varifocal systems * Identification of various types of image space * Consideration of interaction opportunities offered by different forms of image space * The impact of different display modalities upon graphics engine hardware and software * Suggestions for technologies and techniques that warrant significant research efforts * A comprehensive range of references A transdisciplinary approach makes the content accessible to a wide-ranging audience. This book will be of great value to undergraduate and graduate students, to researchers involved in advancing interaction with the digital world, and also to those involved in investing in new forms of computer interaction technologies.
  • Produktdetails
  • Verlag: Wiley & Sons; Wiley-Interscience
  • Seitenzahl: 425
  • Erscheinungstermin: Februar 2007
  • Englisch
  • Abmessung: 235mm x 162mm x 28mm
  • Gewicht: 750g
  • ISBN-13: 9780471786290
  • ISBN-10: 0471786292
  • Artikelnr.: 22105144
Autorenporträt
Barry G. Blundell , PhD, is a physicist and engineer who has worked in the area of 3-D display and interaction systems since the late 1980s. His research interests in the development of new forms of creative digital media are intended to advance natural and synergistic interaction with the digital world. The author is involved in promoting new technologies and techniques for distance education-particularly for use in third world countries-and also in highlighting ethical issues arising as a consequence of the deployment, networking, and accessibility of computer systems.
Inhaltsangabe
Preface. Acknowledgements. Chapter One. Setting the Scene. 1.1 Introduction. 1.2 Historical Background. 1.3 Working within a 2
D Space. 1.4 Concerning Interaction. 1.5 Image and Interaction Spaces. 1.6 Introducing Volumetric and Varifocal Techniques. 1.7 Discussion. 1.8 Investigations. Chapter Two. Aspects of the Visual System. 2.1 Introduction. 2.2 Some Characteristics of the Eye. 2.3 Depth Cues. 2.4 Considerations on Image Refresh. 2.5 Discussion. 2.6 Investigations. Chapter 3. Creative 3
D Display Techniques. 3.1Introduction. 3.2 Display Subsystems. 3.3 Stereoscopic Techniques. 3.4Extending the Stereoscopic Approach. 3.5 The Physical 3
D Image and its Electronic Rendition. 3.6 Multi
view Displays. 3.7 On Painting and Sculpture. 3.8 Discussion. 3.9 Investigations. Chapter 4. The Swept
Volume Approach. 4.1 Introduction. 4.2 Exemplar Swept
Volume Techniques. 4.3 Swept
Volume Subsystems. 4.4 Parallelism in Voxel Activation. 4.5 Hardware Based Characterisation. 4.6 The Acceptance of Motion. 4.7 Dead Zones. 4.8 Discussion. 4.9 Investigations. Chapter 5. The Static
Volume Approach. 5.1 Introduction. 5.2 An Elementary Static
Volume Implementation. 5.3 Image Space Composition. 5.4 The Classification of Static
Volume Systems. 5.5 Voxel Visibility. 5.6 Beam Intersection and the Stepwise Excitation of Fluorescence. 5.7 The Photochromic Approach. 5.8 Dead Zones. 5.9 Discussion. 5.10 Investigations. Chapter 6. Swept
Volume Systems: Limited Viewing Freedom. 6.1 Introduction. 6.2 Image Slices and Image Planes. 6.3 John Logie Baird Makes Space for the Third Dimension. 6.4 Parallel Image Planes Using Translational Motion. 6.5 Parallel Image Planes Using Rotational Motion. 6.6 Discussion. 6.7 Investigations. Chapter 7. Low Parallelism Swept
Volume Systems. 7.1 Introduction. 7.2 The Planar Screen and Fixed Beam Source(s). 7.3 The Planar Screen and Constant Beam Source Geometry. 7.4 A Helical Screen and Passive SOE. 7.5 Alternative Configurations. 7.6 An Early Volumetric Radar Display. 7.7 Discussion. 7.8 Investigations. Chapter 8. Highly Parallel Swept
Volume Systems. 8.1 Introduction. 8.2 The Planar Screen and Active Surface of Emission. 8.3 The Planar Screen and Passive Surface of Emission. 8.4 The Helical Screen and Active Surface of Emission. 8.5 The Helical screen and Passive Surface of Emission. 8.6 The Relative Rotations of a Screen and an Array of Light Sources. 8.7 The Spinning Lens Approach. 8.8 Discussion. 8.9 Investigations. Chapter 9. Static
Volume Systems: Example Implementations. 9.1 Introduction. 9.2 The Use of an Active Matrix of Voxel Generation Elements. 9.3 Voxel Activation Using Directed Beam Sources. 9.4 The DepthCube? 9.5 The Beam Intersection Approach. 9.6 Stacking Image Slices. 9.7 Discussion. 9.8 Investigations. Chapter 10. Varifocal Mirror Techniques. 10.1 Introduction. 10.2 The Geometry of the Curved Mirror. 10.3 Spherical Aberration. 10.4 Technical Considerations. 10.5 Varifocal Display System Development. 10.5 Discussion. 10.6 Investigations. Chapter 11. The Graphics Pipeline and Interaction Issues. 11.1 Introduction. 11.2 Graphics Engine: Input and Output. 11.3 The Graphics Engine: Sequential Voxel Activation. 11.4 The Graphics Engine: Parallel Voxel Activation. 11.5 Parallel Data Transfer. 11.6 Concerning Interaction. 11.7 Discussion. 11.8 Investigations. Chapter 12. General Discussion: Suggestions Du Jour. 12.1 Introduction. 12.2 The Varifocal Technique. 12.3 Do Electron Beams Have a Future Role in Voxel Activation?. 12.4 Gas Discharge Devices. 12.5 The Stepwise Excitation of Fluorescence. 12.6 Other Approaches. 12.7 Discussion. Appendix: A General Summary of Some Swept
Volume Display Characteristics. References. Index.
Rezensionen
"...the book will give you both the scientific and factual basis to express the outcome of the visualisation process in the most effective way." ( British Computer Society Book Reviews )
"...a wonderful introduction to multidimensional display systems for people new to the field, and can also serve as a great reference for practitioners." ( Computing Reviews.com , September 13, 2007)